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Wild Arms XF
08-03-2013, 03:29 PM
Post: #16
RE: Wildarms XF
I got this game to load and save, but only once you've started the game. I can save and load once I get to the first town. But the save and load screen are not displayed properly.
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08-03-2013, 05:09 PM
Post: #17
RE: Wildarms XF
(08-03-2013 03:29 PM)dar270785 Wrote:  I got this game to load and save, but only once you've started the game. I can save and load once I get to the first town. But the save and load screen are not displayed properly.

Not displayed properly like how? And does this prevent you to save/load again?

Since English is not my first language sorry for some misspelling on my posts
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08-21-2013, 01:42 PM
Post: #18
RE: [v0.5] Wild Arms XF
Still have problems with the latest version(9.0)

Without saving I can get to the intro. But when it ends the whole thing crashes.
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08-21-2013, 03:31 PM
Post: #19
RE: [v0.5] Wild Arms XF
   
In version 0.9-29 win7 x64 the game generally seems to run, but I can confirm that any try to save or load a game results in ppsspp no longer working.

Log file x64:
.zip  WA_XFx64_01.zip (Size: 143.25 KB / Downloads: 629)

Log file x86 (this log starts, using a save state, just before a save dialog):
.zip  WA_XFx86_02.zip (Size: 5.64 KB / Downloads: 620)

I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started.
Please send a Private Message if you need some more information.
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08-21-2013, 04:26 PM
Post: #20
RE: [v0.5] Wild Arms XF
This thread is older, follow the up to date one here. I think that it could be good to merge the 2 threads. Anyway, currently is a known issue.

Since English is not my first language sorry for some misspelling on my posts
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08-21-2013, 11:14 PM
Post: #21
RE: Wildarms XF
Merged Big Grin

● If you report (or happen to find any) game/mini/demo that's still not on the compatibility list yet even after 48 hours, you can PM me the link!
● Sorry for my bad english, I'm Indonesian.
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08-31-2013, 03:48 AM
Post: #22
RE: Wildarms XF
Now plays well,but cannot get in load screen,game would stop running(not crash/no responding)
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08-31-2013, 05:51 AM
Post: #23
RE: Wildarms XF
After the anime intro i always get the ppsspp stoped working error.
Anyone managed to pass that place??
Can i get a save file after that??
Thanks
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09-15-2013, 08:11 PM (This post was last modified: 09-15-2013 08:39 PM by Seipherwood.)
Post: #24
RE: Wildarms XF
I think this game may be playable now. Managed to get past the anime cutscene without a crash and first save point. Gonna see how far i can get.

Hm. some of the UI elements are really wonky, maybe something to do with the shadow or shader part of it ? other then that, so far so good.

[Image: 6o27pk.png]
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09-17-2013, 12:26 PM
Post: #25
RE: Wildarms XF
(09-15-2013 08:11 PM)Seipherwood Wrote:  I think this game may be playable now. Managed to get past the anime cutscene without a crash and first save point. Gonna see how far i can get.

Hm. some of the UI elements are really wonky, maybe something to do with the shadow or shader part of it ? other then that, so far so good.

Aside the issues you stated, were you able to get past the save and load screen multiple times? What is concerning me more is the save compatibility.

Since English is not my first language sorry for some misspelling on my posts
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09-17-2013, 03:59 PM
Post: #26
RE: Wildarms XF
Ive made it to 1-8 or 1-10 or so and had no problems aside from the one mentioned before.
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09-17-2013, 09:53 PM
Post: #27
RE: Wildarms XF
This is a great news then, the game could be moved to the playable section with further testing, I'll try to make some as soon as I get a bit of free time.

Since English is not my first language sorry for some misspelling on my posts
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09-18-2013, 06:33 PM
Post: #28
RE: Wildarms XF
Did the saving issue got fixed?
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09-19-2013, 06:04 AM
Post: #29
RE: Wildarms XF
I remember the saving issue should be fixed

[raven02]
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09-23-2013, 03:24 AM
Post: #30
RE: Wildarms XF
Great i can get the game to pass the first fmv and go on but now everyone is floating =(
Anyone got this too?
I will try an older revision to see if this is a new issue[/align]
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