Buffered vs. Non-Buffered Rendering
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09-07-2013, 02:22 AM
Post: #1
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Buffered vs. Non-Buffered Rendering
I really want to play games with Non-buffer enabled, since they look much better, but it misbehaves in every game. Are there any graphics settings in the Android or Windows version that I can modify that can give me the same looking graphics as non-buffered, with the non-bugginess and fluidity of buffered?
Here's an example; http://imgur.com/a/CpDCA Also, whats with the bottom three buttons being off center? They started off centered. Then after one game, they were never centered again. Google Nexus 4 | Adreno 320 | Android 4.2.2 iPad 2 | iOS 6.1 [Dead] HTC Sensation | Adreno 220 | Android 4.2.1 |
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09-07-2013, 03:43 AM
Post: #2
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RE: Buffered vs. Non-Buffered Rendering
AFAIK some game loses special graphics effects (blur effects?) when buffered rendering is off.
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09-07-2013, 07:15 AM
Post: #3
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RE: Buffered vs. Non-Buffered Rendering
Yeah just like Razorback said, buffered rendering makes the emu does stuff more accurately like the real PSP, so you can see the glowing and other effects. Non-buffered rendering in fact, is also called 'speed hack' simply because it enables the emu to run faster in exchange of some missing graphical effects (including HUD in your case), I don't know the technical explanation though, but that's why you encounter that problem in the first place.
● If you report (or happen to find any) game/mini/demo that's still not on the compatibility list yet even after 48 hours, you can PM me the link! ● Sorry for my bad english, I'm Indonesian. |
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09-07-2013, 02:00 PM
Post: #4
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RE: Buffered vs. Non-Buffered Rendering
Hi, I cant play with non-buffered. why?? with buffered its 100% speed =), when i put non buffered Lags A LOT, anyone help?
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09-07-2013, 04:13 PM
(This post was last modified: 09-07-2013 04:13 PM by vnctdj.)
Post: #5
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RE: Buffered vs. Non-Buffered Rendering
(09-07-2013 02:00 PM)killermk214 Wrote: Hi, I cant play with non-buffered. why?? with buffered its 100% speed =), when i put non buffered Lags A LOT, anyone help? I think it just depends on the game you run ♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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09-08-2013, 01:07 AM
Post: #6
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RE: Buffered vs. Non-Buffered Rendering
I think dependes of device. I saw many people reporting the same thing, and a most part are Xperia S users.
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
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09-08-2013, 10:14 AM
(This post was last modified: 09-08-2013 10:15 AM by vnctdj.)
Post: #7
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RE: Buffered vs. Non-Buffered Rendering
(09-08-2013 01:07 AM)GuilhermeGS2 Wrote: I think dependes of device. I saw many people reporting the same thing, and a most part are Xperia S users. This is possible too... ♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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09-08-2013, 11:37 PM
Post: #8
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RE: Buffered vs. Non-Buffered Rendering
well, the native resolution of my device is 1920x1080, is because of that?? the emulator on android does not works well com FHD?
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09-09-2013, 06:28 AM
Post: #9
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RE: Buffered vs. Non-Buffered Rendering
The emulator still struggles with fullHD devices, people with the second generation nexus 7 have reported slowdowns aswell.Alll you can do is wait for some optimizations to be made.
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09-09-2013, 10:28 AM
Post: #10
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RE: Buffered vs. Non-Buffered Rendering
non buffered is great for small screen device ,
i m French sry for my English ^_^ Not everyone is an english native speaker.It's fine. |
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09-09-2013, 02:47 PM
Post: #11
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RE: Buffered vs. Non-Buffered Rendering
(09-09-2013 10:28 AM)slamandar Wrote: non buffered is great for small screen device , Yeah, thankfully my phone is just 800x480 The Buffer Rendering and Non-Buffer Rendering should have a option to select a especific resolution. Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
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