Wild Arms XF
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10-26-2013, 03:00 PM
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RE: Wildarms XF
Ah, indeed. Not sure why I kept thinking it was an issue with the character placement. Thanks for pointing that out.
Okay, well, I know a way to fix that but it'll break other games. Hmm. -[Unknown] |
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10-27-2013, 02:26 PM
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RE: Wildarms XF
Well I will just use version 607. No biggie for me. I much rather see the items I have myself. It is like a transparency is reversed in the item screens.
MOBO - ASUS 990FX Sabertooth R2.0 CPU - AMD FX 8350 4.0 GHZ (Oc 4.9) RAM - 16 Gigs DDR3 1866mhz HDD - 5 1TB 7200 RPM GPU - Nvidia GTX 760 |
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10-30-2013, 11:14 PM
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RE: Wild Arms XF
I also have the in game save\load crash. Do you think this is a defective iso or the emulator?
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11-02-2013, 02:44 PM
(This post was last modified: 11-02-2013 02:49 PM by jobestroud.)
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RE: Wild Arms XF
It depends on the revision you are using. I am using 9.1 revision 607/ Besides the menus, that is still busted in newest revisions, being blacked out depending on how far you are in the game. It isn't a bad ISO by any means. Are you by chance using a save file from gamefaqs.com?
-[Unknown] Is there any chance that there is going to be a patch system such as in PCSX2? Such as auto game fixes which that program uses. Where it would disable a feature that breaks this game but makes other work fine? If I could help program I would. I haven't started on my C++ programming yet. MOBO - ASUS 990FX Sabertooth R2.0 CPU - AMD FX 8350 4.0 GHZ (Oc 4.9) RAM - 16 Gigs DDR3 1866mhz HDD - 5 1TB 7200 RPM GPU - Nvidia GTX 760 |
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11-02-2013, 05:35 PM
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RE: Wild Arms XF
(11-02-2013 02:44 PM)jobestroud Wrote: If I could help program I would. I haven't started on my C++ programming yet. If you make separate build maybe you can take first start on this thread ![]() raven02 already try fix this game by pull request if you not lazy try merge that yourself ![]() I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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11-03-2013, 07:28 PM
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RE: Wild Arms XF
As of update 9.5, character models are misplaced. Save/load was fixed. Samsung galaxy note 3.
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11-05-2013, 12:52 AM
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RE: Wild Arms XF
the floating character was fixed...but the movie introduction flickering after the first stage...
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11-06-2013, 01:33 AM
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RE: Wild Arms XF
As of today latest git release fixed misplaced characters. All seems well.
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11-12-2013, 10:05 PM
(This post was last modified: 11-23-2013 10:48 AM by jobestroud.)
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RE: Wild Arms XF
What about the menus? I haven't had time to play. So I was just wondering.
EDIT: Well the menus are bad still. Well worse than the 9.0 rev 607 I am using for this game. Plus the game runs slower on the 9.5 revisions. EDIT: To stop the flashing screens during certain movies. Just go to windowed mode and drag the window. I think it has something to do with rendering resolution or texture resolution. I doubt it is the ladder. MOBO - ASUS 990FX Sabertooth R2.0 CPU - AMD FX 8350 4.0 GHZ (Oc 4.9) RAM - 16 Gigs DDR3 1866mhz HDD - 5 1TB 7200 RPM GPU - Nvidia GTX 760 |
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11-27-2013, 11:50 AM
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RE: Wild Arms XF
Is anyone getting problem where everything is squashed in upper half of screen?
0.9.5 rev673 using non-buffered rendering |
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11-28-2013, 02:02 AM
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RE: Wild Arms XF
Yes:
https://github.com/hrydgard/ppsspp/issues/4325 The earlier fix was reverted, but I don't really follow all those changes to framebuffer size so I'm not sure why. -[Unknown] |
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12-02-2013, 11:10 AM
(This post was last modified: 12-02-2013 02:45 PM by Abelus.)
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RE: Wild Arms XF
items in the shop menu aren't visible. Can it be fixed?
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12-03-2013, 04:32 PM
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RE: Wild Arms XF
i have already reached act 3-4 with condition :
- no sound at all - use save state (not through game) - ppsspp v 0.91 - "patience" since my tab not powerful enough (imo z6) ![]() |
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12-05-2013, 05:17 PM
(This post was last modified: 12-05-2013 05:18 PM by jobestroud.)
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RE: Wild Arms XF
(12-03-2013 04:32 PM)pigyman Wrote: i have already reached act 3-4 with condition : Use 9.5 R251 Only thing broken is menus. As far as I know there is no fix since whatever breaks the menus was done before the game was actually playable MOBO - ASUS 990FX Sabertooth R2.0 CPU - AMD FX 8350 4.0 GHZ (Oc 4.9) RAM - 16 Gigs DDR3 1866mhz HDD - 5 1TB 7200 RPM GPU - Nvidia GTX 760 |
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12-09-2013, 05:31 PM
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RE: Wild Arms XF
(12-05-2013 05:17 PM)jobestroud Wrote:(12-03-2013 04:32 PM)pigyman Wrote: i have already reached act 3-4 with condition : I have tried to use r251 like u said but the screen just go back to the background menu after loading ![]() |
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