Castlevania dracula X ULKS46155
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09-17-2013, 08:17 PM
(This post was last modified: 09-17-2013 08:17 PM by vnctdj.)
Post: #151
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RE: Castlevania dracula X
(09-17-2013 12:31 PM)Gurlok Wrote: It's a known issue, also there was no need to make this thread, since there is a main thread about the game here, (simphony of the night is part of that game, so any issues related to it must be posted there), and even more since you already made a post in that topic too. Merged. ♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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09-22-2013, 09:28 PM
Post: #152
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RE: Castlevania dracula X
(08-05-2013 04:53 PM)Foffy Wrote:(08-02-2013 12:57 PM)Gurlok Wrote:(08-02-2013 01:19 AM)Foffy Wrote: Does it work as a standalone? Because if so, wouldn't a solution to the game not working in DXC be solved by running it as a standalone game? Can I please have more info about this "standalone trick"? Does it really works? |
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09-24-2013, 05:41 AM
(This post was last modified: 09-27-2013 11:56 AM by mupralsh.)
Post: #153
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RE: Castlevania dracula X
(09-22-2013 09:28 PM)Zantezuken Wrote:(08-05-2013 04:53 PM)Foffy Wrote:(08-02-2013 12:57 PM)Gurlok Wrote:(08-02-2013 01:19 AM)Foffy Wrote: Does it work as a standalone? Because if so, wouldn't a solution to the game not working in DXC be solved by running it as a standalone game? [censored] Edit by mupralsh: No link to copyrighted stuff please, read the rules. |
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09-26-2013, 10:58 AM
Post: #154
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RE: Castlevania dracula X
How well does the standalone work with latest build?
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09-26-2013, 08:47 PM
Post: #155
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RE: Castlevania dracula X | |||
09-27-2013, 11:49 AM
Post: #156
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RE: Castlevania dracula X
It seems that I'll have to stick to play SOTN on my PSP
And that's too sad, because my phone runs this game on 60fps |
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09-29-2013, 05:20 PM
Post: #157
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RE: Castlevania dracula X | |||
10-01-2013, 08:17 PM
Post: #158
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RE: Castlevania dracula X
(09-29-2013 05:20 PM)Zantezuken Wrote:(09-26-2013 08:47 PM)dragonhart6505 Wrote:(09-26-2013 10:58 AM)Dawe80 Wrote: How well does the standalone work with latest build? fine at the main menu. very low fps with jittery sprites as soon as you start. non-buffered mode causes black screen. after a while the emu just gives up and crashes. |
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10-06-2013, 05:14 PM
Post: #159
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RE: Castlevania dracula X
(10-01-2013 08:17 PM)dragonhart6505 Wrote:(09-29-2013 05:20 PM)Zantezuken Wrote:(09-26-2013 08:47 PM)dragonhart6505 Wrote:(09-26-2013 10:58 AM)Dawe80 Wrote: How well does the standalone work with latest build? Awh. I wonder why such a port has so many issues in PSP emulators. What could be the technical reason? Could it be because of it being a PS1 game that it's mostly using coding techniques from the PS1 emulation system for PSP? |
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10-11-2013, 05:26 AM
(This post was last modified: 10-11-2013 05:28 AM by Marcelo_20XX.)
Post: #160
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RE: Castlevania dracula X
Good news to all Castlevania lovers, as of revision v0.9.1-1676-g03735c1 the main Remake works almost flawlessly. I finished this game 2 times from scratch (didnt use any downloaded 100% save game to bypass the freeze bug) and I haven't encountered the nasty "Now Loading" freeze, so I can only assume that its fixed for good.
Almost all dialogues are fixed, save two instances that I found: 1) at the beginning of the first Shaft fight after 2 dialogues are spoken the third one hangs, so like before you have to press start to skip the dialogue and... 2) just before the actual fight with Shaft, he say something but the dialogue is muted Lastly I said almost flawlessly because, after the audio hanged for the first time, I received severe FPS stuttering, although my FPS indicated 100% Then I finished my first playthrough, closed the emulator, played through the entire game again and didn't found the stuttering (mostly because the second time you play this game, the dialogues are automatically skipped) until I watched the ending credits, tried to start a new game and again the heavy stuttering appeared... All in all the main game is completely playable from start to end. I was having a blast with this game and the emu, so thanks for your hard work dev team, I guess it can be safe to move this game to playable again |
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10-11-2013, 03:25 PM
Post: #161
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RE: Castlevania dracula X
yes! finally no more "now loading" freeze
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10-11-2013, 04:42 PM
Post: #162
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RE: Castlevania dracula X
Moved.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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10-11-2013, 05:11 PM
Post: #163
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RE: Castlevania dracula X
Coincidently I checked forum earlier today, the thread was gone, I figured it got moved to ingame, where it belonged to, I checked there to see the loading freeze has been fixed. Last version I tried with was 0.7 something so far I remember..
Well done! Very nice now I just need some free time to play lol Valdis Story for pc is soooo great! Its so great you dont get around buying it. |
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10-12-2013, 08:50 AM
(This post was last modified: 10-12-2013 08:50 AM by Marcelo_20XX.)
Post: #164
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RE: Castlevania dracula X
Forgot to say that the ending credits now rolls correctly (previously it was fastforwarded), also when you do an item crash the buffered effect displays correctly (previously there was some glitched background texture displayed along Richter's textures), obviously you need Buffered Rendering ON to have those effects displayed correctly.
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10-12-2013, 11:27 AM
Post: #165
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RE: Castlevania dracula X
Works like a charm, but after I turned buffered rendering off.
I had it on and after the intro video I got a white screen. I dont know whether I can avoid by skipping the video or not. |
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