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Phantasy Star Portable 2
#91
Okay someone encounter any timing fps issue when enable Multithread 20/20, 27/27 etc *I use build bot v0.9.5-1021-g55598907*
stable version 0.9.5 work fine 30/30 just a bit flick.

[Image: jhmUw1C8SyMs9.jpg]

[Image: jPL5zCgxsSfwJ.jpg]
I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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#92
I've try this game recently. It appears to have some glitch. When i try to fight against the boss, the boss looks as if it was invisible and it only show up at certain times.
o.o Oh Hi XD
P.S: Wanted to go to Japan so badly

AOD270
Windows 7 Home Basic (32bit)
Intel Atom N2800 (Quad-core) 1.86GHz
Intel Graphic Media Accelerator 3600 series
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#93
That's been a known issue for quite some time. Smile
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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#94
@Raimoo as daxtsu said it know issue Tongue so someone can confirm about wrong fps problem when turn on multithread? Tongue
I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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#95
(12-12-2013, 04:23 AM)Ritori Wrote: so, can someone confirm about wrong fps problem when turn on multithread? Tongue

You mean like 17/19 then 20/20 stuff? :o
o.o Oh Hi XD
P.S: Wanted to go to Japan so badly

AOD270
Windows 7 Home Basic (32bit)
Intel Atom N2800 (Quad-core) 1.86GHz
Intel Graphic Media Accelerator 3600 series
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#96
(12-12-2013, 06:45 AM)Raimoo Wrote:
(12-12-2013, 04:23 AM)Ritori Wrote: so, can someone confirm about wrong fps problem when turn on multithread? Tongue

You mean like 17/19 then 20/20 stuff? :o

without multithread most game will be slow on laptop Tongue
I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
Reply
#97
I can confirm that. With multithread game works sucks, and if you try to resize window, bad things going on with graphicsTongue Without i have 30fps. My build ppsspp-v0.9.5-1005-gb784daf-windows-x86.
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#98
(12-12-2013, 04:23 AM)Ritori Wrote: @Raimoo as daxtsu said it know issue Tongue so someone can confirm about wrong fps problem when turn on multithread? Tongue
yeah when multithread turn on game suffer significant slowdown(my old version 9.1.1491 work flawlesly with higher setting even multithread set on)
but when i test ver 9.5.1021 that option always off
i turn it on just for to play gundam assault survive for preventing crash though not always work
and in my experience sound little bit jittery after you switching many post precessing(i test it with 10x resolusion texture scaling Xbrz 3 or 5)in game
now i use recent ver i thing thats gone


sory for my bad english
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#99
(12-12-2013, 03:30 PM)reinzhart Wrote:
(12-12-2013, 04:23 AM)Ritori Wrote: @Raimoo as daxtsu said it know issue Tongue so someone can confirm about wrong fps problem when turn on multithread? Tongue
yeah when multithread turn on game suffer significant slowdown(my old version 9.1.1491 work flawlesly with higher setting even multithread set on)
but when i test ver 9.5.1021 that option always off

I think i will narrow down the which build broken it o.o 0.9.5 work fine
but now i will go to sleep Big Grin
I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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@Ritori yeah in ver 0.9.6.9 i don't experience that bug just multithread slow down
yeah me too it's 2 o'clock in the morning

sory for my bad english
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I have graphic problem
[Image: 7Uy8Vj.jpg]

how 2 fix it ? help me plz
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i've read the pages but just to make things clear they haven't fix the missing graphics when looking at different angles...right?
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(01-06-2014, 08:53 AM)liger0000 Wrote: I have graphic problem
[Image: 7Uy8Vj.jpg]

how 2 fix it ? help me plz

sprach Wrote:i've read the pages but just to make things clear they haven't fix the missing graphics when looking at different angles...right?

yeah we are waiting for it to get fixed soon

TheDax Wrote:That's been a known issue for quite some time. Smile
o.o Oh Hi XD
P.S: Wanted to go to Japan so badly

AOD270
Windows 7 Home Basic (32bit)
Intel Atom N2800 (Quad-core) 1.86GHz
Intel Graphic Media Accelerator 3600 series
Reply
(01-06-2014, 08:53 AM)liger0000 Wrote: I have graphic problem
[Image: 7Uy8Vj.jpg]

how 2 fix it ? help me plz
you can temporaly fix it(if you persistent enough to play like me lol)like TheDax said in git
and another grapic glitch will come out but playable enough for me so i take it as temporaly fix

sory for my bad english
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Wink 
This is my first post here, so, Hello Guys! Hope we can get along well, that I can be of service anytime soon and that stuff that goes on between good people Big Grin

I'm having my PSp2 crash on me every time the movie for the tutorial boss wants to run (right after Emilia babbles things). The PPSSPP (0.9.6) says it crashed and needs to close, and I believe it's something I messed up in the configurations, since about first half of last year I was able to play way beyond it (actually not that much way beyond, but I could begin missions at the point).

Since I don't know how to bump the config file, I'll post whatever is on ppsspp.ini. My rom is the .iso of ULUS10529. And if this is the wrong place for that version, I'm terribly sorry, so if that's the case, please redirect.

Thanks in advance (for the help and the patience) Smile

Code:
[General] FirstRun = False RunCount = 9 Enable Logging = True AutoRun = True Browse = False IgnoreBadMemAccess = True CurrentDirectory = ShowDebuggerOnLoad = False ReportingHost = default AutoSaveSymbolMap = False TopMost = False WindowX = 178 WindowY = 62 WindowWidth = 976 WindowHeight = 599 PauseOnLostFocus = False Language = en_US NumWorkerThreads = 2 EnableAutoLoad = False EnableCheats = False ScreenshotsAsPNG = True StateSlot = 0 RewindFlipFrequency = 0 GridView1 = True GridView2 = True GridView3 = False CheckForNewVersion = False [Recent] MaxRecent = 30 FileName0 = E:/Games/Emuladores/PSP Emulators/Roms/Phantasy Star Portable 2/Phantasy Star Portable 2.iso FileName1 = E:/Games/Emuladores/PSP Emulators/Roms/Phantasy Star Portable 2/phantasy star portable 2 2.cso [CPU] Jit = True SeparateCPUThread = False AtomicAudioLocks = False SeparateIOThread = True FastMemoryAccess = True CPUSpeed = 0 [Graphics] ShowFPSCounter = 3 RenderingMode = 1 SoftwareRendering = False HardwareTransform = True SoftwareSkinning = True TextureFiltering = 1 InternalResolution = 0 FrameSkip = 1 FrameRate = 0 FrameSkipUnthrottle = False ForceMaxEmulatedFPS = 60 AnisotropyLevel = 1 VertexCache = True FullScreen = False PartialStretch = False StretchToDisplay = False TrueColor = True MipMap = True TexScalingLevel = 2 TexScalingType = 0 TexDeposterize = False VSyncInterval = True DisableStencilTest = False AlwaysDepthWrite = False TimerHack = False LowQualitySplineBezier = False PostShader = Off [Sound] Enable = True VolumeBGM = 7 VolumeSFX = 7 LowLatency = False [Control] HapticFeedback = True ShowTouchControls = False ShowTouchCross = True ShowTouchCircle = True ShowTouchSquare = True ShowTouchTriangle = True ShowTouchStart = True ShowTouchSelect = True ShowTouchLTrigger = True ShowTouchRTrigger = True ShowAnalogStick = True ShowTouchUnthrottle = True ShowTouchDpad = True DisableDpadDiagonals = False TouchButtonStyle = 1 TouchButtonOpacity = 65 ActionButtonScale = 1.150000 ActionButtonSpacing2 = 1.000000 ActionButtonCenterX = 0.875000 ActionButtonCenterY = 0.779412 DPadX = 0.148958 DPadY = 0.470588 DPadScale = 1.150000 DPadSpacing = 1.000000 StartKeyX = 0.637500 StartKeyY = 0.873162 StartKeyScale = 1.150000 SelectKeyX = 0.500000 SelectKeyY = 0.873162 SelectKeyScale = 1.150000 UnthrottleKeyX = 0.361458 UnthrottleKeyY = 0.873162 UnthrottleKeyScale = 1.150000 LKeyX = 0.083333 LKeyY = 0.084559 LKeyScale = 1.150000 RKeyX = 0.928125 RKeyY = 0.084559 RKeyScale = 1.150000 AnalogStickX = 0.148958 AnalogStickY = 0.830882 AnalogStickScale = 1.150000 [Network] EnableWlan = False [SystemParam] PSPModel = 1 NickName = PPSSPP proAdhocServer = localhost MacAddress = 01:02:03:04:05:06 Language = 1 TimeFormat = 2 DateFormat = 3 TimeZone = 0 DayLightSavings = False ButtonPreference = 1 LockParentalLevel = 0 WlanAdhocChannel = 0 WlanPowerSave = False EncryptSave = True BypassOSKWithKeyboard = False [Debugger] DisasmWindowX = 203 DisasmWindowY = 51 DisasmWindowW = 781 DisasmWindowH = 713 GEWindowX = 203 GEWindowY = 75 GEWindowW = 776 GEWindowH = 699 ConsoleWindowX = -1 ConsoleWindowY = -1 FontWidth = 8 FontHeight = 12 DisplayStatusBar = True ShowBottomTabTitles = True ShowDeveloperMenu = False SkipDeadbeefFilling = False FuncHashMap = False [SpeedHacks] PrescaleUV = False DisableAlphaTest = False [Upgrade] UpgradeMessage = UpgradeVersion = DismissedVersion =

Edit: I've found out that there was already a thread about this problem. There's the link: http://forums.ppsspp.org/showthread.php?...portable+2.

And I've also confirmed that the error is not in the savestate. Happens at any game I begin, doesn't matter if I savestate or not. Is it apparently related to my version of PPSSPP?

Edit 2: Once again, nevermind me. I was using the 64bit version of PPSSPP, and that was the whole problem. Playing well and good in the 32bit version (except for the graphic bug of doom that haunts this game to no end). Took me a little longer than usual to find that out.

And just out of curiosity. I'm not well versed in the arts of emulator workings, but what does the software rendering do so different than the openGL rendering that gets no graphic glitch?
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