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Metal Gear Solid: Peace Walker
09-01-2013, 12:54 AM
Post: #226
RE: Metal Gear Solid Peace Walker
Temporary Solution for EU ver.(US needs to be tested):
Run PW with JIT off, start a mission, press the back button (or icon) then press "Save State" and exit the game.
Go to settings and enable JIT, then start PW. After PW has started, press the back button (or icon) then press "Load State" and select the most recent one for PW. You will now be playing at a higher speed and you can start another mission with JIT on without it freezing.

If you exit the game and restart without doing this over again, the program will freeze on the mission loading screen.
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09-01-2013, 05:25 AM (This post was last modified: 09-01-2013 06:15 AM by Griboza.)
Post: #227
Bug RE: Metal Gear Solid Peace Walker
Since v0.9.1-115 build guards became completely deaf - you can run and even shoot behind without attracting their attention, please anybody check this out Sad
It`s sad because game's picture much more smooth in later builds.
p.s. Windows builds tested.
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09-01-2013, 05:48 PM
Post: #228
RE: Metal Gear Solid Peace Walker
(09-01-2013 05:25 AM)Griboza Wrote:  Since v0.9.1-115 build guards became completely deaf - you can run and even shoot behind without attracting their attention, please anybody check this out Sad
It`s sad because game's picture much more smooth in later builds.
p.s. Windows builds tested.
yep i confirm this issue. I'm using mosing nagant and the guards don't notice... Very strange...
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09-01-2013, 07:56 PM
Post: #229
RE: Metal Gear Solid Peace Walker
Can you find the first build with the issue and the last build that did not have the issue?

If possible, include the full version number, like v0.9.1-101-g97aa1a6. You'll notice that there are multiple v0.9.1-101's. There are deep, philosophical, hardcore development reasons for why that is, but it ultimately means without the full thing it's ambiguous.

-[Unknown]
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09-01-2013, 08:49 PM
Post: #230
RE: Metal Gear Solid Peace Walker
(09-01-2013 07:56 PM)[Unknown] Wrote:  Can you find the first build with the issue and the last build that did not have the issue?

If possible, include the full version number, like v0.9.1-101-g97aa1a6. You'll notice that there are multiple v0.9.1-101's. There are deep, philosophical, hardcore development reasons for why that is, but it ultimately means without the full thing it's ambiguous.

-[Unknown]

v0.9.1-98-g69ed2d4 - last build without issue
v0.9.1-115-g2f6bf54 - first build with issue
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09-02-2013, 07:09 AM
Post: #231
RE: Metal Gear Solid Peace Walker
i just got all the 90 bgms of this game,sweet!

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09-06-2013, 06:43 PM
Post: #232
RE: Metal Gear Solid Peace Walker
oh come on... I'm playing with v0.9.1-223-gdd66715 and still peace walker battle 2 is impossible... when will this bug be fixed?? Best of lucks to the developers, I'll pray for them....
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09-07-2013, 07:48 AM
Post: #233
RE: Metal Gear Solid Peace Walker
(09-06-2013 06:43 PM)eccianime Wrote:  oh come on... I'm playing with v0.9.1-223-gdd66715 and still peace walker battle 2 is impossible... when will this bug be fixed?? Best of lucks to the developers, I'll pray for them....
Have you read The Global Rules? No ETAs question please, it's rude really. Dodgy

If you seriously want to help, you can try to find the build that break the game/the last build that works then report it here or here, that will surely help the devs a lot because that's what actually holding this issue. The devs are not working only for the sake of this single game you know. Sleepy

P.S: i'm kojima's fan. Tongue

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09-07-2013, 07:50 AM
Post: #234
RE: Metal Gear Solid Peace Walker
(09-01-2013 08:49 PM)Agent13 Wrote:  
(09-01-2013 07:56 PM)[Unknown] Wrote:  Can you find the first build with the issue and the last build that did not have the issue?

If possible, include the full version number, like v0.9.1-101-g97aa1a6. You'll notice that there are multiple v0.9.1-101's. There are deep, philosophical, hardcore development reasons for why that is, but it ultimately means without the full thing it's ambiguous.

-[Unknown]

v0.9.1-98-g69ed2d4 - last build without issue
v0.9.1-115-g2f6bf54 - first build with issue

Okay, I think I found and fixed it, is it still broken?

-[Unknown]
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09-07-2013, 08:44 AM (This post was last modified: 09-07-2013 08:55 AM by Agent13.)
Post: #235
RE: Metal Gear Solid Peace Walker
(09-07-2013 07:50 AM)[Unknown] Wrote:  
(09-01-2013 08:49 PM)Agent13 Wrote:  
(09-01-2013 07:56 PM)[Unknown] Wrote:  Can you find the first build with the issue and the last build that did not have the issue?

If possible, include the full version number, like v0.9.1-101-g97aa1a6. You'll notice that there are multiple v0.9.1-101's. There are deep, philosophical, hardcore development reasons for why that is, but it ultimately means without the full thing it's ambiguous.

-[Unknown]

v0.9.1-98-g69ed2d4 - last build without issue
v0.9.1-115-g2f6bf54 - first build with issue

Okay, I think I found and fixed it, is it still broken?

-[Unknown]
Fixed. Tested the v0.9.1-596-g94d1df0 build. Thanks!
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09-07-2013, 07:07 PM
Post: #236
RE: Metal Gear Solid Peace Walker
Big thanks for the fix Smile

And I`m also notice some small improvements with new builds as well: blur-effect while final knockout or red mist right after stun-gr explosion, also correct display of fleeting video-flashback in the beginning (then BBoss appears on the beach).
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09-08-2013, 03:39 AM
Post: #237
RE: Metal Gear Solid Peace Walker
is this fix the one that solves the infinite 2 bar life of PW battle two?? or just my imagination??
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09-08-2013, 03:44 AM
Post: #238
RE: Metal Gear Solid Peace Walker
I believe they're referring to the "deaf guard" issue.

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09-08-2013, 07:29 AM
Post: #239
RE: Metal Gear Solid Peace Walker
Ok,is the nvg bug fixed???

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09-08-2013, 07:58 AM (This post was last modified: 09-08-2013 08:03 AM by Griboza.)
Post: #240
RE: Metal Gear Solid Peace Walker
(09-08-2013 07:29 AM)arg274 Wrote:  Ok,is the nvg bug fixed???

If you mean lower brightness and black spots then yes (0.9.1-623 for Windows 32-bit tested).


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