[SOLVED] brightness problem on buffered mode
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01-26-2014, 06:18 PM
(This post was last modified: 01-28-2014 01:56 AM by Valvatorez.)
Post: #1
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[SOLVED] brightness problem on buffered mode
I know that buffered mode enhances contrast, detail and brightness, but on some games like gods eater, the brightness is so high that it's uncomfortable to stare at. Is there anyway to reduce the brightness of the game? I already tried lowering my computer's brightness to minimum and it's still too bright.
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01-26-2014, 06:28 PM
Post: #2
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RE: brightness problem on buffered mode
(01-26-2014 06:18 PM)Valvatorez Wrote: I know that buffered mode enhances contrast, detail and brightness, but on some games like gods eater, the brightness is so high that it's uncomfortable to stare at. Is there anyway to reduce the brightness of the game? I already tried lowering my computer's brightness to minimum and it's still too bright. juz switch the rendering to non-buffered rendering... that's the only thing that you can do now o.o Oh Hi XD P.S: Wanted to go to Japan so badly AOD270 Windows 7 Home Basic (32bit) Intel Atom N2800 (Quad-core) 1.86GHz Intel Graphic Media Accelerator 3600 series |
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01-26-2014, 07:22 PM
Post: #3
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RE: brightness problem on buffered mode
I want to keep the details though ._. why does buffer mode have to enhance brightness anyways.. it's so stupid.
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01-26-2014, 10:25 PM
Post: #4
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RE: brightness problem on buffered mode
I haven't seen any issues with brightness in buffered rendering mode. The only thing I can think of is if you enabled some postprocessing filter with a brightening effect. Make sure postprocessing is set to none/off in the settings.
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01-26-2014, 11:31 PM
Post: #5
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RE: brightness problem on buffered mode
Also make sure you are using the latest development build found here: http://buildbot.orphis.net/ppsspp/
as I believe that this is an issue that was present in the official 0.9.6-2 release but was later fixed in the development builds. |
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01-27-2014, 07:10 AM
Post: #6
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RE: brightness problem on buffered mode
Unless you checked Disable alpha test, the overbloom appears again...
o.o Oh Hi XD P.S: Wanted to go to Japan so badly AOD270 Windows 7 Home Basic (32bit) Intel Atom N2800 (Quad-core) 1.86GHz Intel Graphic Media Accelerator 3600 series |
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01-27-2014, 09:52 AM
Post: #7
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RE: brightness problem on buffered mode
Oh it's a bloom issue, we fixed a couple of problems causing this recently.
What games are you playing where it's still an issue? |
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01-27-2014, 05:00 PM
Post: #8
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RE: brightness problem on buffered mode
(01-27-2014 09:52 AM)Henrik Wrote: Oh it's a bloom issue, we fixed a couple of problems causing this recently. I'm using the latest stable build and the issue happens when I play gods eater and sometimes the 3rd birthday. Speaking of the 3rd birthday, the game will go full bright yellow and fuzzy when I enter a new area or when I enter the boss area. It goes away after I overdive (take over someone's body). |
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01-27-2014, 05:22 PM
(This post was last modified: 01-27-2014 05:24 PM by Raimoo.)
Post: #9
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RE: brightness problem on buffered mode
In GE2 (and in GEB), if you go to a nearby object that emits light like lava in the picture below, it is a bit too bright... if you went to an area with less light, brightness seems normal
o.o Oh Hi XD P.S: Wanted to go to Japan so badly AOD270 Windows 7 Home Basic (32bit) Intel Atom N2800 (Quad-core) 1.86GHz Intel Graphic Media Accelerator 3600 series |
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01-27-2014, 05:47 PM
Post: #10
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RE: brightness problem on buffered mode
Like I said yours is an issue that was in the official release but has mostly been fixed in the Dev builds you that you can download here: http://buildbot.orphis.net/ppsspp/
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01-27-2014, 06:22 PM
Post: #11
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RE: brightness problem on buffered mode
(01-27-2014 05:47 PM)mr.chya Wrote: Like I said yours is an issue that was in the official release but has mostly been fixed in the Dev builds you that you can download here: http://buildbot.orphis.net/ppsspp/ are you refering to Valvatorez or mine? because mine is the latest git build o.o Oh Hi XD P.S: Wanted to go to Japan so badly AOD270 Windows 7 Home Basic (32bit) Intel Atom N2800 (Quad-core) 1.86GHz Intel Graphic Media Accelerator 3600 series |
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01-27-2014, 07:33 PM
(This post was last modified: 01-27-2014 07:35 PM by mr.chya.)
Post: #12
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RE: brightness problem on buffered mode
Valvatorez, he said he's using the latest stable release which makes me think he's using the official release who's over bright and bloom issues are much worse in Gods Eater Burst and The Third Birthday than they are in newer dev releases. At least I remember it being much worse than it is now.
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01-28-2014, 01:55 AM
Post: #13
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RE: brightness problem on buffered mode
thanks for the reply, good to know that it's been fixed. I'll just wait for the new stable update because I want the pimp gold logo lol.
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05-18-2015, 05:42 PM
Post: #14
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RE: [SOLVED] brightness problem on buffered mode
When I play Sonic Rivals 2, the contrast is messed up!
Look at the pic below Henry |
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12-14-2016, 01:07 PM
Post: #15
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RE: [SOLVED] brightness problem on buffered mode
I've downloaded the latest dev build. still have brightness issues with Sonic rivals 1&2. any help?
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