Monster Hunter Freedom Unite [EU]
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07-17-2013, 07:24 PM
(This post was last modified: 07-26-2013 03:45 PM by vnctdj.)
Post: #1
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Monster Hunter Freedom Unite [EU]
Hi,
after finishing this game, i just wanted to have some fun on low quest with high weapons etc. my ULES01213.ini (for unite cheats) looks like this: _C1 Inf. Money _L 0x21203350 0x05F5E0FF _C1 Max HP _L 0x108B3724 0x00000096 _L 0x108B385E 0x00000096 _C1 Stamina Max _L 0x108B399A 0x000001C2 _L 0x108B3A6E 0x000001C2 _C0 Max Pokke Points _L 0x21203348 0x000F423F _C0 Max Cat Attack _L 0x11203866 0x00004725 _C0 Max Cat Defense _L 0x1120386A 0x00004725 _C0 High LVL Equipment on Page 8 _L 0x8119C56C 0x00060006 _L 0x10000001 0x00000000 _L 0x8119C56E 0x00060006 _L 0x10000198 0x00000001 _L 0x8119C5B4 0x00060006 _L 0x10000101 0x00000000 _L 0x8119C5B6 0x00060006 _L 0x100001A7 0x00000001 _L 0x8119C5FC 0x00080006 _L 0x10000201 0x00000000 _L 0x8119C5FE 0x00080006 _L 0x10000197 0x00000001 _L 0x8119C65C 0x00060006 _L 0x10000301 0x00000000 _L 0x8119C65E 0x00060006 _L 0x10000191 0x00000001 _L 0x8119C6A4 0x00060006 _L 0x10000401 0x00000000 _L 0x8119C6A6 0x00060006 _L 0x1000018F 0x00000001 _L 0x8119C6EC 0x00020006 _L 0x10000501 0x00000000 _L 0x8119C6EE 0x00020006 _L 0x100003EA 0x00000001 _L 0x8119C704 0x00020006 _L 0x10000501 0x00000000 _L 0x8119C706 0x00020006 _L 0x10000447 0x00000001 _L 0x1119C71C 0x00000601 _L 0x1119C71E 0x00000115 i click every button on my controller but just the infinite money cheats is enabled.. can you tell me why ?? how does the .ini need to be to activate all cheats at the same time ? and do they really work ? found them on google |
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07-17-2013, 07:50 PM
(This post was last modified: 07-17-2013 07:52 PM by Gurlok.)
Post: #2
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RE: Freedom Unite EU CWcheat
That's because the first three codes are enabled (by using C1 , while the others are disabled by using C0
In short: _C1 Inf. Money _L 0x21203350 0x05F5E0FF means code enabled _C0 Max Pokke Points _L 0x21203348 0x000F423F means code disabled Regarding working or non-working codes, some do, some don't, the cheats feature is still beta, and keep in mind that joker codes are not supported at the moment. Hope I did help. Since English is not my first language sorry for some misspelling on my posts |
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07-18-2013, 09:40 AM
(This post was last modified: 07-18-2013 09:40 AM by Razorback.)
Post: #3
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RE: Freedom Unite EU CWcheat
Since people really love to spam CWCheat threads in here, I'm suggesting Henrik or some other admin to create a subforum exclusively for CWCheats....
...will it work anyway? |
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07-18-2013, 10:25 AM
Post: #4
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RE: Freedom Unite EU CWcheat
Thanks gurlock
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07-18-2013, 07:35 PM
Post: #5
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RE: Freedom Unite EU CWcheat
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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07-25-2013, 09:47 AM
Post: #6
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RE: Freedom Unite EU CWcheat
Moved
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10-23-2013, 02:51 PM
(This post was last modified: 10-25-2013 01:24 PM by LunaMoo.)
Post: #7
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RE: Monster Hunter Freedom Unite [EU]
Here's a simple HD display cheat I use which now can be toggled directly from cheats menu thanks to Henrik latest change made for that.
Code: _S ULES-01213 http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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05-04-2014, 02:08 PM
Post: #8
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[split] Codes Requests Thread
Could anyone provide me with a CWCheat code/s that disables the minimap and status display in "Monster Hunter Freedom Unite" (EU) if the player's HP is above 80, but re-enables the minimap and status display if HP goes below 80?
It is a really nice feature, already implemented as a CWCheat-format cheat in "Monster Hunter Portable 3rd" (JP), and my efforts to make my own have, so far, not succeeded. Further Information: I am using the prx plugin TempAR 1.62-3 to run the cheats from "cheats.db" (it's more stable than CWCheat) PSP 3000, CFW PRO C fix3 The CWCheat codes with the desired function, but in MHP3rd, are exactly as follows: cockpit off over HP80 0xE0045FA0 0x01457C90 0xE0010051 0x30D41556 0x013EEF56 0x00000001 0xE0010050 0x20D41556 0x013EEF56 0x00000000 Any help would be appreciated. (Despite the fact I am using a PSP, I am sure this cheat would come in handy for those running PPSSPP, and wanting to enjoy more HUD-free screen space on their device) Many thanks, Darth Agnon |
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05-04-2014, 03:17 PM
Post: #9
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RE: Monster Hunter Freedom Unite [EU]
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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05-21-2014, 06:37 PM
Post: #10
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RE: Monster Hunter Freedom Unite [EU]
Some additional cheat codes for MHFU [EU]:
Code: _S ULES-01213 Since joker commands don't work on PPSSPP, those codes incorporated with them will not work. However, if you remove the code line used for joker command (starts with "0xD") AND be okay that they're always enabled, then by all means, use them to your heart's content. WATCH MY MHFU GAMEPLAY VIDS AT: https://www.youtube.com/user/TheBarbanium Have I been helpful to you in any way, nya? You can click that "+" button ▼ to raise my reputation, meow! |
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07-25-2014, 07:24 PM
(This post was last modified: 07-26-2014 12:01 PM by HenryEx.)
Post: #11
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RE: Monster Hunter Freedom Unite [EU]
They said it doesn't work on the emulator. They said JIT breaks it. They said to use an inferior version.
But guess what's back? This took me about a week or two, reverse-engineering the original (i had to start learning from scratch, since i knew jack about MIPS assembly), but i finally rewrote the big HP Display v7.7 into a form that works on PPSSPP! It has all the features of the original - customizable HUD, button inputs, color schemes... Though i had to mix up the original a bit, and code around a Cwcheat code type that seems to be broken in PPSSPP. Also, keep in mind that this will probably not work on a real PSP. Also, requires at least PPSSPP v0.99! So, here's how to work this new one. Installation
Navigate to your Memstick\PSP\Cheats\ folder in your PPSSPP directory and open (or create) ULES01213.ini. Copy and paste the following codes into it.Code: _C1 HHPPDD 7.7 MHFU [01/05] Configuration
Near the top of the 4th part (helpfully labeled "Settings"), there are a few lines representing the userVariables. They can be used to switch certain parts of the HPD on or off.You can identify them by the leading adresses (marked in red). _C1 HHPPDD 7.7 Settings [04/05]
[...] _L 0x017F7FD6 0x00000001....Partner HPDisplay........(On/Off).[1/0] _L 0x017F7FD7 0x00000001....Status Display...........(On/Off).[1/0] _L 0x017F7FD8 0x00000001....Stagger Limit Display....(On/Off).[1/0] _L 0x017F7FD9 0x00000001....Stag 9 available.........(On/Off).[1/0] [...] The Stag 9 option is best left at the default setting. Usage
Enable Cheats in PPSSPP's game settings and activate all of the code's parts and the themes if they are not already. Controls in-game are as follows.Code: L+Select Activate/Deactivate the HPD HP Display Customization
I'll copy most of this from the old HPD guide, since it still applies.Chapter 1
The first thing we need to understand about themes is the colorID. As you can see in the following example, the colorID appears twice!!Creating your own custom color theme The first time in decimal (three digits) in the Name, it's not actually needed. (But it can help you keep track of them.) The second time in the code itself as hexadecimal (2 digits). It's used by CWCheat to decide which theme is active. (Don't worry it's easier than it sounds) Here is an example Header: _C1 HHPPDD 7.7 aCxxx Name _L 0xE10300xx 0x017F7FE1 [...] xxx.....The colorID of the theme (decimal,three digits,leading zeros) Name....A name for the Theme (max. 14 letters long) xx......The colorID of the theme (hexadecimal,two digits,leading zero) The important thing about the colorID is that it must be ascending. This means, if you add three themes the ID's must be 1,2,3 not 1,4,6. Of course, if you already have the first 2, then the next 3 must be 3,4,5. Now for the actual coloring. Each installment of the series has added some new colors to the palette. Here's a color palette with the appropriate codes (click for big): Finally use this sample theme as a guideline to create your own: _C1 HHPPDD 7.7 aC001 [4m8:!c3]......ID & Name, see above _L 0xE1030001 0x017F7FE1............colorID of the Theme (Hexadecimal) _L 0x217F7FC0 0x000E0E15............HP Colors for Partner, Unselected Monster and Selected Monster _L 0x217F7FC4 0x00171716............Stats, Status and Stagger Display Color _L 0x217F7FC8 0x07160E17............MultiplayerHP Color for Server, Client1, Client2, Client3 _L 0xD17F7FD5 0x20100001............Don't edit this!! _L 0x30100001 0x017F7FE0............Don't edit this!! Chapter 2
You might want to start with another color than the "Default White". To achieve this, you simply need to change one byte in [05/05] (the 6th line) to the colorID (in hex) of the theme you'd like to see as default.Changing the default color theme _C1 HHPPDD 7.7 Inputs [05/05] [...] _L 0x117F7FE0 0x00000000..(line 6)..defaultColorID (00 => "Classic White") Chapter 3
You might prefer a different look than the one that's pre-set. Feel free to shift stuff around as much as you like ;-)Repositioning the displayed information You can adjust the width & height of the display segments and you can move each element by modifying the respective x/y cordinate. To remove an element choose coordinates outside of the screen. The following codes start at line 25 of part 4. _C1 HPD 7.7 [04/05] [...] _L 0x217F80D0 0x2405000C....Width...(Monster List) _L 0x217F80D8 0x2406000D....Height..(Monster List) _L 0x217F80E4 0x24090008....posX....(Monster List) _L 0x217F80E8 0x240A0070....posY....(Monster List) _L 0x217F80F8 0x2631000B....posY....(Monster List) [Offset] _L 0x217F810C 0x2405000C....Width...(Monster Stats) _L 0x217F8110 0x2406000D....Height..(Monster Stats) _L 0x217F8128 0x24090008....posX....(Stats - Name) _L 0x217F812C 0x240A00CC....posY....(Stats - Name) _L 0x217F8140 0x24090008....posX....(Stats - HP) _L 0x217F8144 0x240A00D7....posY....(Stats - HP) _L 0x217F815C 0x24090008....posX....(Stats - ATK) _L 0x217F8164 0x240A00E2....posY....(Stats - ATK) _L 0x217F8170 0x2409003D....posX....(Stats - DEF) _L 0x217F8178 0x240A00E2....posY....(Stats - DEF) _L 0x217F8184 0x24090072....posX....(Stats - SIZ) _L 0x217F818C 0x240A00E2....posY....(Stats - SIZ) _L 0x217F8190 0x2405000C....Width...(Monster Status) _L 0x217F8194 0x2406000D....Height..(Monster Status) _L 0x217F81AC 0x24090008....posX....(Status - SLP) _L 0x217F81B4 0x240A00ED....posY....(Status - SLP) _L 0x217F81C4 0x2409005A....posX....(Status - POI) _L 0x217F81CC 0x240A00ED....posY....(Status - POI) _L 0x217F81DC 0x24090008....posX....(Status - PAR) _L 0x217F81E4 0x240A00F8....posY....(Status - PAR) _L 0x217F81F4 0x2409005A....posX....(Status - KO) _L 0x217F81FC 0x240A00F8....posY....(Status - KO) _L 0x217F8204 0x2405000C....Width...(Monster Stags) _L 0x217F8208 0x2406000D....Height..(Monster Stags) _L 0x217F8214 0x24090012....posX....(Stag 1) _L 0x217F8218 0x240A0103....posY....(Stag 1) _L 0x217F8224 0x24090047....posX....(Stag 2) _L 0x217F8228 0x240A0103....posY....(Stag 2) _L 0x217F8234 0x2409007C....posX....(Stag 3) _L 0x217F8238 0x240A0103....posY....(Stag 3) _L 0x217F8244 0x240900B1....posX....(Stag 4) _L 0x217F8248 0x240A0103....posY....(Stag 4) _L 0x217F8254 0x240900E6....posX....(Stag 5) _L 0x217F8258 0x240A0103....posY....(Stag 5) _L 0x217F8264 0x2409011B....posX....(Stag 6) _L 0x217F8268 0x240A0103....posY....(Stag 6) _L 0x217F8274 0x24090150....posX....(Stag 7) _L 0x217F8278 0x240A0103....posY....(Stag 7) _L 0x217F8284 0x24090185....posX....(Stag 8) _L 0x217F8288 0x240A0103....posY....(Stag 8) _L 0x217F8294 0x240901BA....posX....(Stag 9) _L 0x217F8298 0x240A0103....posY....(Stag 9) _L 0x217F8380 0x2405000C....Width...(Multiplayer HP) _L 0x217F8388 0x2406000D....Height..(Multiplayer HP) _L 0x217F83EC 0x24090078....posX....(Multiplayer HP [Server]) _L 0x217F83F4 0x240A0002....posY....(Multiplayer HP [Server]) _L 0x217F83D4 0x240900C0....posX....(Multiplayer HP [Client 1]) _L 0x217F83DC 0x240A0002....posY....(Multiplayer HP [Client 1]) _L 0x217F8404 0x24090108....posX....(Multiplayer HP [Client 2]) _L 0x217F840C 0x240A0002....posY....(Multiplayer HP [Client 2]) _L 0x217F841C 0x24090150....posX....(Multiplayer HP [Client 3]) _L 0x217F8424 0x240A0002....posY....(Multiplayer HP [Client 3]) _L 0x217F83A4 0x2405000C....Width...(Partner HP) _L 0x217F83A8 0x2406000D....Height..(Partner HP) _L 0x217F83B8 0x24090008....posX....(Partner HP) _L 0x217F83C0 0x240A005F....posY....(Partner HP) [...] Chapter 4
This is the hardest to do. Mainly because those values are not grouped together like the rest. As you will see in the default layout, you can combine more than one button.Changing the Button Layout I must advise against changing the multiPlayerHP Control (WLAN). It's designed to be used as a switch or toggle, not a button press. It's also the only one where you'll have to re-initialize the hack afterwards & go into the cheat menu to reset the running code. _C1 HHPPDD 7.7 Settings [04/05] [...] _L 0xD0000001 0x10040000 (line 12) Button-Combo "MultiPlayerHP (a)"..[here:......(WLAN)] [...] _L 0xD0000001 0x30040000 (line 14) Button-Combo "MultiPlayerHP (b)"..[here:.....!(WLAN)] [...] _C1 HHPPDD 7.7 Inputs [05/05] [...] _L 0xD0000003 0x10004100 (line 02) Button-Combo "Reinitialize".......[here:.......(L+X)] [...] _L 0xD0000006 0x10000101 (line 08) Button-Combo "Hack On/Off (a)"....[here:..(L+Select)] [...] _L 0xD0000001 0x30000101 (line 16) Button-Combo "Hack On/Off (b)"....[here: !(L+Select)] [...] _L 0xD0000002 0x10000180 (line 20) Button-Combo "previous Color (a)" [here:....(L+Left)] [...] _L 0xD0000001 0x30000180 (line 24) Button-Combo "previous Color (b)" [here:...!(L+Left)] [...] _L 0xD0000002 0x10000120 (line 27) Button-Combo "next Color (a)".....[here:...(L+Right)] [...] _L 0xD0000001 0x30000120 (line 31) Button-Combo "next Color (b)".....[here:..!(L+Right)] [...] _L 0xD0000002 0x10000110 (line 34) Button-Combo "List Up (a)"........[here:......(L+Up)] [...] _L 0xD0000001 0x30000110 (line 38) Button-Combo "List Up (b)"........[here:.....!(L+Up)] [...] _L 0xD0000002 0x10000140 (line 41) Button-Combo "List Down (a)"......[here:....(L+Down)] [...] _L 0xD0000001 0x30000140 (line 45) Button-Combo "List Down (b)"......[here:...!(L+Down)] [...] Make sure that the (a) & (b) parts of the button combos are equal! Here are the relevant button codes, straight from PPSSPP's source code: Code: // Button Code Okay, that's it. I'm done. |
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07-25-2014, 07:28 PM
Post: #12
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RE: Monster Hunter Freedom Unite [EU]
Question: Are joker commands compatible with PPSSPP now?
WATCH MY MHFU GAMEPLAY VIDS AT: https://www.youtube.com/user/TheBarbanium Have I been helpful to you in any way, nya? You can click that "+" button ▼ to raise my reputation, meow! |
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07-25-2014, 08:28 PM
Post: #13
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RE: Monster Hunter Freedom Unite [EU]
@barbanium 0xD code type was implemented just like a month ago, but assembly is not recompiled when changed by cheats when JIT is on, meaning only variable changing cheats will work without edits and those are actually rare.
If you know some basic mips you can modify cheats to work fully now as seen above, but IMO it's just not worth it, even a cheat which replaces 1 line of assembly, will have to jump to a codecave and run a script that compares variables to run different code based on the result and change only those variables with key combos. This is simply too bothersome for things which are not really changed often and work just as well by menu activation. It might also be a waste of efort, since also recently it turned out that the way the JIT works now actually break some games, so yeah there's actually a slight chance that a future solution for that might also deal with key activated cheats. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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07-25-2014, 08:36 PM
Post: #14
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RE: Monster Hunter Freedom Unite [EU]
I'm a bit confused...
Are you saying HenryEx's work here is a waste of time? If you ask me, I prefer HPD v1.0 'cause the only thing I need is to see the monster's HP. Most of the time, I don't even use it anymore. WATCH MY MHFU GAMEPLAY VIDS AT: https://www.youtube.com/user/TheBarbanium Have I been helpful to you in any way, nya? You can click that "+" button ▼ to raise my reputation, meow! |
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07-25-2014, 09:30 PM
Post: #15
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RE: Monster Hunter Freedom Unite [EU]
I didn't said his work was a waste of time, I said that in my opinion it's not worth bothering with such workarounds because most of those cheats are not in need of constant change(so menu works fine) and because the very same reason why it would be needed - JIT with emu hacks - turned out to also breaking some games, meaning it might get fixed on the emu side.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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