The 3rd Birthday
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10-12-2013, 04:02 PM
Post: #286
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RE: The 3rd Birthday
(10-12-2013 09:53 AM)Ritori Wrote:(10-11-2013 07:01 PM)darkcloudl Wrote:(10-11-2013 06:58 PM)Ritori Wrote: @darkcloudl tested and working again normally. The bug is fixed now, thank you |
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10-12-2013, 11:09 PM
(This post was last modified: 10-13-2013 12:07 AM by battalion.)
Post: #287
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RE: The 3rd Birthday
Hey.
The game was working quite flawlessly using ppsspp-1644-g09ff13d up until Episode 4 Chapter 2 when you dive into the chopper. I tried multiple builds and all of them either crash or simply halts emulation. The versions that did not crash allowed me to press Esc and return to the main menu of the emulator itself, but that doesn't really help much. I enabled the debug console and this is pretty much what it spams upon triggering the overdive into the chopper: Any help on this would be much appreciated! Edit: In this video at 25:56 to 25:58 where the screen fades to black is where the emulation stops, just as its about to go to the next screen. Video on YouTube where it happens (not my video) Edit2: I just rushed through the episode again with Framebuffer (CPU) on the v0.9.1-1755-gf650a46 build and it worked this time. The downside is I missed all the feats because I just wanted get there and see if it worked. |
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10-17-2013, 05:39 PM
Post: #288
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RE: The 3rd Birthday
it crashes after i press start button, sometimes after "new game" (maybe load game too?) on my xperia play. (fast memory disabled)
Sorry if my english is bad, I am Slovak. |
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10-25-2013, 08:58 PM
Post: #289
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RE: The 3rd Birthday
[issueon parasite eve-the 3rd birthday interface HUD]
Hello I play PC games on the parasite-eve the 3rd birthday I saw that there was some bugs like: HUD interface flashes / disappears is very unpleasant I have the emulator ppsspp V 0.9.1 http://www.ppsspp.org/downloads.html what meter setting to stop the HUD interface flashing / disappear Waiting for your reply Regards. |
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10-25-2013, 10:11 PM
Post: #290
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RE: The 3rd Birthday
(10-25-2013 08:58 PM)ChtiBiscuiT Wrote: [issueon parasite eve-the 3rd birthday interface HUD] Try use latest git version of ppsspp, you can get that here:- http://buildbot.orphis.net/ppsspp/ I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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10-26-2013, 01:30 AM
Post: #291
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RE: The 3rd Birthday
(10-25-2013 10:11 PM)Ritori Wrote:(10-25-2013 08:58 PM)ChtiBiscuiT Wrote: [issueon parasite eve-the 3rd birthday interface HUD] I'm French so it's normal T_T thank you to you |
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11-10-2013, 09:48 AM
Post: #292
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RE: The 3rd Birthday
I've got a problem with a sound in PPSSPP v0.9.5 on PC. Dialogs are stuttered. Everything works fine with PPSSPP v0.9.1.
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11-10-2013, 10:23 AM
Post: #293
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RE: The 3rd Birthday
(11-10-2013 09:48 AM)Legion Wrote: I've got a problem with a sound in PPSSPP v0.9.5 on PC. Dialogs are stuttered. Everything works fine with PPSSPP v0.9.1. Try latest dev team version they already fix that sound issue long ago http://www.ppsspp.org/downloads.html#devbuilds I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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12-04-2013, 08:58 PM
Post: #294
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RE: The 3rd Birthday
Game is now graphically broken again since v0.9.5-858-g10b9e83.
Stick to v0.9.5-857-g7881cf2 and below for a clearer picture. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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12-11-2013, 03:02 PM
(This post was last modified: 12-11-2013 03:04 PM by Devina.)
Post: #295
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RE: The 3rd Birthday
Argh, you're right.
"Dest alpha mask: Try some rules that seem to make sense from what we know now." Can someone please fix this? I also noticed holding Triangle to enter Overdive during gameplay fixes the filter. |
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12-11-2013, 04:49 PM
Post: #296
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RE: The 3rd Birthday
Until there is a proper fix, commenting out the following line in ppsspp/GPU/GLES/StateMapping.cpp makes the problem go away:
// Let's not write to alpha if stencil isn't enabled. if (!gstate.isStencilTestEnabled()) { // Fix 3rd Birthday // amask = false; Keep in mind that this is in no way the correct method to fix the problem, but just a dirty workaround for those who want to use the latest GIT revision. |
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12-26-2013, 01:37 PM
Post: #297
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RE: The 3rd Birthday
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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12-29-2013, 01:37 AM
Post: #298
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RE: The 3rd Birthday
Gameplay, audio and graphics are perfect up until I press overdrive in which case the gameplay freezes immediately, the audio starts looping and my CPU usage shoots up to 100% and I am forced to exit out of ppsspp.
v0.9.6-11-g828dec5 Settings: 1) Mode: Buffered Rendering 2)Frameskipping: Auto 3)Alternative Speed: Unlimited 4)Postprocessing Shader: None 5)Stretch to Display: Yes 6)Mipmapping: Yes 7)Rendering Resolution: 2x 8)Hardware Transform: Yes 9)Software Skinning: Yes 10)Vertex Cache: Yes 11)Low Quality Splines and Bezier Curves: No 12)Upscale Level: 2x 13)Upscale Type: xBRZ 14)Deposterize: No 15)Anisotropic Filter: 16x 16)Texture Filter: Auto 16)All Hack Settings : Off 17)System Settings; Only I/O and Multi-Thread is Yes, rest all No. Played on: MacBook Pro running OS X 10.9.1 (rest of specs in sig) |
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01-06-2014, 11:04 AM
Post: #299
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RE: The 3rd Birthday
(12-04-2013 08:58 PM)solarmystic Wrote: Game is now graphically broken again since v0.9.5-858-g10b9e83. As you can see on this video, it's not broken, the real bug is that the light blue filter shouldn't go away when you use the overdrive http://www.youtube.com/watch?v=Zr6qD3nY5YM |
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01-11-2014, 12:48 PM
Post: #300
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RE: The 3rd Birthday
Strange that on Android buffered and non-buffered rendering show both the blue overlay (and with non-buffered it doesn't disappear using the overdrive), while in Windows XP only the buffered one...
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