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@Archimedes well i got sometimes freeze blackscreen when going from village to my house, and i got a freeze once into a quest, it has nothing to do with adhoc I've just sent the pull request, so we can hope when merged it'll solve those little bugs
Kyhel,
French Student
Thanks to all PPSSPP team for this amazing emulator !
Experimental PPSSPP Adhoc Support build here : http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59241
Please read the whole post.
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(11-27-2013, 01:50 AM)Kyhel Wrote: (...)
@LunaMoo I just tested with MHFU EU, in the log it still only opens the port 10000, but maybe the log and the actual port differ ^^
Also, while MHFU EU and US should work together, they don't, maybe a problem with the database and sqlite, don't know i'll have to check this. Maybe that's why Vaya can't see his friend.
Yeah it's strange, I see port 10000 in ppsspp log as well, but using that windows commandline tool "netstat -b 5" which basically shows active connections with executables using them listed and refreshes every 5s yesterday I was getting ports 9k+ and now which was one of the first things I did after turning on my pc it actually shows ppsspp connects through ports 1000+ ~number rises after each connection try which also get upped by my web browser which seems to use ports around. I think netstat is more accurate it does show 27312 port for adhoc server and this one for sure is correct as when not forwarded can't even connect to local server through wan ip, netstat shows both sides, so the port used out from ppsspp is also shown as getting in to adhoc server as well. Maybe it would explain why it still can disconnect people with port 10000 forwarded, but dunno, I lack knowledge in that matter.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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11-27-2013, 04:30 PM
(This post was last modified: 11-27-2013, 04:31 PM by Rosenakahara.)
Guys i need someone on tungle to test monster hunter portable 3rd im setting up a group now
Godammit ross
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(11-27-2013, 04:30 PM)Rosenakahara Wrote: Guys i need someone on tungle to test monster hunter portable 3rd im setting up a group now
Get Hamachi and we can try.
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(11-27-2013, 04:43 PM)Choco Wrote: (11-27-2013, 04:30 PM)Rosenakahara Wrote: Guys i need someone on tungle to test monster hunter portable 3rd im setting up a group now
Get Hamachi and we can try. 
im trying with tunngle for a reason to test if tunngle works not hamachi, i will be testing hamachi soon though
Godammit ross
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(11-27-2013, 04:45 PM)Rosenakahara Wrote: (11-27-2013, 04:43 PM)Choco Wrote: (11-27-2013, 04:30 PM)Rosenakahara Wrote: Guys i need someone on tungle to test monster hunter portable 3rd im setting up a group now
Get Hamachi and we can try. 
im trying with tunngle for a reason to test if tunngle works not hamachi, i will be testing hamachi soon though
Well, your post said you wanted to test Monster Hunter Portable 3rd, not tunngle.
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(11-27-2013, 05:07 PM)Choco Wrote: (11-27-2013, 04:45 PM)Rosenakahara Wrote: (11-27-2013, 04:43 PM)Choco Wrote: (11-27-2013, 04:30 PM)Rosenakahara Wrote: Guys i need someone on tungle to test monster hunter portable 3rd im setting up a group now
Get Hamachi and we can try. 
im trying with tunngle for a reason to test if tunngle works not hamachi, i will be testing hamachi soon though
Well, your post said you wanted to test Monster Hunter Portable 3rd, not tunngle. i meant testing tunngle on mh portable 3rd :/ sorry
Godammit ross
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(11-26-2013, 05:59 PM)Mugetzu Wrote: (11-26-2013, 05:52 PM)captainobvious Wrote: About the 32bit, having compiled my own (using the Compiling guide and the notes from Kyhel's initial post) I have to say it works just fine. I've only tried Fat Princess and Worms 2 and both worked wonders online (Dissidia didn't, though I'm guessing that's an issue of Igorcalabria not having had the time to implement necessary features).
WTF!! o__o can put your build here?
I have uploaded in this file 2 copies of PPSSPP 32 bit, each with their own hardcoded MAC adress. Adhoc tested and working on local play. I have not tested Monster Hunter, for all I know that game might not work.
http://www.sendspace.com/file/y5hukg
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can someone make all this magic with 64 bit client and upload somewhere. really want to play but i dont know how to make all this changes
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11-27-2013, 06:02 PM
(This post was last modified: 11-27-2013, 06:09 PM by Kyhel.)
@LunaMoo i lack knowledge about that too, i don't know windows at all, but i'll edit my post saying more ports may be needed, thanks for the feedback.
So the pull request is sent, Henrik is giving time to igorcalabria to give his feedback before merging, i'll keep you updated, but you may see it there when it's done
Kyhel,
French Student
Thanks to all PPSSPP team for this amazing emulator !
Experimental PPSSPP Adhoc Support build here : http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59241
Please read the whole post.
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(11-27-2013, 06:02 PM)Kyhel Wrote: @LunaMoo i lack knowledge about that too, i don't know windows at all, but i'll edit my post saying more ports may be needed, thanks for the feedback.
So the pull request is sent, Henrik is giving time to igorcalabria to give his feedback before merging, i'll keep you updated, but you may see it there when it's done 
@Kyhel may i asking is android still need server running in they phone?
I worse write english so take easy on me
(even my own language realy bad T_T)
Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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(11-27-2013, 06:02 PM)versusdec Wrote: can someone make all this magic with 64 bit client and upload somewhere. really want to play but i dont know how to make all this changes
or i have a better idea. Please, for dumbasses like me, make a video tutorial.
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(11-27-2013, 06:15 PM)versusdec Wrote: (11-27-2013, 06:02 PM)versusdec Wrote: can someone make all this magic with 64 bit client and upload somewhere. really want to play but i dont know how to make all this changes
or i have a better idea. Please, for dumbasses like me, make a video tutorial.
The best for you is wait 1 week more, wait Henrik merge this stuff in ppsspp source maybe there will some bug fix?
(with Coldbird has a free time next week maybe )
Or you can download dropbox and windows server. http://forums.ppsspp.org/showthread.php?...95&page=18
please read old post before posting anything
I worse write english so take easy on me
(even my own language realy bad T_T)
Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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(11-27-2013, 06:15 PM)versusdec Wrote: (11-27-2013, 06:02 PM)versusdec Wrote: can someone make all this magic with 64 bit client and upload somewhere. really want to play but i dont know how to make all this changes
or i have a better idea. Please, for dumbasses like me, make a video tutorial.
Read this post mate: http://forums.ppsspp.org/showthread.php?...1#pid59241
If that doesn't help ya I don't know what can.
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Looked at tunngle and hamachi, the first seems like a scarry adfest;X, the other one seems pretty neat, nice, small app through, seems to allow only 5(?) people to connect at once into VLAN, but since adhoc multi is limited to 4 anyway that seems more than enough;P.
BTW as a short test I connected coldbird server as I saw someone playing there.
I made 2 tests, first time I set DMZ, but that's generally bad idea so I then tried with only port 27312 forwarded and disabled dmz and it still worked;p. (Made the dude inside some hopes for multi ~ sorry whoever you were xD).
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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