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PPSSPP Symbian Port
ive jyst tried plating dragonball evolution with frameskipping and... It adds few graphicsal bugs like flickering and it goes way too fast i prefer playing it in slow motion and see all the frames Wink
btw why are the buttons slow on slow games? Can you please try to make the back button in the middle of the screen faster to press?
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Well the input runs in the GUI thread. So once per frame, input is processed.
As long as you have at least 1 FPS, you will get to the pause menu within a second.

The threading in the Qt UI isn't working unless you use X11 Threads. I haven't had time to fix that.
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we need 'Medium size controls' option Tongue
the normal once are very small and the big once are very big lol

cant we use the 808 pureview's other cpu or gpu wich is capable of "proccesiong about 1 billion pixel per second" for a big boost?
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It *may* be possible to make the buttons faster than the emu framerate on Android by putting transparent overlay View and draw the buttons on that instead. Might slow the graphics down though.

It's something to work on when the emu is more finished IMHO, right now compatibility is the most important and speed 2nd.
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(02-24-2013, 01:12 PM)laugher Wrote: cant we use the 808 pureview's other cpu or gpu wich is capable of "proccesiong about 1 billion pixel per second" for a big boost?
That is its GPU. We're already using that Smile
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Which is the preferrdd partition to install ppsdpp on? C phone memory, e mass memory, f memory card?
And if i put the .iso in the e mass storage will the emu or/and game run faster?
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Doesn't matter where you install the game, it still drops its assets in E:\ too.

The ISO you will probably want on E:\ just because there's more space. Games can be 150 - 1000MB each and you probably only have about 100-300MB on C:\.
If you have a fast memory card (F:\) you can try that too. I haven't benchmarked the difference. It will probably just improve start up times.
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(02-08-2013, 12:31 PM)xsacha Wrote: Yeah don't worry about the graphical bugs, they will be fixed soon enough.

Speed on the other hand, won't improve *that* much in future.
We already have JIT. The most important speed ups now are going to come from FPU instructions which aren't being used right now AFAIK.
Symbian devices are ARMv6 which means VFPv2 which means not a great speed up as compared to, for eg. VFPv3+NEON in ARMv7 devices.

it states in gsm arena that 808 pureview, n8 are ARM 11 Wink
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(02-27-2013, 01:51 PM)laugher Wrote:
(02-08-2013, 12:31 PM)xsacha Wrote: Yeah don't worry about the graphical bugs, they will be fixed soon enough.

Speed on the other hand, won't improve *that* much in future.
We already have JIT. The most important speed ups now are going to come from FPU instructions which aren't being used right now AFAIK.
Symbian devices are ARMv6 which means VFPv2 which means not a great speed up as compared to, for eg. VFPv3+NEON in ARMv7 devices.

it states in gsm arena that 808 pureview, n8 are ARM 11 Wink
ARM 11 is ARMv6
PC specs
CPU = Intel Core i5 10500
GPU = Nvidia GeForce GTX 1660
Storage = 240GB SSD, 1TB HDD, 2TB HDD
RAM = 16GB DDR4
OS = Windows 11

Mobile Devices
Xiaomi Mi11
CPU = Qualcomm Snapdragon 888
GPU = Adreno 660
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Yeah ARM has two series of version number, I guess one is for implementation the other for architechture? Either way it's very confusing...
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i think one of jpcsp developers said its legal to get the psp font out of it and use it for personal use without uploading it is this really legal? If it is can i do this for ppsspp?
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If you just do it for yourself, taking the fonts from your PSP and using them with PPSSPP is perfectly legal. You just can't upload them to a website or this forum or something like that to give it to others who don't have a PSP.
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(02-28-2013, 01:30 PM)Henrik Wrote: If you just do it for yourself, taking the fonts from your PSP and using them with PPSSPP is perfectly legal. You just can't upload them to a website or this forum or something like that to give it to others who don't have a PSP.

oh great news Big Grin i will read the instructions on how to build ppsspp for symbian and i will replace the font files hopefully this will make my fonts readable Big GrinBig GrinBig Grin

installed nokia sdk for belle and now installing qt sdk
when i run(mentor sourcery codebench newest version lite for symbian )arm-2012.03-42-arm-none-symbianelf.exe i get this error
[Image: 1089vmh.png]
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No need. The fonts are in E:\PPSSPP\assets\flash\fonts

They aren't compiled in.
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(03-01-2013, 08:06 AM)xsacha Wrote: No need. The fonts are in E:\PPSSPP\assets\flash\fonts

They aren't compiled in.


oh lol... downloaded belle sdk and qt sdk xD
i think i will benefit from having a newer version of ppsspp
heres another error while installing qt sdk
[Image: 2cy89k.png]


edit:
my ppsspp folder contains theese files:
flash (empty folder)
psp/psp_state(empty)-savedata(empty)
ppge_atlas.zim
ppsspp.ini
ui_atlas.zim

thats all, should i create a fonts folder in E:\PPSSPP\flash ?
or i should create an assets folder?

edit:
tried to make an assets and inside it flash and font folder, didnt work tried to make a font folder in e/ppsspp/flash didnt work,, any ideas?
font files ARE compiled in ppsspp/flash/font
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