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Dolphin Android Port ?
#1
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can you port dolphin emulator to android, is it possible ?
i play dolphin emulator on my old pc work fine, but when i play jpcsp it's slow[14FPS]. psp can be ported to android, wii must also be.
[sorry for my english]
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#2
The Dolphin team is already working on it. Although it's quite slow right now, Wii is harder than you might think.

-[Unknown]
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#3
The reason that Dolphin is running faster than JPCSP on your PC is simply that JPCSP is a very slow emulator...
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#4
thank's for your response
can you made nds emulator if ppsspp has finished
i can't find fast nds emulator for android. you can made psp emulator for android, You should also be able to make fastest nds emulator. because nds hardware is lower than psp
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#5
I probably could, but I'm not interested in NDS and I don't have time for more emulator projects.
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#6
okay.
by the way, if ppsspp has finished what the minimum specs for android to run the game smoothly.
my android is low-end device, there is specification :
Android 4.0.3
800 mhz armv7 processor
512 mb memory
adreno 200 gpu
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#7
The Adreno 200 may hold you back from playing decent 3D PSP games.
800MHz is a bit on the slow side too (but we can be hopeful the JIT will be good enough).
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#8
there es already two open source nintendo ds emulators, nds4droid and dsdroid. Both Of them seem to be stuck in the jit part and could use a helping hand.

With that issue solved, nintendo ds emulation could be considered playable on android.

Anyone up to the task?
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#9
DS is already full speed with interpreter on many Android devices.
With JIT it will be fullspeed on Symbian Smile

By the way, why are we talking about 3 different consoles in one topic?
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#10
I'm going to make a external board to plug android devices for playing high console, such as ps2 and ....
World can be so nice with kind

Lg Optimus 3D Max
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#11
I think from next year, the JIT in emulators will not need to be so complex, because I believe that the processors will begin to have at least 2Ghz overclock. This clock has a cortex A9 gives an awesome result, it is used in PS Vita, in a cortex A15, for example, will be twice the power. I think it will be already possible to start designing some emulators sixth generation of videogames, as the PS2, even if it runs at 20-30FPS, already a good sign.
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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#12
JIT can only get more complex in future. We are emulating newer consoles/devices each time. Newer consoles have fancy new chips with complicated instruction sets. All these vector instructions that need replicated and so on.
It may get a bit easier if there is already opensource code for every possible mapping (PPC->ARM, MIPS->ARM, etc.) but nothing to do with the hardware improving.

We'll always want to use JIT, even if interpreter is fast enough, simply because it saves battery life (which is always a precious thing).
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