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Snoopy Red Baron
04-11-2013, 10:54 AM
Post: #1
Snoopy Red Baron
[Image: snoopycover.jpg]
Genre : Action,Flight
Region : US
Format : ISO
Version : v0.7-602-g4efe58a
Game ID : ULUS10189
OS : Win
Compatibility : Nothing
Notes : Crashing emulator

LOG :
Code:
50:51:378 EmuThread.cpp:75 I[BOOT]: Done.
50:58:579 EmuScreen.cpp:51 I[BOOT]: Starting up hardware.
50:58:579 System.cpp:70 I[HLE]: PPSSPP v0.7-602-g4efe58a
50:58:580 MemArena.cpp:370 I[MM]: Found valid memory base at 0AC00000 after 40 tries.
50:58:580 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0C1C0000 (mirror at 0 @ 12C00000, uncached @ 12C00000)
50:58:662 Loaders.cpp:89 I[LOAD]: Identifying file...
50:58:663 FileSystems\ISOFileSystem.cpp:168 I[FileSys]: Looks like a valid ISO!
50:58:663 PSPLoaders.cpp:67 I[LOAD]: ULUS10189 : Snoopy vs. The Red Baron
50:58:664 PSPLoaders.cpp:123 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
50:58:664 HLE\sceKernelMemory.cpp:159 I[HLE]: Kernel and user memory pools initialized
50:58:664 HLE\sceIo.cpp:238 I[HLE]: Starting up I/O...
50:58:664 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp1\memstick\
50:58:664 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp1\memstick\
50:58:664 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp1\flash0\
50:58:664 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp1\flash0\
50:58:665 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp1\memstick\PSP\PPSSPP_STATE
50:58:665 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp1\memstick\PSP\PPSSPP_STATE
50:58:666 HLE\sceKernel.cpp:121 I[HLE]: Kernel initialized.
50:58:688 HLE\sceKernelModule.cpp:266 I[HLE]: Decrypting ~PSP file
50:58:854 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:42 I[LOAD]: ElfReader: 14C0E020
50:58:862 Util\BlockAllocator.cpp:310 I[HLE]: -----------
50:58:862 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
50:58:862 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08d81100 size 0057d100 taken=1 tag=ELF
50:58:863 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08d81100 - 0a000000 size 0127ef00 taken=0 tag=(untitled)
50:58:864 ELF\ElfReader.cpp:363 N[LOAD]: ELF loading completed successfully.
50:58:932 HLE\sceKernelModule.cpp:401 I[LOAD]: Module testharness: 00000000 0896c5b8 0896c5d0
50:58:932 HLE\sceKernelModule.cpp:498 I[HLE]: Exporting ent 0 named testharness, 2 funcs, 3 vars, resident 0896c9c4
50:58:933 HLE\sceKernelModule.cpp:702 I[LOAD]: Module entry: 0885614c
50:59:839 root         N[BOOT]: EmuScreen.cpp:90 Loading M:\PSP - Snoopy Red Baron.iso...
50:59:839 root         I[HLE]: HLE\sceKernelThread.cpp:1747 276=sceKernelCreateThread(name=user_main, entry=08856258, prio=32, stacksize=65536)
50:59:839 root         I[HLE]: HLE\sceKernelThread.cpp:1780 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffd00)
50:59:839 root         I[HLE]: HLE\sceKernelThread.cpp:1871 __KernelReturnFromThread: 0
50:59:839 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
50:59:839 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
50:59:839 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08d81100 size 0057d100 taken=1 tag=ELF
50:59:840 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08d81100 - 09e82000 size 01100f00 taken=1 tag=UserSbrk
50:59:840 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09e82000 - 09fefc00 size 0016dc00 taken=0 tag=(untitled)
50:59:840 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fefc00 - 09fffc00 size 00010000 taken=1 tag=stack/user_main
50:59:840 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
50:59:860 user_main    E[MM]: MemmapFunctions.cpp:58 Unknown GetPointer 00000000 PC 089096ec LR 089096ec
50:59:860 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:269 80020001=sceKernelCreateSema(): invalid name
50:59:861 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle -2147352575 (80020001)
50:59:861 user_main    E[HLE]: HLE\sceKernelSemaphore.cpp:316 sceKernelDeleteSema : Trying to delete invalid semaphore -2147352575
50:59:862 user_main    E[MM]: MemmapFunctions.cpp:58 Unknown GetPointer 00000000 PC 089096ec LR 089096ec
50:59:862 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:269 80020001=sceKernelCreateSema(): invalid name
50:59:863 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle -2147352575 (80020001)
50:59:863 user_main    E[HLE]: HLE\sceKernelSemaphore.cpp:316 sceKernelDeleteSema : Trying to delete invalid semaphore -2147352575
50:59:866 user_main    I[HLE]: HLE\sceKernelThread.cpp:1747 278=sceKernelCreateThread(name=Power Status Thread, entry=0890e228, prio=10, stacksize=32768)
50:59:866 user_main    I[HLE]: HLE\sceKernelThread.cpp:1780 sceKernelStartThread(thread=278, argSize=4, argPtr=09fff578)
50:59:922 user_main    I[LOAD]: C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:42 ElfReader: 06850270
50:59:922 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
50:59:922 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=1 tag=ELF
50:59:922 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08d81100 size 0057d100 taken=1 tag=ELF
50:59:922 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08d81100 - 09e82000 size 01100f00 taken=1 tag=UserSbrk
50:59:922 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09e82000 - 09fe7c00 size 00165c00 taken=0 tag=(untitled)
50:59:922 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fe7c00 - 09fefc00 size 00008000 taken=1 tag=stack/Power Status Thread
50:59:922 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fefc00 - 09fffc00 size 00010000 taken=1 tag=stack/user_main
50:59:922 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
50:59:922 user_main    N[LOAD]: ELF\ElfReader.cpp:363 ELF loading completed successfully.
50:59:922 user_main    I[HLE]: HLE\sceKernelModule.cpp:809 284=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules/PSP/libatrac3plus.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
50:59:922 user_main    I[HLE]: HLE\sceKernelModule.cpp:840 sceKernelStartModule(284,asize=00000000,aptr=00000000,retptr=09fff524,00000000):​ faked (undecryptable module)
50:59:922 user_main    I[HLE]: HLE\sceKernelModule.cpp:260 ~SCE module, skipping header
50:59:922 user_main    I[HLE]: HLE\sceKernelModule.cpp:266 Decrypting ~PSP file
50:59:922 user_main    I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 5B, cannot decrypt module
50:59:922 user_main    I[HLE]: HLE\sceKernelModule.cpp:809 285=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules/PSP/mpeg.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
50:59:922 user_main    I[HLE]: HLE\sceKernelModule.cpp:840 sceKernelStartModule(285,asize=00000000,aptr=00000000,retptr=09fff524,00000000):​ faked (undecryptable module)
50:59:922 user_main    E[HLE]: HLE\sceNet.cpp:73 UNIMPL sceNetInit(poolsize=204800, calloutpri=44, calloutstack=0, netintrpri=43, netintrstack=0)
50:59:922 user_main    E[HLE]: HLE\sceNet.cpp:85 UNIMPL sceNetAdhocInit()
50:59:923 user_main    E[HLE]: HLE\sceNet.cpp:93 UNIMPL sceNetAdhocInit(16384, 49, 09fff540)
50:59:925 user_main    E[FileSys]: FileSystems\ISOFileSystem.cpp:332 File Game.ini not found
50:59:925 user_main    E[HLE]: HLE\sceIo.cpp:1140 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/Game.ini, 00000001, 00000000) - file not found
50:59:927 user_main    E[FileSys]: FileSystems\ISOFileSystem.cpp:332 File PSP.ini not found
50:59:927 user_main    E[HLE]: HLE\sceIo.cpp:1140 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/PSP.ini, 00000001, 00000000) - file not found
50:59:934 user_main    I[HLE]: HLE\sceKernelThread.cpp:1747 290=sceKernelCreateThread(name=RenderThread, entry=088ebbdc, prio=11, stacksize=2048)
50:59:934 user_main    I[HLE]: HLE\sceKernelThread.cpp:1780 sceKernelStartThread(thread=290, argSize=4, argPtr=08ed5fc8)
50:59:941 user_main    I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00000000 : 480 x 272 x 3
50:59:955 user_main    I[HLE]: HLE\sceKernelThread.cpp:1747 293=sceKernelCreateThread(name=Profile Thread Process, entry=0890918c, prio=20, stacksize=57344)
50:59:955 user_main    I[HLE]: HLE\sceKernelThread.cpp:1780 sceKernelStartThread(thread=293, argSize=4, argPtr=09027604)
50:59:958 user_main    I[HLE]: HLE\sceSas.cpp:66 sceSasInit(08d36cc0, 256, 32, 0, 44100)
50:59:970 user_main    I[HLE]: HLE\sceKernelThread.cpp:1747 301=sceKernelCreateThread(name=sound_thread, entry=08884eac, prio=10, stacksize=65536)
50:59:970 user_main    I[HLE]: HLE\sceKernelThread.cpp:1780 sceKernelStartThread(thread=301, argSize=0, argPtr=00000000)
50:59:976 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 46 (0000002e)
50:59:976 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 46
50:59:976 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 46 (0000002e)
50:59:976 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 46
50:59:976 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 46 (0000002e)
50:59:976 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 46
50:59:977 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 46 (0000002e)
50:59:977 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 46 (0000002e)
50:59:977 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 46 (0000002e)
50:59:978 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 47 (0000002f)
50:59:978 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 47
50:59:978 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 47 (0000002f)
50:59:978 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 47
50:59:978 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 47 (0000002f)
50:59:978 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 47
50:59:978 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 47 (0000002f)
50:59:978 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 47 (0000002f)
50:59:978 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 47 (0000002f)
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 48 (00000030)
50:59:979 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 48
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 48 (00000030)
50:59:979 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 48
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 48 (00000030)
50:59:979 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 48
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 48 (00000030)
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 48 (00000030)
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 48 (00000030)
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 49 (00000031)
50:59:979 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 49
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 49 (00000031)
50:59:979 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 49
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 49 (00000031)
50:59:979 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 49
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 49 (00000031)
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 49 (00000031)
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 49 (00000031)
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 50 (00000032)
50:59:979 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 50
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 50 (00000032)
50:59:979 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 50
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 50 (00000032)
50:59:979 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 50
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 50 (00000032)
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 50 (00000032)
50:59:979 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 50 (00000032)
50:59:980 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 51 (00000033)
50:59:980 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 51
50:59:980 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 51 (00000033)
50:59:980 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 51
50:59:980 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 51 (00000033)
50:59:980 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 51
50:59:980 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 51 (00000033)
50:59:980 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 51 (00000033)
50:59:980 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 51 (00000033)
50:59:980 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 52 (00000034)
50:59:980 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 52
50:59:980 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 52 (00000034)
50:59:980 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 52
50:59:980 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 52 (00000034)
50:59:980 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 52
50:59:980 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 52 (00000034)
50:59:980 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 52 (00000034)
50:59:980 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 52 (00000034)
50:59:981 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 53 (00000035)
50:59:981 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 53
50:59:981 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 53 (00000035)
50:59:981 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 53
50:59:981 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 53 (00000035)
50:59:981 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 53
50:59:981 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 53 (00000035)
50:59:981 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 53 (00000035)
50:59:981 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 53 (00000035)
50:59:981 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 54 (00000036)
50:59:981 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 54
50:59:981 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 54 (00000036)
50:59:982 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 54
50:59:982 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 54 (00000036)
50:59:982 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 54
50:59:982 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 54 (00000036)
50:59:982 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 54 (00000036)
50:59:982 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 54 (00000036)
50:59:983 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 55 (00000037)
50:59:983 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 55
50:59:983 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 55 (00000037)
50:59:983 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 55
50:59:983 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 55 (00000037)
50:59:983 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 55
50:59:983 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 55 (00000037)
50:59:983 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 55 (00000037)
50:59:983 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 55 (00000037)
50:59:983 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 56 (00000038)
50:59:983 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 56
50:59:983 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 56 (00000038)
50:59:983 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 56
50:59:983 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 56 (00000038)
50:59:983 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 56
50:59:983 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 56 (00000038)
50:59:983 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 56 (00000038)
50:59:983 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 56 (00000038)
50:59:983 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 57 (00000039)
50:59:983 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 57
50:59:983 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 57 (00000039)
50:59:984 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 57
50:59:984 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 57 (00000039)
50:59:984 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 57
50:59:984 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 57 (00000039)
50:59:984 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 57 (00000039)
50:59:984 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 57 (00000039)
50:59:986 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 58 (0000003a)
50:59:986 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 58
50:59:986 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 58 (0000003a)
50:59:986 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 58
50:59:986 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 58 (0000003a)
50:59:986 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 58
50:59:986 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 58 (0000003a)
50:59:986 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 58 (0000003a)
50:59:986 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 58 (0000003a)
50:59:987 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 59 (0000003b)
50:59:988 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 59
50:59:988 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 59 (0000003b)
50:59:988 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 59
50:59:988 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 59 (0000003b)
50:59:988 user_main    E[HLE]: HLE\sceIo.cpp:504 sceIoReadAsync: bad file 59
50:59:988 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 59 (0000003b)
50:59:988 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 59 (0000003b)
50:59:988 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:369 Kernel: Bad object handle 59 (0000003b)
51:00:006 sound_thread I[HLE]: HLE\sceKernelThread.cpp:1893 sceKernelExitThread(0)
51:00:107 user_main    W[HLE]: HLE\sceKernelThread.cpp:2388 UNIMPL sceKernelSuspendThread
51:00:107 user_main    E[HLE]: HLE\sceKernelModule.cpp:892 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000,)
51:00:107 user_main    W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000000
51:00:107 user_main    W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000000
51:00:107 user_main    W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000000
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06-17-2013, 10:27 AM (This post was last modified: 06-17-2013 10:27 AM by sfageas.)
Post: #2
RE: Snoopy Red Baron
Goes until the main menu then when you selecting campaign or Dog Fight,emulator shutting down

Log :
Code:
http://pastebin.com/TrHBvJDw

Moved


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12-05-2013, 05:49 PM
Post: #3
RE: Snoopy Red Baron
v0.9.5-903: Works!

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12-05-2013, 05:56 PM
Post: #4
RE: Snoopy Red Baron
Moved to In-game.

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How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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12-06-2013, 09:35 AM
Post: #5
RE: Snoopy Red Baron
checked on 9.5.917 game works goes past menu and plays campaign and dogfight

specs: win xp 32bit service pack 3 nvidia GT630 2048mb ram graphics card, dual core 3.0GHz 2gb ram pc user
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01-06-2015, 03:45 PM (This post was last modified: 01-06-2015 03:45 PM by Dukatti.)
Post: #6
RE: Snoopy Red Baron
Why the game still in-game?

I finished whole tutorial, flied and shoot all the stuff I have seen.
Participated in dogfight with min and max amount of enemies. There was winning and losing matches.

The game looks like Galaxy on Fire, but in Snoopy style.
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01-06-2015, 08:52 PM
Post: #7
RE: Snoopy Red Baron
Moved Smile

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