Version 0.3 released
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11-20-2012, 10:21 AM
Post: #1
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Version 0.3 released | |||
11-20-2012, 11:12 AM
Post: #2
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RE: Version 0.3 released
Woohoo will be trying everything out again, I see MotoGP works too. That's awesome
Google Nexus 4 | Adreno 320 | Android 4.2.2 iPad 2 | iOS 6.1 [Dead] HTC Sensation | Adreno 220 | Android 4.2.1 |
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11-20-2012, 11:18 AM
(This post was last modified: 11-20-2012 11:29 AM by JumperTwo.)
Post: #3
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RE: Version 0.3 released
cool! no more flickering with your solution! (buffered rendering) but when i use it i don't have fullscreen,it's not cut and it doesn't have missing section,the screen is just resized, (tried final fantasy crisis core on my xperia s). i tested my games : MsgDialog works good (tried on Tekken 5,it gives "this game data was saved on a different psp and cannot be loaded,start game anyway?) with a few rendering glitch (a grey/black square at center) and many are still giving unimplemented mutex and lwmutex functions.wasn't unknownbrackets working on these? it's not merged yet? anyway awsome work guys! you are doing great!
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11-20-2012, 12:00 PM
Post: #4
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RE: Version 0.3 released
I have a problem with the new version of the emulator.
Increased the size of the buttons on the screen, and some of them disappeared. Click on the left does not work. The emulator is running slowly than the previous version. Resolution 800480. Thanks in advance. |
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11-20-2012, 12:20 PM
Post: #5
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RE: Version 0.3 released
Same here, the buttons are massive, the d-pad and analog are visible, and the left side of the SELECT button.
It's like the screen is heavily zoomed in on the bottom left of the screen. Tapping the screen in the position where the buttons should be, does make it respond, so tapping at the bottom right of my screen presses the action buttons, even though it is just the select button there. I am also on 800x480. And I have to say, that it does seem to run slower in some games, such as Harvest Moon Hero of Leaf Valley, which took about 30 seconds to get past the Marvelous Entertainment logo. |
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11-20-2012, 12:22 PM
(This post was last modified: 11-20-2012 05:44 PM by Henrik.)
Post: #6
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RE: Version 0.3 released
Hm, try to turn off Buffered Rendering in the settings, does that get the buttons back to normal?
Sounds like buggy graphics drivers to me EDIT: No, it was just me.. |
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11-20-2012, 12:36 PM
Post: #7
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RE: Version 0.3 released
It looks like this in-games, regardless of settings:
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11-20-2012, 12:40 PM
Post: #8
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RE: Version 0.3 released
Ah. That's really odd. Thanks for the picture.
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11-20-2012, 01:24 PM
Post: #9
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RE: Version 0.3 released
it's exactly the opposite on the galaxy note 2.
the buttons are a lot smaller and are moved closer together. the actual game screen also becomes smaller if buffered rendering is enabled. screenshot: an unrelated question: has the joystick been tested in any games? it's the only thing not working in the homebrew game "panic paradyz", and its quite an odd thing to be broken in only 1 game. |
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11-20-2012, 01:48 PM
Post: #10
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RE: Version 0.3 released
the stick appears to be broken yes.
early days |
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11-20-2012, 02:14 PM
Post: #11
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RE: Version 0.3 released
Button x,o,b,y had disappear even if disable buffer rendering
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11-20-2012, 02:39 PM
Post: #12
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RE: Version 0.3 released
I think I've found the sizing bug. Will push out a 0.31 later today.
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11-20-2012, 03:08 PM
Post: #13
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RE: Version 0.3 released
I have updated the Android build to 0.31, which should fix this issue.
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11-20-2012, 05:13 PM
Post: #14
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RE: Version 0.3 released
resolution problem with 0.31 see screenshot.
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11-20-2012, 05:26 PM
Post: #15
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RE: Version 0.3 released | |||
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