Castlevania dracula X ULKS46155
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11-13-2013, 04:19 PM
Post: #181
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RE: Castlevania dracula X
I havent tested with latest build but I think you can not play SOTN.
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11-18-2013, 07:12 AM
Post: #182
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RE: Castlevania dracula X
Still freezes on 0.9.5 Android when trying to load SOTN.
Is it known if its even possible to fix the unlockable loading issue? |
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11-30-2013, 03:13 PM
Post: #183
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RE: Castlevania dracula X
where can i find the thread??
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12-04-2013, 03:32 AM
Post: #184
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RE: Castlevania dracula X
This might be of interest to some of you: If you connect to or run your own Pro Online server (see the adhoc thread), the boss rush mode seems to work on Windows. I don't know if it works on other OSes, though. So the game clearly needs adhoc capabilities to use the boss rush mode.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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12-04-2013, 03:34 PM
Post: #185
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RE: Castlevania dracula X
(11-18-2013 07:12 AM)hermano Wrote: Still freezes on 0.9.5 Android when trying to load SOTN. try to report here https://github.com/hrydgard/ppsspp/issues?state=open |
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12-21-2013, 07:14 PM
Post: #186
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RE: Castlevania dracula X
I cannot get this save to work
http://www.gamefaqs.com/psp/938141-castl...cles/saves Specifically the very first one listed from "clayto209" Any idea why I can't get the save to load? (Android version) |
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12-21-2013, 07:21 PM
Post: #187
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RE: Castlevania dracula X
(12-21-2013 07:14 PM)Delirious17 Wrote: I cannot get this save to workIn the SYSTEM folder where your ppsspp.ini file is located, edit the line that says EncryptSave = True to EncryptSave = False then retry it. It may work, unsure though. |
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12-21-2013, 07:24 PM
Post: #188
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RE: Castlevania dracula X
If that still doesn't work, it's possible it's yet another save generated by a PSP that PPSSPP can't read. Not all saves from the real console will work.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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12-25-2013, 11:25 PM
(This post was last modified: 12-25-2013 11:29 PM by Delirious17.)
Post: #189
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RE: Castlevania dracula X
Hoping in fair time that SotN and RoN get to work as well
Those saying it may not be worth the time... SotN has Maria! Also I'm sure we can work out a wide-screen hack. RoN: I love the terrific music and visual design. If I'm feeling old school, I'll play this version. And it's all in a complete package so it can be my PSP Castlevania source of course So I'm really hoping in fair time we can get this game to fully work |
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12-26-2013, 04:57 PM
(This post was last modified: 12-26-2013 05:02 PM by TheDax.)
Post: #190
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RE: Castlevania dracula X
Thread cleaned and reopened. Please be polite, guys, and keep it on-topic.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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12-27-2013, 12:01 AM
(This post was last modified: 12-27-2013 03:16 AM by Beavr.)
Post: #191
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RE: Castlevania dracula X
The game (ULUS10277) takes a while to load now on v0.9.6-190-gca0fd61 Windows 32bit (if wlan is on). BUT...
Rondo of Blood now works. When starting a game, the opening has no sound. I played through the first level and with minor graphic issues here and there but nothing big. Sound distorts randomly throughout all parts of the game. Symphony of the Night works as well, you just have to hit space at the Konami logo or just hit start and skip it before the intro ends. The game has very minor graphical issues, as well as sound issues. Peke is working too, though there is only one music track playing, that might be how it's supposed to be though. Boss Rush still requires proAdhocServer to play. Game also starts right up when the adhocserver is running before game is started (if wlan is on). |
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12-28-2013, 03:10 AM
(This post was last modified: 12-28-2013 03:24 AM by Delirious17.)
Post: #192
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RE: Castlevania dracula X
Tried the latest build, RoN and SotN work! SotN is 95% speed and terrific! RoN has a bit of a slight lag in the game but absolutely playable (I'd say 85% speed)
I noticed in the cheat.db there's a SotN widescreen hack too for the purists out there |
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12-28-2013, 05:26 PM
Post: #193
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RE: Castlevania dracula X
I can confirm both games are at a highly playable state. Hopefully any lingering graphic/sound issues will be easy to fix. All that remains is getting Boss Rush to work without having to tinker with adhoc settings.
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12-28-2013, 06:16 PM
Post: #194
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RE: Castlevania dracula X
I just noticed something funny about SotN, when using texture scaling everything get scaled aside the main characters used in-game (Alucard, Richter, etc), nothing game breaking though, I'm just curious to know the reason about this
Since English is not my first language sorry for some misspelling on my posts |
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12-29-2013, 12:41 AM
Post: #195
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RE: Castlevania dracula X ULKS46155
(12-28-2013 03:10 AM)Delirious17 Wrote: Tried the latest build, RoN and SotN work! SotN is 95% speed and terrific! RoN has a bit of a slight lag in the game but absolutely playable (I'd say 85% speed) SOTN playable on Windows, right? I couldn't wait and started a game on a PS1 emulator |
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