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The Legend of Heroes: Trails in the Sky SC
#1
Region : jp
Format : ISO
Version : v0.9.1.742
OS : Android (nexus7)
Compatability : playable
Notes: It's the second chapter of Trails in the Sky. It's another game.
I tried it on ppsspp v0.9.1-969 & v0.9.1-1112. The screen looks like better. But it will jump out from the program after the battles. But on v0.9.1-742 is no problem.


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#2
So it start breaking from 743 build , right?
(raven02)
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#3
I didn't try with v0.9.1-743. I just tried again with V0.9.1-742 & v0.9.1-925 can also pass the boss battle. But v0.9.1-925 is no background music.

Btw not all the battles have problem. But it usually happen at boss battles.
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#4
Oh, I found that starting from v0.9.1-928. After the bgm was fixed. The problem happened. After the boss battles, some glitch sound occured then the emu was broken.
Please help to fix it. Thanks a lot.
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#5
Hello, I just tested it on nexus 7 by v0.9.1-1246. The speed reduced to 60% only. Auto frame skip. Resolution auto. No use any filter.
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#6
tested with v0.9.1-1478

I found the speed is affected by the resolution I chose. now the speed is ok. but the emu breaks by the atrac3 problem still happens.
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#7
It may be the same problems of FC.
FC crashes after battles and v0.9.1-839 is the last working version.
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#8
Just tried with v0.9.1-1939.
It is the same. After the boss battle then emu break.
I copied the log. Hope it is useful.

38:45:251 user_main I[HLE]: HLE\scePower.cpp:348 scePowerSetClockFrequency(333,333,166)
38:45:540 user_main I[HLE]: HLE\scePower.cpp:348 scePowerSetClockFrequency(222,222,111)
38:45:769 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:1265 1=sceAtracSetDataAndGetID(093c0780, 00040000)
38:45:769 SOUND_THREAD W[ME]: HLE\sceAtrac.cpp:1172 This is an atrac3+ stereo audio
38:45:769 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:791 0=sceAtracGetBufferInfoForResetting(1, 0, 09f9f318)
38:45:769 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:1306 sceAtracSetLoopNum(1, -1)
38:45:769 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:791 0=sceAtracGetBufferInfoForResetting(1, 833707, 09f9f318)
38:46:018 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:985 sceAtracReleaseAtracID(0)
39:01:330 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:791 0=sceAtracGetBufferInfoForResetting(1, 833707, 09f9f53c)
39:01:330 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:991 sceAtracResetPlayPosition(1, 833707, 14784, 0)
39:12:982 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:791 0=sceAtracGetBufferInfoForResetting(1, 833707, 09f9f53c)
39:12:982 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:991 sceAtracResetPlayPosition(1, 833707, 0, 0)
39:26:836 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:791 0=sceAtracGetBufferInfoForResetting(1, 833707, 09f9f53c)
39:26:836 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:991 sceAtracResetPlayPosition(1, 833707, 0, 0)
39:38:925 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:791 0=sceAtracGetBufferInfoForResetting(1, 833707, 09f9f53c)
39:38:925 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:991 sceAtracResetPlayPosition(1, 833707, 0, 0)
39:50:190 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:1265 0=sceAtracSetDataAndGetID(094007c0, 00040000)
39:50:190 SOUND_THREAD W[ME]: HLE\sceAtrac.cpp:1172 This is an atrac3+ stereo audio
39:50:190 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:791 0=sceAtracGetBufferInfoForResetting(0, 0, 09f9f318)
39:50:190 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:1306 sceAtracSetLoopNum(0, -1)
39:50:190 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:791 0=sceAtracGetBufferInfoForResetting(0, 308235, 09f9f318)
39:50:395 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:985 sceAtracReleaseAtracID(1)
39:54:111 user_main I[HLE]: HLE\scePower.cpp:348 scePowerSetClockFrequency(333,333,166)
39:54:312 user_main I[HLE]: HLE\scePower.cpp:348 scePowerSetClockFrequency(222,222,111)
39:54:320 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:985 sceAtracReleaseAtracID(0)
39:54:538 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:1265 0=sceAtracSetDataAndGetID(093c0780, 00040000)
39:54:538 SOUND_THREAD W[ME]: HLE\sceAtrac.cpp:1172 This is an atrac3+ stereo audio
39:54:538 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:791 0=sceAtracGetBufferInfoForResetting(0, 2045952, 09f9f318)
39:54:547 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:791 0=sceAtracGetBufferInfoForResetting(0, 2045952, 09f9f318)
39:54:555 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:991 sceAtracResetPlayPosition(0, 2045952, 262144, 0)
39:54:555 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:1306 sceAtracSetLoopNum(0, -1)
39:54:555 SOUND_THREAD I[ME]: HLE\sceAtrac.cpp:791 0=sceAtracGetBufferInfoForResetting(0, 835516, 09f9f318)

then hanged and emu break.
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#9
Yeah, it works now. I am using v0.9.1-2017 on nexus 7
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#10
Hello, I cannot go into game from ver.0.9.1-2210 to 2253 with nexus 7.
it just shows the black screen and buttons are no response after selected the game.
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#11
The game become slow motion and load long time with v0.9.5-139. but the speed is showing 100%.
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#12
The speed is better at v0.9.5-182. But it is still slower than before like v0.9.1-742. Also the sound will become silence after the battles.
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#13
The emu always break at moving to the other map/scene with nexus 7 by psp v0.9.5-273
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#14
sound and emu break problems were fixed at v0.9.5-376 on android. Thanks a lot. good job! Smile
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#15
Hello, could you please tell me how to change the umd to disc 2? I played to chapter 4 but it did not let me save the game before change umd. It directly go to the screen with the message "please insert disc 2 then press o"
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