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Me & My Katamari
#16
At king tell message,all black is return to normal.
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#17
v0.8.1-63-gb126048-windows-amd64

Still screen all black is appear.

Debug log Add.

"Got objects and PAUSE" is not increase log.


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#18
>>v0.7.6-1229 after tutorial end, name entry stop.
>>(Like case appeared old JPCSP)

If stop there,"Skip Updating PSP Memory" disable,it's continue next stage.
(At ppsspp-v0.8.1-368-gb78276f-windows-amd64)

But stage game screen is sometimes blackout and stop and destroy.
(Now maybe In-Game state)


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#19
(06-22-2013, 11:39 PM)myomyo2015 Wrote: king held "katamari" is disappear now.

v0.7.6-1560-ge715019
At got objects,screen is all black for about 10sec.
After 10sec,screen is return to normal.

And At PAUSE,screen is all black always .
After 10sec,screen is still all black.
Confirmed after rolling into objects,screen going black for a couple of seconds and returns.You can turn buffered rendering off but screen will flicker,semi playable
*Another note: If you turn off skip updating PSP memory,the screen will be like this,only a small part of the left side will be visible and the rest will flicker
Tested with v0.8.1-401-g76c3f16


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#20
Big Grin 
Thanks!! I wrote bad English,sorry.

v0.8.1-399-gb581b73 - incorrect
v0.8.1-401-g76c3f16 - correct
v0.8.1-405-ge2b5bfc - correct
v0.8.1-456-g996c164 - correct
v0.8.1-470-g476382d - correct
v0.8.1-471-g605cf26 - no build
v0.8.1-472-g8644572 - incorrect
v0.8.1-499-g72b13d9 - incorrect
v0.8.1-503-gbf1e076 - incorrect
v0.8.1-532-g3022a0 - incorrect
v0.8.1-538-g419fa81 - incorrect
v0.8.1-545-g415afa9 - incorrect
v0.8.1-557-gb039768 - correct!!
v0.8.1-577-ge8a451e - incorrect
v0.8.1-589-ge370723 - incorrect
v0.8.1-612-gdf89065 - correct!!
v0.8.1-653-g2633498 - correct!!

v0.8.1-471-g605cf26 "Revert part of 76c3f16b5cf238a8c6548d05e4873b9a2ef1f7b2, forcing allframebuffers to 512x512 just can't be the right thing to do and breaksDangan Ronpa badly. "

Maybe this revert is closely related this trouble.
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#21
Can somebody else confirm this doesnt work on android yet please. Mine crashes at the now loading since .4 or whenever I started following this project...but noone else has confirmed it or mentioned any problems on android which I find strange since it should be mediocrely popular

Just would like to know before I dig up my psp and rerip the game
Xperia Play 2.3.3
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#22
Oh god ive been trying to play this game since .3 which was the first release.
Turns out my problem was with umdgen compression on my rip. It actually would freeze my psp on occasion.

I now have a untrimmed rip and it works. Full speed on android with no frameskip w\galaxy s4 snapdragon. Only one major glitch I don't see mentioned for the pc version. There is a weird draw distance glitch that is hard to explain for me. Like fog but way to close and is a solid color you can't see through really. Make the game unplayable aesthetically

I looked at the log that the compatibility server sends
\Render to area containing texture at 04000000

http://imgur.com/a/ykQIV
Xperia Play 2.3.3
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#23
On newest version,v0.9.1-377-ga97e1c1, it works but being in certain levels that may contain a lot of objects lowers the speed, the main menu and talking gets slow but really fast playing a level, sounds does get a little bad at times (will change over updates) and naming your character makes the game freeze for some reason, my Graphic settings Were Hardware Transformation, Vertex Cache, AntiaIiasing, I also recommend Fast memory, without looks the same?(you tell me)
played on my Nexus 4 Android.


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#24
Ah yes almost forgot. I couldnt even start a new games as naming the island hangs even if using default name. Using a save state works great but there all 100% does anybody have a 0% save??

Also one of the 5 levels I tried need buffered rendering on but almost all can have faster non buffered

As for your question definatly have fastmem on. Try no antialiasing and non buffered rendering for a bit more speed
Xperia Play 2.3.3
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#25
Ok well I noticed that 9.1 698 changelog is

Render-to-texture : Add | 0x04000000 to address

which was the error trown up in the report site. Now im using 9.1 752 and the glitch still occurs but 2 new words are thrown to the report site

sceKernelCreateThread(name=Pack Thread): unsupported attributes 00200000

sceKernelCreateThread(name=): unsupported attributes 00200000

Maybe worth noting that buffered rendering you can see through the glitch better, bottom one is non buffered rendering
http://imgur.com/a/w3cqD
Xperia Play 2.3.3
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#26
I'm playing on 0.9.5 and I can't get past the following screen. Played through the tutorial twice and it happens both times - won't react to any button press but isn't frozen either. Any ideas?


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#27
You must use a savestate as of now. I wish I could find a 0% but im using a 100% save.

glitch is a bit more transparent but still gamebreaking. Luckiley it only happens when large when undrr 75m its ok.

All levels are playable now with non buffering before a few like the panda were black until buffered
Xperia Play 2.3.3
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#28
There is no need to use a savestate for android, set it to render to gpu (or it might have been cpu, can't remember completely) and after the island naming, turn it back. Has any one found a fix for the texture issue yet? It goes from a pixelated obstruction to a solid white one when going from non buffeered to buffered, and grows when you grow in game. No options seem to affect it.
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#29
This is marked as playable but it sounds like there are some issues and you need to use savestates? Can anyone try the latest version?

Also, anyone know if this still happens or not?
https://github.com/hrydgard/ppsspp/issues/1853

-[Unknown]
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#30
I can get this game to run, but all the objects have black textures, how do I fix this?
I'm using Windows 7, by the way.
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