Ouya: Colour banding problem is back
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12-10-2013, 05:23 PM
(This post was last modified: 12-10-2013 05:40 PM by TheDax.)
Post: #1
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Ouya: Colour banding problem is back
Hi
The problem is back with the banding of colors. This was a problem with earlier builds and i have posted lots about this in the past. It is obvious in Kingdom Hearts and Crisis Core. The version I just tested that has this problem again is v0.9.5 - 1033. It worked perfectly well on v0.9.5 - 792. |
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12-10-2013, 05:41 PM
(This post was last modified: 12-10-2013 05:41 PM by TheDax.)
Post: #2
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RE: Ouya: Colour banding problem is back
Edited thread title to be more helpful.
Moved to Development. 4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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12-10-2013, 06:49 PM
Post: #3
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RE: Ouya: Colour banding problem is back
(12-10-2013 05:23 PM)tenshin2002 Wrote: HiIs it dew to the Tegra 3 CPU? PC specs CPU = Intel Core i5 10500 GPU = Nvidia GeForce GTX 1660 Storage = 240GB SSD, 1TB HDD, 2TB HDD RAM = 16GB DDR4 OS = Windows 11 Mobile Devices Xiaomi Mi11 CPU = Qualcomm Snapdragon 888 GPU = Adreno 660 RAM = 8GB Storage = 256GB OS = Android 12 |
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12-10-2013, 09:41 PM
Post: #4
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RE: Ouya: Colour banding problem is back
Probably the EGLConfig change. I'll do something to only apply it on Tegra.
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12-11-2013, 11:07 AM
Post: #5
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RE: Ouya: Colour banding problem is back
Thanks Henrik!
Please let me know if there is anything you want me to check on Ouya. |
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12-11-2013, 01:40 PM
Post: #6
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RE: Ouya: Colour banding problem is back
Yes, try the latest builds from the buildbot now.
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12-11-2013, 05:23 PM
Post: #7
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RE: Ouya: Colour banding problem is back
Im sorry to say that the banding problem persists. I tried the 1067 build and its still there.
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12-11-2013, 07:27 PM
Post: #8
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RE: Ouya: Colour banding problem is back
Any chance you can find a narrower range than 792 to 1033?
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12-12-2013, 04:17 PM
(This post was last modified: 12-12-2013 04:49 PM by tenshin2002.)
Post: #9
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RE: Ouya: Colour banding problem is back | |||
12-12-2013, 08:05 PM
Post: #10
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RE: Ouya: Colour banding problem is back
The only possibility is this: https://github.com/hrydgard/ppsspp/commi...c7a47f48c5
But I did try to re-enable it again recently specifically on Ouya, maybe it didn't take somehow? I'll dig out my ouya and try to debug it soon. |
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12-15-2013, 03:53 PM
Post: #11
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RE: Ouya: Colour banding problem is back
Just tried v0.9.6-63-g9c545ee and the banding is till there on Ouya
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12-30-2013, 02:31 PM
Post: #12
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RE: Ouya: Colour banding problem is back
Hi!
Still waiting paitiently for the fix for the banding problem that got broken between build v0.9.5 -948 and 955. Just tried the V0.9.6-243 and its still there. You would think it would be easy to fix since we know exactly on which build it got broken.... |
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01-15-2014, 05:27 PM
Post: #13
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RE: Ouya: Colour banding problem is back
Hi again...
Just tried v.0.9.6-447 and the problem with color banding persists. Isnt it possible to fix this? I mean it worked just fine on v0.9.5 -948 |
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01-16-2014, 10:50 AM
Post: #14
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RE: Ouya: Colour banding problem is back
(01-15-2014 08:29 PM)takeshineale88 Wrote:(01-15-2014 05:27 PM)tenshin2002 Wrote: Hi again...Does this problem happen on my nexus 7 (2012) model with a Tegra 3 CPU. Hi takeshi! Dont understand what you just wrote. But this problem is only obvious on certain games. The games affected that i have are Kingdom Hearts Birth by sleep and Final Fantasy Crisis Core. |
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02-18-2014, 04:53 PM
Post: #15
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RE: Ouya: Colour banding problem is back
Hi Henrik!
Just tried the latest PPSSPP v0.9.7.2-32-g106656f. And its still broken on the Ouya. Look, if you dont want to fix this just let me know and I´ll stop bringing this up. But as i get no response.... |
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