[v0.6-945] Peter Jackson's King Kong
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03-04-2013, 04:41 PM
Post: #1
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[v0.6-945] Peter Jackson's King Kong
Game ID : ULES00225
Version : [v0.6-945] OS : Windows Compatability : Playable Notes : nothing |
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03-06-2013, 07:43 AM
(This post was last modified: 03-06-2013 07:44 AM by slawomir.)
Post: #2
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RE: [v0.6-945] Peter Jackson's King Kong
on HTC sensation (vERSION : v0.6-994-ga57b1b8) it's playable (about 22-25 FPS)
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06-02-2018, 09:24 PM
Post: #3
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RE: [v0.6-945] Peter Jackson's King Kong
Does anybody have a custom shader for this game?
it appears really dark. |
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06-03-2018, 01:43 PM
Post: #4
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RE: [v0.6-945] Peter Jackson's King Kong
This game uses darkness to hide (very)low quality content as well as to jump-scare you with enemies showing out of nowhere;p I wouldn't recommend making it too bright, unless you really can't see in which case you can just use my customizable shader and set the gamma or/and shadeboost's/brightness slightly above 1.0.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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06-04-2018, 03:56 PM
Post: #5
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RE: [v0.6-945] Peter Jackson's King Kong
(06-03-2018 01:43 PM)LunaMoo Wrote: This game uses darkness to hide (very)low quality content as well as to jump-scare you with enemies showing out of nowhere;p I wouldn't recommend making it too bright, unless you really can't see in which case you can just use my customizable shader and set the gamma or/and shadeboost's/brightness slightly above 1.0. Yeah they really messed up with this no version is ideal https://www.youtube.com/watch?v=AMb0HIb1myg Ideally i'd like to know how to control the each individual rgb level, saturation, contrast, gamma, brightness, hue, digital vibrance with a shader that has no over filtration effects than maybe a little bit of bloom so I don't have mess with my gpu settings. |
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06-04-2018, 09:04 PM
Post: #6
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RE: [v0.6-945] Peter Jackson's King Kong
My customizable shader exists exactly for such purpose;p, it has really easy to understand config right at the beginning of the fsh file, default settings are just to show how it can be used, but every single effect can be disabled and when disabled will neither affect performance nor compile speed aka will work just like a tiny post processs.
Doesn't currently have hue shift unless you need it for swapping colors as that's made as separate feature. "Digital Vibrance" afaik is just some fancy marketing name for some proprietary nvidia feature affecting saturation or even just the saturation itself, no clue;p. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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06-05-2018, 01:49 AM
Post: #7
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RE: [v0.6-945] Peter Jackson's King Kong
(06-04-2018 09:04 PM)LunaMoo Wrote: My customizable shader exists exactly for such purpose;p, it has really easy to understand config right at the beginning of the fsh file, default settings are just to show how it can be used, but every single effect can be disabled and when disabled will neither affect performance nor compile speed aka will work just like a tiny post processs. Okay i'll take a look. I played around with the sharpen shader in various 3d games, half seems to look better at .xyz*3.00*amount to .xyz*3.50*amount anything higher and you start getting artifacts and embossing somewhat similair to the cartoon shader rather than more brought out detail. Bloom it's kinda too execessive also half or quarter the amount is enough imo so you don't get 3d object haloing and slight motion blur. |
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