Sakurasou no Pet na Kanojo (NJPH50745)
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01-15-2014, 11:27 PM
Post: #16
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RE: Sakurasou no Pet na Kanojo (NJPH50745)
You are awesome.
I just tested that with 0.9.6.2 on PC 64bit, and yes multithreading + non buffered would make it work. |
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02-12-2014, 04:30 AM
Post: #17
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RE: Sakurasou no Pet na Kanojo (NJPH50745)
~~> can i ask? how is speed on android? is it full speed?
thank you! if you value your life, Do not talk to me.. Or you will DiE ! I am a bad person. shiiishiii //^_^/\ |
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07-03-2014, 04:15 AM
Post: #18
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Sakurasou no Pet na Kanojo
Title :Sakurasou no Pet na Kanojo
Genre : Anime , AdventureGeneral Region (US, EU, JP) : JP Format (ISO, CSO, EBOOT) ISO Version : JP Game ID if you have it (names like ULES..., stuff like that) :ULJS-00567 OS : Win7 , Android Compatability (Intro, Menus, Ingame, Playable, Perfect) * Choose only one. Notes (If any) : black screen Screenshots (Optional) Logs |
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07-03-2014, 06:03 AM
Post: #19
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RE: Sakurasou no Pet na Kanojo
I think there's a topic for this already, and I also think someone reported it to work in the latest git build.
-[Unknown] |
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07-03-2014, 04:15 PM
Post: #20
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RE: Sakurasou no Pet na Kanojo (NJPH50745)
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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03-03-2015, 03:04 AM
Post: #21
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RE: Sakurasou no Pet na Kanojo (NJPH50745)
Title: Sakurasou no pet na Kanojo
Genre: Visual Novel Region: JP Format: ISO Version: v1.0 OS: Windows 7 Notes: Completely playable if use suitable setting. (I think.) Open GL or Direct3D 9 usable. Use Buffering Rendering ang turn off Multithreading. Use in Open GL a bit lag happen (don't no why?). Try to low frameskipping. |
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