Monster Hunter Portable 3rd HD VER
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10-15-2013, 08:26 AM
Post: #466
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RE: Monster Hunter Portable 3rd HD VER
(10-15-2013 08:10 AM)Maverick81PL Wrote:good job LOL(10-15-2013 08:08 AM)FelixWan Wrote: for your information... i didn't loop back the previous replies but i use Chinese patch....so i gonna play PSP version anyway ~"~ will you also make a Chinese patch for MHP3 HD? |
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10-15-2013, 10:31 AM
(This post was last modified: 10-15-2013 10:39 AM by techkia.)
Post: #467
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RE: Monster Hunter Portable 3rd HD VER
(09-29-2013 08:35 PM)rageracer6 Wrote: okay im using ppsspp 0.9.1 1319 gcfb05e6 Android 4.3, 0.9.1-1899, S3 LTE I had followed the above instructions but still unable to get the controls working. |
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10-20-2013, 05:38 PM
(This post was last modified: 10-20-2013 05:39 PM by Nightquaker.)
Post: #468
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RE: Monster Hunter Portable 3rd HD VER
Hello there :3 There is one question that bugs me: what's the point of getting a HD version of Monster Hunter Portable 3rd and emulating it on PSP emulator? I mean, really, you can just upscale the original version on the emulator, apply some antialiasing and it will be brilliant! As far as I heard, the HD version is pretty much a same thing, but upscaled. It even has textures of same resolution.
Correct me if I am wrong, but the only reason to get a HD version is getting bugs like fish color bug or meat color bug fixed. Other than these bugs, is there any difference between these two versions? |
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10-20-2013, 05:41 PM
(This post was last modified: 10-20-2013 05:43 PM by TheDax.)
Post: #469
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RE: Monster Hunter Portable 3rd HD VER
Well, the HD version worked long before the original version did, due to not having the same "protections" as the original did. Also, multiple textures look nicer in the HD version than the original, without needing to use texture upscaling. And if PPSSPP supported it, the HD version has really nice bloom and ambient occlusion toggles, but they currently do nothing. One more thing, it doesn't require that hacky method of using PAUTH files to run the game.
Otherwise it's the same game. 4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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10-20-2013, 06:48 PM
(This post was last modified: 10-20-2013 06:48 PM by Danyal Zia.)
Post: #470
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RE: Monster Hunter Portable 3rd HD VER
It's very possible to pass bloom and other effects through our Shader generators just for that game. But, it isn't worth trouble, as we have another alternative solution -> Post-Processing Shaders.
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10-20-2013, 07:12 PM
(This post was last modified: 10-20-2013 07:18 PM by Nightquaker.)
Post: #471
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RE: Monster Hunter Portable 3rd HD VER
Well, I was indeed terribly wrong about the graphical difference. It's quite huge. Also, meat still seems to be bugged out for me.
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10-22-2013, 11:04 PM
Post: #472
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RE: Monster Hunter Portable 3rd HD VER
So I decided to check up on this thread and noticed people saying that the PSP version actually works now...or at least its supposed to.
I'm using version 9.1-1939 and it seems to start up ok. I created a new character and it starts to play the intro video, but once the video runs or if I try skipping it, the emu just freezes. What can I do to get this game to play finally??? Please |
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10-23-2013, 06:53 AM
Post: #473
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RE: Monster Hunter Portable 3rd HD VER
(10-22-2013 11:04 PM)Ryano33 Wrote: So I decided to check up on this thread and noticed people saying that the PSP version actually works now...or at least its supposed to.You should ask That game is thread here;- http://forums.ppsspp.org/showthread.php?tid=1983 not here this HD version.. Read all post solution in there I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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10-27-2013, 12:54 PM
Post: #474
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RE: Monster Hunter Portable 3rd HD VER
ok so I am using ppsspp-64 v0.9.1-2205-g525757d with the "Team Maverick One" patch and everything is working fine but I'm still getting black screen on the opening FMV. I've tinkered around with the settings but I'm still not getting the opening video. I hear the sound but it just shows a black screen. Any ideas?
Proud monster hunter Veteran at your service. Specs: OS:Windows 7 Professional 64-bit SP1 | CPU:Intel Core i3 2120 @ 3.30GHz | RAM:16GB Dual Channel DDR | GPU:2GB NVIDIA GeForce GTX 650 Ti BOOST |
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10-27-2013, 12:57 PM
Post: #475
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RE: Monster Hunter Portable 3rd HD VER
Turn off postprocessing shaders if you have any on.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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10-27-2013, 01:02 PM
Post: #476
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RE: Monster Hunter Portable 3rd HD VER
(10-27-2013 12:57 PM)daxtsu Wrote: Turn off postprocessing shaders if you have any on. I feel stupid now.... lol that fixed it. Proud monster hunter Veteran at your service. Specs: OS:Windows 7 Professional 64-bit SP1 | CPU:Intel Core i3 2120 @ 3.30GHz | RAM:16GB Dual Channel DDR | GPU:2GB NVIDIA GeForce GTX 650 Ti BOOST |
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10-27-2013, 01:05 PM
Post: #477
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RE: Monster Hunter Portable 3rd HD VER
Well it's not an immediately obvious solution. It's not supposed to flicker or cause black screens when shaders are on.
However, when in doubt and you need to check something: use default settings for everything. 4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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10-27-2013, 01:38 PM
Post: #478
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RE: Monster Hunter Portable 3rd HD VER
Alright what about the stuttering in the audio? I don't have Low Latency Audio on. Is there a way to fix the stuttering audio?
Proud monster hunter Veteran at your service. Specs: OS:Windows 7 Professional 64-bit SP1 | CPU:Intel Core i3 2120 @ 3.30GHz | RAM:16GB Dual Channel DDR | GPU:2GB NVIDIA GeForce GTX 650 Ti BOOST |
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10-27-2013, 01:52 PM
Post: #479
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RE: Monster Hunter Portable 3rd HD VER
You never mentioned stuttering audio previously; where does it happen? If you mean when you're saving and loading (and a dialog box is on the screen, informing you it's checking the memory stick), there's nothing you can do about it right now; it's a bug in the emulation.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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10-27-2013, 02:03 PM
(This post was last modified: 10-27-2013 03:00 PM by ThatBenderGuy.)
Post: #480
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RE: Monster Hunter Portable 3rd HD VER
Sorry I didn't realize it was there until after I fixed the opening video (wanted to get that working before playing the game) It's not just on those parts but it's also during some quests like the Felyne meows and the Village Elder's voice
Proud monster hunter Veteran at your service. Specs: OS:Windows 7 Professional 64-bit SP1 | CPU:Intel Core i3 2120 @ 3.30GHz | RAM:16GB Dual Channel DDR | GPU:2GB NVIDIA GeForce GTX 650 Ti BOOST |
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