buffered rendering and frameskip
|
02-26-2013, 02:48 AM
(This post was last modified: 02-26-2013 02:58 AM by unknown.)
Post: #1
|
|||
|
|||
buffered rendering and frameskip
I want to ask why if I turn off buffered rendering its always flickerring??? some body please tell me
but if I turn off the buffered rendering and turn on the frame skip,the game work with great speed ( in Naruto akatsuki rising it 40 fps,in bleach heat soul 7 it 35 fps,in harvestmoon hero leaf valley it 35 fps) I test in the latest build today v6.754 I think if when disable buffered rendering its not flickerring it will be great this flick make me crazy please henrik fix it xperia ray,rooted,gingerbread |
|||
02-26-2013, 08:57 AM
Post: #2
|
|||
|
|||
RE: buffered rendering and frameskip
buffered rendering is the fix for the flickering.
|
|||
02-26-2013, 09:07 AM
Post: #3
|
|||
|
|||
RE: buffered rendering and frameskip | |||
02-26-2013, 10:10 AM
Post: #4
|
|||
|
|||
RE: buffered rendering and frameskip
frameskip currently ondoes some of the effects of buffered rendering because frameskip was added quickly, it needs some more work.
|
|||
03-01-2013, 03:51 PM
Post: #5
|
|||
|
|||
RE: buffered rendering and frameskip
(02-26-2013 08:57 AM)thedicemaster Wrote: buffered rendering is the fix for the flickering. try playing dragonball evolution .. disable buffered rendering and when you get into fight ,, there are no flickering and it get 59-60 fps .. so why when we enable buffured renderring ,, fps down to 30-40 ? Smartphone : Samsung Galaxy S4 Console : Playstion Vita PSN ID : Merivex95<<<[Add me!] |
|||
03-02-2013, 03:55 PM
(This post was last modified: 03-02-2013 03:57 PM by m45t3r.)
Post: #6
|
|||
|
|||
RE: buffered rendering and frameskip
(03-01-2013 03:51 PM)Merivex Wrote:(02-26-2013 08:57 AM)thedicemaster Wrote: buffered rendering is the fix for the flickering. No Buffered Rendering is basically a speed hack that works on some games, but the majority of them it causes the game to flicker. If I remember correctly, PSP can show any frame from it's buffer and lot's of games use this to show a frame more than one time and archieve 60FPS. If you disable Buffered Rendering the game can't repeat a frame anymore and this cause a flicker. This is why it's difficult to implement frame skip on PSP too, since if you skip a frame that is buffered it will flicker the same way as if you don't have Buffered Rendering. |
|||
« Next Oldest | Next Newest »
|