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v0.6-905-g3c640a0 Test report
03-03-2013, 02:59 PM
Post: #1
v0.6-905-g3c640a0 Test report
+ Point
• Speed become much faster (about 10PFS faster) on Crisis Core, now get around 30-40FPS
• Graphic display become so much better than when buffered rendering enabled. I hardly get any graphical issued.


- Point
• Only white screen when goes to battle in Dissidia. ( I think the problem is since v0.6-800 and up).
• When disable buffered rendering I have several force close on Crisis Core like cutscene before battle or after battle

Tested on Android Snapdragon Adreno 220.
Only able to test Dissidia and Crissis Core, I don't know about lord of Arcana because the game was never work.

PS: Pardon my English Smile
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03-03-2013, 08:38 PM
Post: #2
RE: v0.6-905-g3c640a0 Test report
After manually adding font in asset/flash0 and resign the apk I able to see all character in Dissidia, but still white screen when entering battle, I can play Dissidia 012 normally tough (still grey environment after 1st HP attack) but Dissidia seems doesn't work with every configuration I set.

Any solutions to fix this?

And also can we have flash0 added on next release? so we didn't have to add it manually?

------
My Devices :
• Sony Xperia Z1, 2.2GHz QuadCore, Snapdragon 800, Adreno 330
• DG41RQ, Core2Duo, 4GB Ram, Nvidia 9500GT 1GB
-------
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03-03-2013, 09:29 PM
Post: #3
RE: v0.6-905-g3c640a0 Test report
(03-03-2013 08:38 PM)ket_kul Wrote:  After manually adding font in asset/flash0 and resign the apk I able to see all character in Dissidia, but still white screen when entering battle, I can play Dissidia 012 normally tough (still grey environment after 1st HP attack) but Dissidia seems doesn't work with every configuration I set.

Any solutions to fix this?

And also can we have flash0 added on next release? so we didn't have to add it manually?

What settings are you using for Dissidia 012? I still only get the white screen like in the original Dissidia.
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03-03-2013, 11:00 PM
Post: #4
RE: v0.6-905-g3c640a0 Test report
Where goes the fonts on android? Thanks
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03-03-2013, 11:03 PM
Post: #5
RE: v0.6-905-g3c640a0 Test report
I think I've managed to fix the buildbot so fonts are included now.
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03-04-2013, 12:08 AM
Post: #6
RE: v0.6-905-g3c640a0 Test report
Code:
50:54:686 HLE\sceGe.cpp:231 E[HLE]: UNIMPL sceGeBreak(mode=0)
50:54:686 HLE\sceGe.cpp:223 E[HLE]: UNIMPL sceGeContinue

...

50:54:788 HLE\sceFont.cpp:752 E[HLE]: sceFontGetCharGlyphImage_Clip(0001337c, 161, 09fff4d0, 0, 0, 1024, 64) (í)

...

50:54:792 HLE\sceFont.cpp:685 I[HLE]: sceFontGetCharInfo(0001337c, 32, 09e21034)
50:54:792 HLE\sceFont.cpp:752 E[HLE]: sceFontGetCharGlyphImage_Clip(0001337c, 106, 09fff4d0, 0, 0, 1024, 64) (j)
50:54:792 HLE\sceFont.cpp:685 I[HLE]: sceFontGetCharInfo(0001337c, 106, 09e21070)
50:54:792 HLE\sceFont.cpp:752 E[HLE]: sceFontGetCharGlyphImage_Clip(0001337c, 97, 09fff4d0, 0, 0, 1024, 64) (a)
50:54:792 HLE\sceFont.cpp:685 I[HLE]: sceFontGetCharInfo(0001337c, 97, 09e210ac)
50:54:792 HLE\sceFont.cpp:752 E[HLE]: sceFontGetCharGlyphImage_Clip(0001337c, 108, 09fff4d0, 0, 0, 1024, 64) (l)
50:54:792 HLE\sceFont.cpp:685 I[HLE]: sceFontGetCharInfo(0001337c, 108, 09e210e8)
50:54:792 HLE\sceFont.cpp:752 E[HLE]: sceFontGetCharGlyphImage_Clip(0001337c, 101, 09fff4d0, 0, 0, 1024, 64) (e)
50:54:792 HLE\sceFont.cpp:685 I[HLE]: sceFontGetCharInfo(0001337c, 101, 09e21124)
...
50:54:792 HLE\sceGe.cpp:231 E[HLE]: UNIMPL sceGeBreak(mode=0)
50:54:792 HLE\sceGe.cpp:223 E[HLE]: UNIMPL sceGeContinue
50:54:793 HLE\sceGe.cpp:231 E[HLE]: UNIMPL sceGeBreak(mode=0)
50:54:793 HLE\sceGe.cpp:223 E[HLE]: UNIMPL sceGeContinue

It's interesting on FF3 you can't read some texts, because is badly displayed, however on the log the text is rightly showed

   
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03-04-2013, 02:57 AM (This post was last modified: 03-04-2013 02:59 AM by ket_kul.)
Post: #7
RE: v0.6-905-g3c640a0 Test report
(03-03-2013 11:03 PM)Henrik Wrote:  I think I've managed to fix the buildbot so fonts are included now.

Thanks for this Henrik,
Really lifesaver, because we don't need to add font manually every time new revision is out Smile

(03-03-2013 09:29 PM)EvilKingStan Wrote:  
(03-03-2013 08:38 PM)ket_kul Wrote:  After manually adding font in asset/flash0 and resign the apk I able to see all character in Dissidia, but still white screen when entering battle, I can play Dissidia 012 normally tough (still grey environment after 1st HP attack) but Dissidia seems doesn't work with every configuration I set.

Any solutions to fix this?

And also can we have flash0 added on next release? so we didn't have to add it manually?

What settings are you using for Dissidia 012? I still only get the white screen like in the original Dissidia.

All checked, except :
- Sound Emulation
- Buffered Rendering
- and Large Controls

------
My Devices :
• Sony Xperia Z1, 2.2GHz QuadCore, Snapdragon 800, Adreno 330
• DG41RQ, Core2Duo, 4GB Ram, Nvidia 9500GT 1GB
-------
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