Phantasy Star Portable 2
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09-09-2013, 08:44 PM
Post: #61
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RE: Phantasy Star Portable 2
Hello, I have a problem with Phantasy Star Portable 2 ULES01439 crashing the emulator on me whenever I am in an area with the graphic glitches or when loading into those areas such as going from your room that has no glitches to the central area that does. So far I have encountered this crash in several builds including the latest 0.9.1-718 and many others along with the official 0.9.1 and 0.8.1. However I have noticed that it will run without crashing in 0.8.1-1647. Below I will attach the log files of the game for versions 0.8.1-1647 and 0.9.1-718 in that order. Also this is using the win64 version on a laptop using windows vista and an ati radeon x1250 graphics card. If you need any more information or want log files from other versions let me know and I will try to provide them.
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09-09-2013, 09:42 PM
Post: #62
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RE: Phantasy Star Portable 2
@mr.chya
I tested with 32-bits 0.9.1-718 version and I saw no crash. Could you test the 32-bits version? If it works, it is a bug in 64-bits JIT. (08-29-2013 02:38 AM)Ethan Wrote: Small issue with thr game in 0.9.1-1-g0a0377a. Get past first stage/challenge/mission, then crash after cutscene. This issue is new. I did not have problems with the movie after the first mission, I used some version in 0.8.1-xxxx. |
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09-09-2013, 10:10 PM
(This post was last modified: 09-09-2013 10:46 PM by mr.chya.)
Post: #63
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RE: Phantasy Star Portable 2
I can't use the 32bit version, it won't run on my laptop. @Ethan: Try version 0.8.1-1647 which you can get from here http://buildbot.orphis.net/ppsspp/ My advice would be to use your browsers search function to find it. Anyway that's the version I currently use to play it and I'm several missions in.
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09-10-2013, 04:33 AM
Post: #64
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RE: Phantasy Star Portable 2
Hi. I'm trying to play this game on ppsspp, and there seems to be a graphics glitch where the character is walking through floors in the Central Area. Is there a fix for this, or has it not been fixed yet? I can provide a screenshot for reference if necessary.
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09-10-2013, 11:21 AM
Post: #65
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RE: Phantasy Star Portable 2
@ReddMcKnight
If you would've taken the 10 minutes or so it takes to read this thread, you would've found your answer. I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started. Please send a Private Message if you need some more information. |
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09-16-2013, 08:38 PM
Post: #66
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RE: Phantasy Star Portable 2
For those slogging along with this bug, you can use first-person mode in the meantime. Just press L and any D-Pad direction. Useful only for scouting what's ahead and finding loot on the ground in areas affected by the graphics bug. I don't know why first-person mode is unaffected, but that's not my forte unfortunately.
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09-17-2013, 08:57 AM
Post: #67
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RE: Phantasy Star Portable 2
(09-16-2013 08:38 PM)Clown Pocket Wrote: For those slogging along with this bug, you can use first-person mode in the meantime. Just press L and any D-Pad direction. Useful only for scouting what's ahead and finding loot on the ground in areas affected by the graphics bug. I don't know why first-person mode is unaffected, but that's not my forte unfortunately.Not so much first person mode as just lowering the camera helps. Use D-pad to set it to lower angel and you're good to go, just dont ceneter the camera. |
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09-17-2013, 09:05 AM
(This post was last modified: 09-17-2013 09:06 AM by Tabman.)
Post: #68
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RE: Phantasy Star Portable 2
Sadly this doesn't help always, tommor.
I had a boss fight during which I couldn't see the monster at all, no matter what I tried. Fighting by using the mini-map only is no fun at all But I won't complain, it is still a near-miracle how much ppsspp improved in the last few months. I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started. Please send a Private Message if you need some more information. |
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09-17-2013, 09:07 AM
Post: #69
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RE: Phantasy Star Portable 2
(09-17-2013 09:05 AM)Tabman Wrote: Sadly this doesn't help always, tommor. I dont say it works all the time, its just a workaround for people who are desperate to play this game. In most of areas it works decently (not 100% good) but bosses mostly are invisible :/ |
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09-17-2013, 09:36 AM
Post: #70
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RE: Phantasy Star Portable 2
I have trouble with the boss in part 2 of the beast village mission. It kills in two to three blows. That aside, in order to actually hit stuff, I need to target, so above fix would not work for me.
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10-04-2013, 06:43 PM
Post: #71
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RE: Phantasy Star Portable 2
This reminds me of the grass graphics glitch in KotOR on Win 7; it seemed like everything turned invisible, but the grass was prioritized over everything else or something like that. The only solution i found was turning the grass off.
Can it be the same here? Maybe there's some effect that isn't shown properly and instead makes everything else past it invisible? |
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10-22-2013, 12:45 PM
(This post was last modified: 10-22-2013 12:46 PM by kenwu1992.)
Post: #72
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RE: Phantasy Star Portable 2
I find that at v0.9.1 build, choosing "Software rendering" instead of "OpenGL rendering" under "Emulation">"Rendering Backend" can fix the graphic problem. However, the speed will drop to around 10% and the graphic is pixellated.
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10-22-2013, 01:10 PM
Post: #73
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RE: Phantasy Star Portable 2
Like I said on Github, it's slow and pixellated because it's software rendering. It's not meant to be fast(though it can be made a lot faster than it currently is, that's for sure) or pretty.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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10-22-2013, 01:50 PM
Post: #74
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RE: Phantasy Star Portable 2
No font on latest releases.
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10-22-2013, 02:09 PM
(This post was last modified: 10-22-2013 02:09 PM by TheDax.)
Post: #75
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RE: Phantasy Star Portable 2
Works fine in title menus and in-game for me. Are you sure you have flash0/font in the same directory as your PPSSPP(if you're on Android, reinstall the APK I guess)?
Are you using a font override in PSP/flash0? 4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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