seplugins?
|
10-27-2013, 11:09 AM
Post: #1
|
|||
|
|||
seplugins?
I have a game I want to play but it's in Japanese and there is a team that made an english patch for it but it needs to run a plugin to load the english patch. Is it possible to run plugins on PPSSPP?
Proud monster hunter Veteran at your service. Specs: OS:Windows 7 Professional 64-bit SP1 | CPU:Intel Core i3 2120 @ 3.30GHz | RAM:16GB Dual Channel DDR | GPU:2GB NVIDIA GeForce GTX 650 Ti BOOST |
|||
10-28-2013, 02:52 PM
Post: #2
|
|||
|
|||
RE: seplugins?
atm some plugins may work, but I dont think the patcher does.
You have to patch it on a real psp and copy the patched game to your pc. |
|||
10-28-2013, 04:10 PM
Post: #3
|
|||
|
|||
RE: seplugins?
Apology11: that's not going to work.
the type of patch ThatBenderGuy mentioned works by patching game files in RAM to redirect them to translated files, the actual game files in the iso/eboot.pbp/umd remain unchanged. these type of patches really need proper plugin support to work. |
|||
10-28-2013, 05:48 PM
Post: #4
|
|||
|
|||
RE: seplugins?
(10-28-2013 04:10 PM)thedicemaster Wrote: Apology11: that's not going to work. His information was then not quite clear as some games, that patch the umd, also need plugins. But if it´s so than he has to try himself, as I don´t own a game to test it with |
|||
10-28-2013, 06:30 PM
Post: #5
|
|||
|
|||
RE: seplugins?
If plugins just use the normal exported functions and don't mess around with the kernel, they could theoretically work but I don't think anyone has done any work in that area yet.
|
|||
« Next Oldest | Next Newest »
|