Poll: Is your Snapdragon powered device affected by this issue? This poll is closed. |
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Yes, is slower than any other device when it shouldn't, even with adviced tweaks | 46 | 85.19% | |
No, it runs everything pretty smooth | 8 | 14.81% | |
Total | 54 votes | 100% |
* You voted for this item. | [Show Results] |
Current state of Snapdragon-based CPUs in PPSSPP
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12-07-2013, 07:57 PM
Post: #121
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RE: Current state of Snapdragon-based CPUs in PPSSPP
As [Unknown] said, we do tend to read the forums (though not every contributor does).
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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12-08-2013, 12:56 AM
Post: #122
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RE: Current state of Snapdragon-based CPUs in PPSSPP
ah I see, interesting.
So, I think it's a safe bet that we'll see an improved build for new android models in the next update? I realize that it'd be an ambitious challenge, so it'd be completely understandable if it wasn't ready by then, but you know |
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12-09-2013, 03:53 PM
(This post was last modified: 12-09-2013 04:15 PM by globe94.)
Post: #123
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RE: Current state of Snapdragon-based CPUs in PPSSPP
* i've been offline for 2 days,
* last build i used was 934, * but when i downloaded build 1015 just now. * unbelievably! the speed is there again! * and a little faster than xsacha's build! * did u fixed the EGL, and Stencil issue on snapdragon? * thanks so much guys! * i think stencil, alpha, really affects the speed on snapdragons.. * now, MHFU runs at decent speed again. Reality is a Lovely Place, But i Wouldn't Wanna Live There.. • • gLoBe ~ |
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12-09-2013, 05:21 PM
Post: #124
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RE: Current state of Snapdragon-based CPUs in PPSSPP
Yeah the change from my build is now in latest.
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12-09-2013, 05:59 PM
Post: #125
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RE: Current state of Snapdragon-based CPUs in PPSSPP
* great !
* now i got good speeds again on my games.. * Gods Eater Burst = Not a single Hiccup or Scratch on Sound (with Frameskip Awto) * SoCoM = now less laggy with 15fps. (no frameskip) * MHFu = reaches 100 speed frequently. * Harvest Moon is now 89-95 speed. >> few more improvements & it will be perfect! * thanks again devs! * now i wonder if other users experienced the same? Reality is a Lovely Place, But i Wouldn't Wanna Live There.. • • gLoBe ~ |
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12-09-2013, 06:07 PM
Post: #126
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RE: Current state of Snapdragon-based CPUs in PPSSPP
(12-09-2013 05:59 PM)globe94 Wrote: * now i wonder if other users experienced the same? On Windows the speed is better too (you can see the difference when you press Tab) ♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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12-10-2013, 09:47 PM
(This post was last modified: 12-10-2013 09:52 PM by voodoo.)
Post: #127
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RE: Current state of Snapdragon-based CPUs in PPSSPP
Nice .. Keep up the good work guys from my opinion u r closer to the goal ...but still needs a lot of work .. I wish I could help with something but I m no programmer last build give up some speed and fps but graphics was worse and still my favorit games non playable :/ on Android 4.3 Samsung Galaxy S4
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12-10-2013, 09:56 PM
Post: #128
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RE: Current state of Snapdragon-based CPUs in PPSSPP
voodoo, graphics were worse, really? Please give examples as we have worked hard on _improving_ graphics in a number of games. The only regression I know of is 3rd birthday.
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12-12-2013, 01:01 PM
Post: #129
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RE: Current state of Snapdragon-based CPUs in PPSSPP
Oups sorry my bad sometimes wen I install a diferent build the settings from the previous are automaticly applied so I have to make reset then restart. So I v must been mistaken older build from 1033 witch behaves very good with fps, speed and graphics. Only problem is on videos and subtitles. Wen I play God of War g.o.s some videos are black screen and the subtitles flickering making them hard to read and sometimes with same settings I can watch the videos but subtitles still flickering.Also I found that different duilds can not load same state. I hope my post helps and I hope that soon I can play silent hill without screen fricks all the time white screen flickering wen I open a dor and graphics like im watching movie on my grandmothers tv from analog antena with bad signal
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12-13-2013, 12:59 AM
Post: #130
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RE: Current state of Snapdragon-based CPUs in PPSSPP
I have Snapdragon phone too, I don't see anything wrong. Speed is understandable. I finished Duodecim Dissidia, 3rd Birthday, and Kingdom Hearts. Speed doesn't go down 50% and runs at 80% most o the time. Is that supposed to be slow? I don't have any other device to compare with.
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12-13-2013, 09:56 AM
Post: #131
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RE: Current state of Snapdragon-based CPUs in PPSSPP
Snapdragons are still slow at doing many drawcalls but the software skinning optimization fixed the worst slowdowns by drastically reducing them (further improved by texcoord speedhack in some games). So I don't know if there's much more to do, there aren't many situations left where we can safely combine draw calls.
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12-14-2013, 07:10 PM
Post: #132
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RE: Current state of Snapdragon-based CPUs in PPSSPP
* i got another phone, a cheaper one with lower specs than my snapdragon, But with PowerVR gpu,
* i tested MHfu, SOCOm and Harvest Moon. * my snapdragon lost all battles with powerVR * powerVr is speedy! Reality is a Lovely Place, But i Wouldn't Wanna Live There.. • • gLoBe ~ |
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12-14-2013, 08:49 PM
(This post was last modified: 12-14-2013 08:50 PM by stodag.)
Post: #133
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RE: Current state of Snapdragon-based CPUs in PPSSPP
Snapdragon is a CPU, power vr is a GPU.. you can't compare the two
S TO DA G |
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12-14-2013, 09:12 PM
Post: #134
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RE: Current state of Snapdragon-based CPUs in PPSSPP
I guess he might mean adreno.
Catch me if you can't catch me if you can't Cats are nice. |
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12-14-2013, 09:50 PM
Post: #135
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RE: Current state of Snapdragon-based CPUs in PPSSPP
yeah. It's rather easy to confuse the two.
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