Capcom Classics Collection Remixed
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03-12-2013, 11:01 PM
Post: #1
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Capcom Classics Collection Remixed
Genre : Classics Collection
Region : US Format : ISO Version : v0.7-41-ga3ae8d3 Game ID : ULUS10097 OS : Win Compatibility : Menus Notes : games aren't working |
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05-16-2013, 08:02 PM
(This post was last modified: 05-16-2013 08:09 PM by sfageas.)
Post: #2
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RE: Capcom Classics Collection Remixed
goes in game but some graphics are invisible!
I think main graphics like characters render behind background Note : Games may crash if you press TAB while loading-If any game crash,restart the emulator and load the game again,it should load without problem Some games are playable Moved to Ingame |
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05-17-2013, 07:10 AM
Post: #3
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RE: Capcom Classics Collection Remixed
Lol this is like an inception, an emulator inside the emulator.
This is without doubt useful for debugging, but i cant see ppsspp android users play those collections, when mame4android is available (and retroarch, and afba....etc) which basically doest the same, only natively [Gaming PC]: i7 3770k @ 4,6ghz - 8gb DDR3 1600 G.Skill Ares - GTX 780Ti AMP! - Windows 8 pro x64 - Asus VG248QE [Mobile]: Iphone 5s 16gb Space Grey - Galaxy S3 GT-i9305 LTE [Android]: Nvidia Shield [Consoles]: PsVita - Crisis Core Limited Edition PSP - PS4 |
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06-13-2013, 10:48 AM
(This post was last modified: 06-13-2013 10:56 AM by OlK76.)
Post: #4
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RE: Capcom Classics Collection Remixed
Main characters' sprites render behind background for games like Captain commando, Final Fight, Forgotten Worlds...
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07-17-2013, 01:02 PM
Post: #5
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RE: Capcom Classics Collection Remixed
Games now are not working,asking for this
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11-22-2013, 04:09 PM
Post: #6
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RE: Capcom Classics Collection Remixed
any news?
*updating compatibility list. Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
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01-13-2014, 11:11 PM
(This post was last modified: 01-13-2014 11:17 PM by Hiruko.)
Post: #7
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RE: Capcom Classics Collection Remixed
No changes to Final Fight's invisible characters, though I only tested that and Street Fighter, which worked without issues. I will note that the collection itself either is unable to create or detect saves.
Version: ppsspp-v0.9.6-209-gff10d0b 64bit OS: Windows 8.1 Video chipset: AMD Radeon HD 8400 Processor: AMD A6 5200 2.0Ghz quad core. |
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01-14-2014, 03:23 AM
(This post was last modified: 01-14-2014 03:24 AM by The Phoenix.)
Post: #8
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RE: Capcom Classics Collection Remixed
(01-13-2014 11:11 PM)Hiruko Wrote: No changes to Final Fight's invisible characters, though I only tested that and Street Fighter, which worked without issues. I will note that the collection itself either is unable to create or detect saves.Hi Hiruko, have you by any chance upgraded your version of PPSSPP to the latest build which at the time of writing this is: v0.9.6-429-g194a5f9 Found here: http://buildbot.orphis.net/ppsspp/index.php There is a 64bit version ready & waiting for you to test. |
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01-14-2014, 02:41 PM
Post: #9
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RE: Capcom Classics Collection Remixed
I don't upgrade often since newer versions come out so fast, it's hard to keep track of changes.
OS: Windows 8.1 Video chipset: AMD Radeon HD 8400 Processor: AMD A6 5200 2.0Ghz quad core. |
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06-09-2014, 02:54 AM
Post: #10
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RE: Capcom Classics Collection Remixed
Final Fight fails soon after getting into the character selection screen.
Please see the screenshot for the error message. (01-14-2014 02:41 PM)Hiruko Wrote: I don't upgrade often since newer versions come out so fast, it's hard to keep track of changes. |
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06-22-2014, 04:37 PM
Post: #11
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RE: Capcom Classics Collection Remixed
More info on the bug inline. I use version ppsspp-v0.9.8-1275 on windows 64-bit.
(06-09-2014 02:54 AM)tylau0 Wrote: Final Fight fails soon after getting into the character selection screen. |
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09-21-2014, 05:21 AM
Post: #12
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RE: Capcom Classics Collection Remixed
ppsspp v0.9.9.1-492-gdda3ca3 - Win7 64
No problems at all. Played at least 5min each game without problems. Screenshots attached. If you need more information about configs please let me know. |
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01-06-2015, 08:59 PM
Post: #13
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RE: Capcom Classics Collection Remixed
Moved
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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06-27-2018, 07:23 AM
Post: #14
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RE: Capcom Classics Collection Remixed
All working fine in v.1.6.3.
Setting the resolution to host native resolution ("Auto") and setting texture filtering to "Nearest" allows the games to upscale to fullscreen in "Fit" mode much more elegantly than to PSP native resolution. Useful tip for retro compilations in general. |
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