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Narisokonai Eiyuutan: Taiyou to Tsuki no Monogatari (ULJS-00177)
#1
Title: Legend of Hero: Narisokonai
Genre: RPG
Region: JP
Format: ISO
Version: ALL
OS: Windows 7
Notes: Blackscreen from the start

Code:
37:47:139 EmuThread.cpp:113 I[BOOT]: Done. 37:51:801 System.cpp:290 I[BOOT]: PPSSPP v0.9.5-963-g08a0709 37:51:804 MemMap.cpp:99 I[MM]: Memory system initialized. RAM at 000000000F010000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000) 37:51:830 Loaders.cpp:176 I[LOAD]: Identifying file... 37:51:830 PSPLoaders.cpp:123 I[LOAD]: ULJS00177 : なりそこない英雄譚~太陽と月の物語~ 37:51:830 PSPLoaders.cpp:194 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 37:51:831 HLE\sceKernelMemory.cpp:213 I[KERNEL]: Kernel and user memory pools initialized 37:51:857 HLE\sceKernel.cpp:142 I[KERNEL]: Kernel initialized. 37:51:885 Util\BlockAllocator.cpp:379 I[HLE]: ----------- 37:51:885 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 37:51:885 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08804000 - 09a5d200 size 01259200 taken=1 tag=ELF 37:51:885 Util\BlockAllocator.cpp:383 I[HLE]: Block: 09a5d200 - 0c000000 size 025a2e00 taken=0 tag=(untitled) 37:51:885 Util\BlockAllocator.cpp:385 I[HLE]: ----------- 37:51:885 HLE\sceKernelModule.cpp:803 I[LOAD]: Module SOL_MAIN: 0895e700 088f2a48 088f2a60 37:51:885 HLE\sceKernelModule.cpp:616 I[LOAD]: Function (sceLibm,12f83fbb) unresolved, storing for later resolving 37:51:885 HLE\sceKernelModule.cpp:616 I[LOAD]: Function (sceLibm,7e66d731) unresolved, storing for later resolving 37:51:917 HLE\sceKernelModule.cpp:997 I[LOAD]: Exporting ent 0 named SOL_MAIN, 2 funcs, 4 vars, resident 088f2c68 37:51:917 HLE\sceKernelModule.cpp:1282 I[LOAD]: Module entry: 08804124 37:51:949 root N[BOOT]: EmuScreen.cpp:110 Loading E:/PSProm/Narisokonai_Eiyuutan.iso... 37:51:952 root I[KERNEL]: HLE\sceKernelThread.cpp:2111 276=sceKernelCreateThread(name=user_main, entry=08804238, prio=20, stacksize=16384) 37:51:952 root I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0) 37:51:952 root I[KERNEL]: HLE\sceKernelThread.cpp:2242 __KernelReturnFromThread: 0 37:51:953 user_main I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(333,333,166) 37:51:953 user_main I[MODULE]: HLE\sceKernelModule.cpp:691 ~SCE module, skipping header 37:51:953 user_main I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module 37:51:953 user_main I[MODULE]: HLE\sceKernelModule.cpp:1423 281=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/umd/libfont.prx,flag=00000000,(...)) 37:51:953 user_main E[IO]: HLE\sceUmd.cpp:263 UNTESTED 0=sceUmdDeactivate(2, disc0:) 37:51:953 user_main I[MODULE]: HLE\sceKernelModule.cpp:1454 sceKernelStartModule(281,asize=00000000,aptr=00000000,retptr=0bfff540,00000000): faked (undecryptable module) 38:00:772 idle0 I[LOAD]: Config.cpp:609 Config saved: C:\a\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini 38:00:773 idle0 I[LOAD]: Config.cpp:621 Controller config saved: C:\a\ppsspp\memstick/PSP/SYSTEM/controls.ini 38:00:787 idle0 I[LOAD]: Config.cpp:609 Config saved: C:\a\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini 38:00:788 idle0 I[LOAD]: Config.cpp:621 Controller config saved: C:\a\ppsspp\memstick/PSP/SYSTEM/controls.ini
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#2
Function (sceLibm,12f83fbb) unresolved, storing for later resolving
Function (sceLibm,7e66d731) unresolved, storing for later resolving

Huh. That's weird. FWIW those are asinf and atan2f. Maybe it's expecting them to come from libfont or something... or maybe it just means to load them later.

-[Unknown]
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#3
1:
Attach debug log of v0.9.5-1030-g8dcfab6

Not sure this probrem.
Code:
19:17:505 idle0 D[SCEGE]: gles\framebuffer.cpp:559 Finding no FBO matching address 00000000 19:17:505 idle0 D[SCEGE]: gles\framebuffer.cpp:904 Found no FBO to display! displayFBPtr = 00000000 19:17:523 idle0 D[G3D]: gpu\gpucommon.cpp:932 DL Unknown: 26000000 @ 00000000 19:17:523 idle0 D[G3D]: gpu\gpucommon.cpp:932 DL Unknown: 28000000 @ 00000000 19:17:523 idle0 D[G3D]: gpu\gpucommon.cpp:932 DL Unknown: 5e000000 @ 00000000 19:17:523 idle0 D[G3D]: gpu\gpucommon.cpp:932 DL Unknown: cc000000 @ 00000000 19:17:523 idle0 D[G3D]: gpu\gpucommon.cpp:932 DL Unknown: e6000000 @ 00000000

2:
Do the the game another name is "Narisokonai Eiyuutan: Taiyou to Tsuki no Monogatari"


Attached Files
.zip   ppsspplog.zip (Size: 30.37 KB / Downloads: 747)
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#4
(12-10-2013, 10:21 PM)sum2012 Wrote: 2:
Do the the game another name is "Narisokonai Eiyuutan: Taiyou to Tsuki no Monogatari"

Yes, indeed Smile
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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#5
(12-10-2013, 10:21 PM)sum2012 Wrote: 1:
Attach debug log of v0.9.5-1030-g8dcfab6

Not sure this probrem.
Code:
19:17:505 idle0 D[SCEGE]: gles\framebuffer.cpp:559 Finding no FBO matching address 00000000 19:17:505 idle0 D[SCEGE]: gles\framebuffer.cpp:904 Found no FBO to display! displayFBPtr = 00000000 19:17:523 idle0 D[G3D]: gpu\gpucommon.cpp:932 DL Unknown: 26000000 @ 00000000 19:17:523 idle0 D[G3D]: gpu\gpucommon.cpp:932 DL Unknown: 28000000 @ 00000000 19:17:523 idle0 D[G3D]: gpu\gpucommon.cpp:932 DL Unknown: 5e000000 @ 00000000 19:17:523 idle0 D[G3D]: gpu\gpucommon.cpp:932 DL Unknown: cc000000 @ 00000000 19:17:523 idle0 D[G3D]: gpu\gpucommon.cpp:932 DL Unknown: e6000000 @ 00000000

2:
Do the the game another name is "Narisokonai Eiyuutan: Taiyou to Tsuki no Monogatari"

ThankBig Grin
title has been corrected
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#6
Hmm, it seems not to be happy with what happens after sceUmdDeactivate(), keeps calling sceUmdGetDriveStat().

If possible, a JpcspTrace of the following functions would help:

sceUmdGetDriveStat
sceUmdDeactivate
sceUmdActivate
sceUmdCancelWaitDriveSta
sceKernelLoadModule
sceKernelStartModule

I also notice it activates and deactivates different units, we very possibly may not handle that right...

-[Unknown]
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#7
@Unknown
Attach the JpcspTrace.

If possable,next time you tell me to do JpcspTrace ,
please tell me the config.Thanks.
Code:
sceUmdGetDriveStat 0x6B4A146C 1 sceUmdDeactivate 0xE83742BA 2 sceUmdActivate 0xC6183D47 2 sceUmdCancelWaitDriveStat 0x6af9b50a 1 sceKernelLoadModule 0x977DE386 3 sceKernelStartModule 0x50F0C1EC 5

(12-11-2013, 03:34 AM)aridapig Wrote: ThankBig Grin
title has been corrected
Thanks


Attached Files
.txt   log.txt (Size: 6.02 KB / Downloads: 747)
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#8
What happens if you change, in sceUmd.cpp:

// TODO: My tests give PSP_UMD_READY but I suppose that's when it's been sitting in the drive?
else
state |= PSP_UMD_NOT_READY;

To:

// TODO: My tests give PSP_UMD_READY but I suppose that's when it's been sitting in the drive?
else
state |= PSP_UMD_READY;

Although, I'm not sure if that's correct, there are probably other cases... or maybe there's some sort of time it takes to become ready again...

-[Unknown]
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#9
Well done fixed black screen
but I find a font issue.


Attached Files Thumbnail(s)
   

.zip   ppsspplog.zip (Size: 336 KB / Downloads: 721)
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#10
Hmm, that seems like a buffer width issue. If you step through the GE debugger (step prim) until it seems to be drawing the text (red boxes where the characters would go), it'd help to know the "Tex 0 address" and "Tex format" values under the Texture tab.

It seems to use its own custom font: disc0:/PSP_GAME/USRDIR/umd/irem_font.pgf
Possible we're just not loading it properly..

-[Unknown]
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#11
Not sure if I do it correctly


Attached Files Thumbnail(s)
   
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#12
Hmm, so theoretically we're upgrading that width to 32 automatically (since it's 4 bit.)

I wonder why that wouldn't be working...

As an experiment, what happens if you change this:
https://github.com/hrydgard/ppsspp/blob/...oder.h#L79

To:
0x7FF & ~(((8 * 32) / 4) - 1), //GE_TFMT_CLUT4,

Or:

0x7FF & ~(((8 * 8) / 4) - 1), //GE_TFMT_CLUT4,

Does either one make it look better?

-[Unknown]
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#13
Both do not look better


Attached Files Thumbnail(s)
   
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#14
test v0.9.6-190-gca0fd61

Thanks dev team!
It can ingame now! however,font problems still to be resolved,and the frame rate does not seem normal.


Attached Files Thumbnail(s)
                       
   
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#15
I think this thread can move to "In-game" section.
I want to be a crash fixer
PM me if you want to me look a game
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