Hatsune Miku Project Diva 2nd
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08-25-2013, 11:39 AM
Post: #46
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RE: Hatsune Miku Project Diva 2nd
There's already a thread for this game, you should post there instead of creating a new thread.
Do a search next time! Merged. ● If you report (or happen to find any) game/mini/demo that's still not on the compatibility list yet even after 48 hours, you can PM me the link! ● Sorry for my bad english, I'm Indonesian. |
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08-26-2013, 10:37 AM
Post: #47
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RE: Hatsune Miku Project Diva 2nd
This is working fine with the English patch as of latest github version on my Galaxy S4. I can't beat any levels but that is more because I suck.
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08-26-2013, 10:43 AM
Post: #48
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RE: Hatsune Miku Project Diva 2nd
(08-26-2013 10:37 AM)Deathmaw Wrote: This is working fine with the English patch as of latest github version on my Galaxy S4. I can't beat any levels but that is more because I suck. Using hardware keys really helps a lot in this rhythm based game. A controller works best. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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08-26-2013, 01:38 PM
Post: #49
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RE: Hatsune Miku Project Diva 2nd
(08-26-2013 10:43 AM)solarmystic Wrote:(08-26-2013 10:37 AM)Deathmaw Wrote: This is working fine with the English patch as of latest github version on my Galaxy S4. I can't beat any levels but that is more because I suck. Yeah shame there is nothing like that for the S4 lol. How do you turn off the noise it makes when you hit the notes? |
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08-27-2013, 03:43 AM
(This post was last modified: 08-27-2013 03:44 AM by solarmystic.)
Post: #50
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RE: Hatsune Miku Project Diva 2nd
(08-26-2013 01:38 PM)Deathmaw Wrote:(08-26-2013 10:43 AM)solarmystic Wrote:(08-26-2013 10:37 AM)Deathmaw Wrote: This is working fine with the English patch as of latest github version on my Galaxy S4. I can't beat any levels but that is more because I suck. In the screen right before you start a song, there's an option that you can change that will either alter the sound of the noise it makes when you hit the notes, or completely turn it off. Just hit the left or right dpad buttons until it changes the number to off. Here it is, circled in red in a screenshot:- PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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08-27-2013, 11:27 PM
Post: #51
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RE: Hatsune Miku Project Diva 2nd
(08-27-2013 03:43 AM)solarmystic Wrote:(08-26-2013 01:38 PM)Deathmaw Wrote:(08-26-2013 10:43 AM)solarmystic Wrote:(08-26-2013 10:37 AM)Deathmaw Wrote: This is working fine with the English patch as of latest github version on my Galaxy S4. I can't beat any levels but that is more because I suck. Thanks! Starting to get the hang of this I have finished a few songs on easy >.< My Devices. Android Samsung Galaxy S4 i9505 PC Windows 7 Ultimate 64Bit AMD Phenom II X4 975 Quad 3.6GHZ Nvidia GeForce GTX 560 TI 1GB 8GB Ram |
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08-29-2013, 06:38 AM
Post: #52
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RE: Hatsune Miku Project Diva 2nd
(08-25-2013 06:38 AM)jasonhan416 Wrote: Not working on galaxy s3. can someomne please help me wit this |
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08-29-2013, 09:12 AM
Post: #53
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RE: Hatsune Miku Project Diva 2nd
(08-29-2013 06:38 AM)jasonhan416 Wrote:(08-25-2013 06:38 AM)jasonhan416 Wrote: Not working on galaxy s3. it should be very playable with that phone spec,incase you disable jit,then re-enable it again and use the latest buildhere also provide your detail more,like the setting and build my sub weapon: xperia mini hd 1ghz scorpion single core not clocked my ultimate weapon acer(laptop) 2.2ghz ?core intel media accelarator 3000 i'm a tester,but not as good as other,please be kind with me,haha. |
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09-20-2013, 12:19 PM
Post: #54
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RE: Hatsune Miku Project Diva 2nd
this game is fully playable on my low spec android (china phone)
buffered redering/non-buffered rendering frameskipping 1 but I don't advice to play it on android... its better to use hardware keys to play it... |
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10-15-2013, 11:54 PM
Post: #55
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RE: Hatsune Miku Project Diva 2nd
Just like two days ago I added partial english patch for project diva extend, while I made it I learnt a bit about how to edit this game files and decided to add image translation to Project Diva 2nd because it felt a quick and easy job so here it is:
Download ^includes required programs, instructions and ofc the english translation of game images(ppf patch). Also has some optional stuff ~ patch to remove miku stamp, cw cheat to disable subtitles and my shader set for this game in case anyone still didn't tried it, all of those can be used to make low res-free screenshots or videos from PV player. As for CW cheat you'll have to restart emulation after disabling the code to revert it, might even require restart after enabling to activate it, depending on ppsspp version. Make note this is only img translation(ie. bars at the bottom and top of the screen etc.), supplementary to existing english elf patch for PD2nd(v2.8). http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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10-16-2013, 02:33 AM
Post: #56
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RE: Hatsune Miku Project Diva 2nd
sorry for my bad english
iam just try ppsspp for playing this game, but not playable my fps is below 30fps im using android nexus 4 please share your setting for v.0.81 or v.91 thanks before |
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11-11-2013, 07:53 PM
Post: #57
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RE: Hatsune Miku Project Diva 2nd | |||
11-12-2013, 10:12 PM
(This post was last modified: 11-12-2013 10:22 PM by sanitysama.)
Post: #58
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RE: Hatsune Miku Project Diva 2nd
can create a new save and play the game just fine, but loading a completed saved game created on an actual PSP just gives me an infinite loading screen.
log: http://pastebin.com/4wWxJ74J save: http://www.mediafire.com/?k2ecajoc1q48ev2 |
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11-12-2013, 11:11 PM
(This post was last modified: 11-12-2013 11:14 PM by LunaMoo.)
Post: #59
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RE: Hatsune Miku Project Diva 2nd
^The game should bypass lack of the install data(which isn't properly supported as being useless), so it seems like a savedata issue ~ would probably have high chance to be fixed if you posted it in here.
As a quick fix you can go to install data menu on psp and delete it, then load and save the game without install data, which should probably work properly on ppsspp then. If you just care about unlocking full game on ppsspp you can use mine which I posted around here and then just edit your player profile, customize rooms etc.. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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11-15-2013, 09:50 PM
Post: #60
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RE: Hatsune Miku Project Diva 2nd
It should be moved to ''in game'' section now.
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