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Dragon Ball Z Tenkaichi Tag Team
11-15-2013, 03:48 PM (This post was last modified: 11-15-2013 11:27 PM by Blackord.)
Post: #211
RE: Dragon Ball Z Tenkaichi Tag Team
Well, on ver. 9.5. it's playable with Non Buffered Rendering. No problem with the graphics.

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11-17-2013, 06:02 AM
Post: #212
RE: Dragon Ball Z Tenkaichi Tag Team
(11-15-2013 03:48 PM)Blackord Wrote:  Well, on ver. 9.5. it's playable with Non Buffered Rendering. No problem with the graphics.

I'm al ways freezing here.
[Image: Screenshot_2013-11-17-09-37-35.png]
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11-17-2013, 06:44 AM
Post: #213
RE: Dragon Ball Z Tenkaichi Tag Team
maybe the two of u have different settings?

or maybe he just test the game too short, and he didnt tested with the part when u freezes? Big Grin

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11-17-2013, 10:09 AM (This post was last modified: 11-17-2013 10:36 AM by Blackord.)
Post: #214
RE: Dragon Ball Z Tenkaichi Tag Team
I played until i defeat Nappa in dragon walker mode. Played the game 40-50 min overall (a little other modes too)...No problem at all..

Buffered Rendering off
Antialiasing 2x ( Don't think this will do any difference)

That's all i've changed, all others are at default.
And i see in you screenshot that the screen is still black...Are u sure its at 'non buffered mode'? Because black screen pops only when BR on Smile

By the way i'm using windows ver.

Hmmm.. Super saiyan 3 goku and super saiyan vegeta VS. super saiyan kid gohan and nappa ?
That's certainly not the story mode Smile
Is it the free mode in the screenshot?

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11-21-2013, 12:39 AM (This post was last modified: 11-21-2013 12:45 AM by denslife16.)
Post: #215
RE: Dragon Ball Z Tenkaichi Tag Team
theres a pixel problem on the latest build 0.9.5 550

http://imageshack.com/a/img585/5003/f3v5.png

sorry i dont kniw how to attach images
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11-21-2013, 12:57 AM (This post was last modified: 11-21-2013 01:18 AM by Ankit Kumar.)
Post: #216
RE: Dragon Ball Z Tenkaichi Tag Team
(11-17-2013 10:09 AM)Blackord Wrote:  I played until i defeat Nappa in dragon walker mode. Played the game 40-50 min overall (a little other modes too)...No problem at all..

Buffered Rendering off
Antialiasing 2x ( Don't think this will do any difference)

That's all i've changed, all others are at default.
And i see in you screenshot that the screen is still black...Are u sure its at 'non buffered mode'? Because black screen pops only when BR on Smile

By the way i'm using windows ver.

Hmmm.. Super saiyan 3 goku and super saiyan vegeta VS. super saiyan kid gohan and nappa ?
That's certainly not the story mode Smile
Is it the free mode in the screenshot?

First of all let me clear your doubts.
Doubt 1: see my before screenshoots that are not dark... I was playing free battle (coz dragon walker is not even opening crashing after clicking on it). When they taunt before fight, game runs perfectly but when fight is about to start ppsspp get hanged and the game becomes dark and passport crashed.
Doubt 2 : yup..

EDIT#1 now the game is running... Thanks to all of u....
What I only did, is turn frame skipping off which was previously set to auto... And game is running nearly at 40fps..... Wow!!! >100% speed... Smile

(11-21-2013 12:39 AM)denslife16 Wrote:  theres a pixel problem on the latest build 0.9.5 550

http://imageshack.com/a/img585/5003/f3v5.png

sorry i dont kniw how to attach images

Hahaha... sorry!
May u xplain ur settings?
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11-21-2013, 01:43 AM
Post: #217
RE: Dragon Ball Z Tenkaichi Tag Team
@Ankit kumar
my setting is non buffered render, frameskipping off, hardware transform on, software skinning on, vertex cache on, vertex decoder jit on, low quality spline on, upscale level off, upscale type xbrz, deposterize off, anisotropic filtering off, texture filter auto, timer hack on, texture coord speedhack on, fast memory on, multithreaded off, i/o on thread off, cpu clock 60,dynarec jit on
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11-21-2013, 01:58 AM (This post was last modified: 11-21-2013 01:59 AM by Ankit Kumar.)
Post: #218
RE: Dragon Ball Z Tenkaichi Tag Team
(11-21-2013 01:43 AM)denslife16 Wrote:  @Ankit kumar
my setting is non buffered render, frameskipping off, hardware transform on, software skinning on, vertex cache on, vertex decoder jit on, low quality spline on, upscale level off, upscale type xbrz, deposterize off, anisotropic filtering off, texture filter auto, timer hack on, texture coord speedhack on, fast memory on, multithreaded off, i/o on thread off, cpu clock 60,dynarec jit on
I tried and find out the solution. You should turn off texture coord speed hack.
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11-21-2013, 02:54 AM
Post: #219
RE: Dragon Ball Z Tenkaichi Tag Team
@Ankit Kumar,
thanks for trying to find the problem, its now fixed the texture, texture coord speedhack doest really speedup on my nexus 4 android, after unchecking it, it still run 100% speed 30fps frameskippong off
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11-21-2013, 05:34 AM
Post: #220
RE: Dragon Ball Z Tenkaichi Tag Team
(11-21-2013 02:54 AM)denslife16 Wrote:  @Ankit Kumar,
thanks for trying to find the problem, its now fixed the texture, texture coord speedhack doest really speedup on my nexus 4 android, after unchecking it, it still run 100% speed 30fps frameskippong off

Yeah it doesn't help... Though it make game looks crappy...hahaha...
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11-24-2013, 09:53 PM
Post: #221
Please help me!
[Image: 461105_374844022619801_101463147_o.jpg]

I bought PPSSPP Gold for PC and play Dragon Ball Z Tenkaichi Tag Team, error use cannot operate at 333 MHz during online play, how I will fix error?

Please help me! Thanks and Best Regard!
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11-24-2013, 10:03 PM
Post: #222
RE: Please help me!
This is not an error,it's just telling you as info.
You can also set the cpu speed but you need to use something newer(even tho you still won't be able to play multiplayer)

Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM

Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
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11-24-2013, 10:04 PM
Post: #223
RE: Dragon Ball Z Tenkaichi Tag Team
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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11-29-2013, 12:24 AM (This post was last modified: 11-29-2013 12:27 AM by John6670.)
Post: #224
RE: Dragon Ball Z Tenkaichi Tag Team
Guy's i'm having a very big and frustrating issue . Using the Windows version of PPSSPP, and on PPSSPP 9.5 REV 736. Non buffered Rendering

Whenever I put the game on full screen, it slows down to below 50% speed when using ultimates or specials.

But when it's at default, it doesn't have any slowdown issues.

How do I make it so that it doesn't even slow down at all, if I put it on full screen?

Specs:
Processor/CPU:
3rd Generation Intel® Core™ i7-3630QM

Video Card/GPU:
NVIDIA® GeForce® GTX660M 2GB with DirectX® 11

RAM: 8GB DDR3
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11-29-2013, 01:31 AM
Post: #225
RE: Dragon Ball Z Tenkaichi Tag Team
(11-29-2013 12:24 AM)John6670 Wrote:  Guy's i'm having a very big and frustrating issue . Using the Windows version of PPSSPP, and on PPSSPP 9.5 REV 736. Non buffered Rendering

Whenever I put the game on full screen, it slows down to below 50% speed when using ultimates or specials.

But when it's at default, it doesn't have any slowdown issues.

How do I make it so that it doesn't even slow down at all, if I put it on full screen?

Specs:
Processor/CPU:
3rd Generation Intel® Core™ i7-3630QM

Video Card/GPU:
NVIDIA® GeForce® GTX660M 2GB with DirectX® 11

RAM: 8GB DDR3

set up resolution to 2 or 3.

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
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