Armored Core 3 Portable
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12-17-2012, 10:25 PM
(This post was last modified: 03-10-2013 02:34 PM by livisor.)
Post: #1
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Armored Core 3 Portable
Format: ISO
Version: pre-v0.5 OS: Windows Notes: reach ingame Hey everybody, tired of the way games are reported here? look here ->> http://forums.ppsspp.org/showthread.php?tid=5901 --Current Mobile device-- Htc one, Xplay, Walkman z, Samsung ace IIx (crap) --Current Computer-- 1x (e8200, shitty ram (3go), 9600gt) 1x (e6750, better ram (2go), no video card) 1x (i5-3210M, ram (4Go),650M) |
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12-21-2012, 11:11 AM
Post: #2
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RE: [Windows][pre-V0.5] Armored core 3
well just moved since there isn't any grphic bug anymore making the game playable ingame
Hey everybody, tired of the way games are reported here? look here ->> http://forums.ppsspp.org/showthread.php?tid=5901 --Current Mobile device-- Htc one, Xplay, Walkman z, Samsung ace IIx (crap) --Current Computer-- 1x (e8200, shitty ram (3go), 9600gt) 1x (e6750, better ram (2go), no video card) 1x (i5-3210M, ram (4Go),650M) |
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12-28-2012, 11:06 AM
Post: #3
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RE: [Windows][pre-V0.5] Armored core 3
Test this game in android with pre-0.5
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
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04-29-2013, 04:26 PM
Post: #4
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RE: Armored Core 3 Portable
There are a couple of missions where the lighting is completely gone.
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11-01-2013, 10:40 AM
Post: #5
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RE: Armored Core 3 Portable
Hey there is also lighting problems onlybif u shoot or use booster the lighting woukd be brighter if not using it it would be dark
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11-15-2013, 07:34 PM
(This post was last modified: 11-15-2013 07:50 PM by LilyIIce.)
Post: #6
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RE: Armored Core 3 Portable | |||
02-05-2014, 09:22 AM
(This post was last modified: 02-10-2014 12:11 AM by Ronin.)
Post: #7
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RE: Armored Core 3 Portable
Title: ARMORED CORE 3 Portable [NPUH10023]
Format: ISO Version: v0.9.6.2, v0.9.6-771-g9bea246 Windows XP 32 bit Debug Console (when I use boosters): UNKNOWN GAME W[G3D]: GLES\Framebuffer.cpp:1700 Intra buffer block transfer (not supported) 04000000 -> 04154000 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1605 Decimating FBO for 00154000 (128 x 64 x 3), age 6 UNKNOWN GAME I[SCEGE]: GLES\Framebuffer.cpp:794 Creating FBO for 00154000 : 128 x 64 x 3 UNKNOWN GAME W[SCEGE]: GLES\Framebuffer.cpp:814 FBO reusing depthbuffer, 00154000/00110000 and 00000000/00110000 |
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07-12-2015, 06:05 PM
Post: #8
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RE: Armored Core 3 Portable
I am also having the lighting issue. I changed to the 1.0.1 settings and it helped some. I have a galaxy s6 and use the default settings except resolution is 3x psp and render is on auto. Also I have the psp 2000/3000 selected.
Has anyone gotten this fixed or what should I try to adujst? |
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10-08-2015, 01:41 PM
Post: #9
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RE: Armored Core 3 Portable
LunaMoo has created a Windows build of 1.0.1 that includes a hack that resolves the freeze. Graphical glitches have also been corrected. I have specifically tested it on the "Secure Unexplored Region" that consistently froze when you looked towards the sun and it plays the mission successfully!
Since I can't post links at all, look for the "Armored Core: Last Raven Portable" or "Ninja Katsugeki: Tenchu Kurenai Portable" threads for more details. |
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10-09-2015, 03:38 AM
Post: #10
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RE: Armored Core 3 Portable
^ or just use this cwc with official version:
Code: _S NPUH-10023 http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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