09-01-2013, 10:55 AM (This post was last modified: 09-01-2013, 10:58 AM by solarmystic.)
(09-01-2013, 09:16 AM)arg274 Wrote: as for logging,shouldnt it b useful for reports?
It is, but for day to day use with games that are known to be non-problematic, (in the playable category), turning off logging can give you an additional speed boost. Using debug builds is non recommended also for normal usage, as the performance penalty incurred is massive.
Examples include the Monster Hunter Games, which have excessive logging spam even though they're fully playable in PPSSPP. You can gain up to 10-15% more performance with logging off in those games.
Logging using debug builds is infinitely more useful when dealing with the problematic ones. I just turn it on when i have an issue in a game that I need to make a report for Github.
(09-01-2013, 09:16 AM)arg274 Wrote: as for logging,shouldnt it b useful for reports?
It is, but for day to day use with games that are known to be non-problematic, (in the playable category), turning off logging can give you an additional speed boost. Using debug builds is non recommended also for normal usage, as the performance penalty incurred is massive.
Examples include the Monster Hunter Games, which have excessive logging spam even though they're fully playable in PPSSPP. You can gain up to 10-15% more performance with logging off in those games.
Logging using debug builds is infinitely more useful when dealing with the problematic ones. I just turn it on when i have an issue in a game that I need to make a report for Github.
yeah,the release version gives NFS:underground rivals upto 250% speed,but the debug version,heh,35%...
Contact::::
I don't exist anymore, no use calling a dead person
09-15-2013, 07:57 AM (This post was last modified: 09-15-2013, 09:14 AM by Ritori.)
At last i successful build ppsspp @.@!! (for 32 bit)
I trying build for 64 bit version
Still fail at install this... I don't understand much here:
(NOTE:- If you're getting an error during installation after this point, the most likely cause is the presence of an earlier Microsoft Visual C++ 2010 redistributable installation:-
1. Uninstall any previous MSVC 2010 redistributables(bolded for emphasis, obviously do not uninstall the actual VC++ studio program you just installed before this) in your Programs and Features applet
I worse write english so take easy on me
(even my own language realy bad T_T)
Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
09-15-2013, 10:52 AM (This post was last modified: 09-15-2013, 10:55 AM by solarmystic.)
(09-15-2013, 07:57 AM)Ritori Wrote: At last i successful build ppsspp @.@!! (for 32 bit)
I trying build for 64 bit version
Still fail at install this... I don't understand much here:
(NOTE:- If you're getting an error during installation after this point, the most likely cause is the presence of an earlier Microsoft Visual C++ 2010 redistributable installation:-
1. Uninstall any previous MSVC 2010 redistributables(bolded for emphasis, obviously do not uninstall the actual VC++ studio program you just installed before this) in your Programs and Features applet
It's quite simple. Just uninstall the VC++ 2010 redistributables,
and then install the Windows 7.1 SDK like i showed you in the guide, using the same options as shown below, it should be fine.
The SDK will install its own version of the VC++ 2010 redistributables. Follow my instructions properly. Also make sure you're on Windows 7 SP1 otherwise it'll never work.
09-15-2013, 11:55 AM (This post was last modified: 09-15-2013, 01:04 PM by solarmystic.)
On a different note, I'll have to modify the Compiling Guide soon due to the addition of the DirectX backend into PPSSPP. Users wishing to compile the emulator on Windows will now require the DX SDK (June 2010) in addition to the other prerequisites mentioned in my guide.
Updated the guide to include the new DX SDK requirement, and some new steps to reflect the need to adjust some paths in the GPU project to accept the SDK's libraries and headers.
09-15-2013, 12:49 PM (This post was last modified: 09-15-2013, 01:03 PM by solarmystic.)
(09-15-2013, 12:38 PM)Ritori Wrote: @solarmystic
i am need uninstall VC++ 2010 redistributables again after this new update?
How i should know that I am used Window 7 Sp1?
Edit: it still fail... I am need uninstall both x64 and x86 redistributables?
Yes, uninstall both. Also read my brand new instructions i've included in the guide. You need to perform some extra steps to compile even 32bit PPSSPP now, since the DirectX backend was added into PPSSPP from v0.9.1-917-gcc6681c onwards.
Also, you can find out the version of Windows by opening up the command prompt (Start ---> cmd) and typing in winver and hitting enter key.
Thank, I already read this and it need uninstall VC++ 2010 redistributables too (current now install window SDK and download this directX stuff )
I think it work well now
I worse write english so take easy on me
(even my own language realy bad T_T)
Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
@solarmystic: The DirectX SDK is actually not required right now. Henrik just added a new mini submodule that has parts of the SDK included for convenience. If it'll stay this way remains to be seen, but at this exact moment in time, the full SDK is not required.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
09-15-2013, 02:10 PM (This post was last modified: 09-15-2013, 02:13 PM by solarmystic.)
(09-15-2013, 01:40 PM)daxtsu Wrote: @solarmystic: The DirectX SDK is actually not required right now. Henrik just added a new mini submodule that has parts of the SDK included for convenience. If it'll stay this way remains to be seen, but at this exact moment in time, the full SDK is not required.
Nope, he'll (Henrik) have to revert that mini submodule.
Orphis disapproves of placing the SDK as a mini submodule on his buildbot.
Refer to the following comments by Orphis himself as he explains his rationale:-
I'd hold onto to that DX SDK if I were you. Orphis is pretty adamant that users wishing to compile PPSSPP have the correct DX SDKs installed on their own PCs.
I shan't alter the guide until either one gives a final say on the matter.
That what I doing after click VC++ Directories then set Configuration: All Configurations in Platfrom after I set to All Platforms it auto pop up box to Frameworks and References.
I worse write english so take easy on me
(even my own language realy bad T_T)
Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
(09-16-2013, 04:07 AM)Ritori Wrote: That what I doing after click VC++ Directories then set Configuration: All Configurations in Platfrom after I set to All Platforms it auto pop up box to Frameworks and References.
In that case, try and just set it to Win32. What happens then?
09-16-2013, 03:24 PM (This post was last modified: 09-16-2013, 03:24 PM by Ritori.)
(09-16-2013, 03:10 PM)solarmystic Wrote:
(09-16-2013, 04:07 AM)Ritori Wrote: That what I doing after click VC++ Directories then set Configuration: All Configurations in Platfrom after I set to All Platforms it auto pop up box to Frameworks and References.
In that case, try and just set it to Win32. What happens then?
You set Configuration: All Configurations and Platform: Active(Win32)?
(btw how can you has Active(x64)? )
I worse write english so take easy on me
(even my own language realy bad T_T)
Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB