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10-12-2013, 12:09 PM
(This post was last modified: 10-12-2013, 12:13 PM by Marcelo_20XX.)
Didn't encounter the white screen after the intro video with either Buffered Rendering OFF or ON, maybe its a bad setting on your end. Also be aware that this game needs Buffered Rendering ON because certain effects (most notably the town in flames effect in the first stage) only displays correctly in this mode and you will get bad lightning on 3D surfaces in you turn it OFF
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It's great to hear the main game is finally beatable. Marcelo, I'm not at my desktop so I can't check the game out, but how's the status on the following?
Boss Rush loading
Rondo and SoTN
Strategy demo synching(before, the built in strategy videos for bosses would desynch, meaning the CPU dies on the boss)
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They haven't been fixed yet.
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Heavy stuttering since rev v0.9.1-2158-gb896a29, I think this commit is the culprit: "New attempt at solving #4272 by not using alpha in the backbuffer.If some effect ends up requiring destination alpha, just use bufferedrendering."
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Very unlikely it's that commit..
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It is not just Castlevania, many games that have IN-GAME compatibility are in playable section. Probably to avoid looking it ab it desperate and empty.
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I don't get why some people think this game isn't playable just because the frigging UNLOCKABLES won't load. The actual game has been playable for a while now. I can understand a couple of minor revisions breaking a game, since it has happened plenty of times. Hell, talk to anyone NOT using an Nvidia being unable to read text in FFIV due to driver issues. The definition of playable isn't 100% flawless play completion for a reason. It means a majority can at least play the game beyond the menus without serious issues..
dyjlk: Did you try running the 32bit version. I remember hearing one case recently where someone quickly figured out running 32bit worked out better for him.
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Can you play new SOTN if it is playable?