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Tony Hawk's Underground 2 Remix
#16
(08-21-2013, 01:37 PM)Richylitschy Wrote: Update to 0.9:

A big big improvement! Instant video, no stutters, just some textures missing! Sound is also working! I would consider this as playable!

Many thanks!

I wouldn't call it playable on 0.9.1. There's really no change from the later builds of 0.8.1. If you turn your skater around there's a big pool of black, and it still randomly crashes.
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#17
Intro video doesn't work so I searched in the debug console and found this :

Code:
HLE\sceKernelThread.cpp:1552 UNTESTED - waiting within a callback , probably bad mojo. HLE\sceKernelThread.cpp:1552 UNTESTED - waiting within a callback , probably bad mojo. HLE\HLE.cpp:79 Someone else woke up HLE-blocked thread? HLE\HLE.cpp:79 Someone else woke up HLE-blocked thread?

and

Code:
HLE\sceMpeg.cpp:680 sceMpegAvcDecodeStop<08ae72f8 , 08ae7350 , 09fbf520>
Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
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#18
game freeze with ppsspp for me when skater appear in main menu on version 0.8.1 to 0.9.1.
log console is spaming ReadFromHardware Invalid address.

tony hawk's project 8 goes in game. this doesn't, weird.
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#19
Could this cause the graphic problems ingame?

Code:
36:26:107 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000) 36:26:107 user_main I[HLE]: HLE\sceIo.cpp:714 stdout: Storing param info 1 36:26:107 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000) 36:26:107 user_main I[HLE]: HLE\sceIo.cpp:714 stdout: Storing rotation info 1 36:26:107 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000) 36:26:107 user_main I[HLE]: HLE\sceIo.cpp:714 stdout: Storing animation info 1 36:26:108 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000) 36:26:108 user_main I[HLE]: HLE\sceIo.cpp:714 stdout: Storing param info 2 36:26:108 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000) 36:26:108 user_main I[HLE]: HLE\sceIo.cpp:714 stdout: Storing rotation info 2 36:26:108 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000) 36:26:108 user_main I[HLE]: HLE\sceIo.cpp:714 stdout: Storing animation info 2 36:26:108 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000) 36:26:108 user_main I[HLE]: HLE\sceIo.cpp:714 stdout: Storing param info 3 36:26:108 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000) 36:26:108 user_main I[HLE]: HLE\sceIo.cpp:714 stdout: Storing rotation info 3 36:26:108 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000) 36:26:108 user_main I[HLE]: HLE\sceIo.cpp:714 stdout: Storing animation info 3 36:26:108 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000) 36:26:108 user_main I[HLE]: HLE\sceIo.cpp:714 stdout: Storing param info 4 36:26:108 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000) 36:26:108 user_main I[HLE]: HLE\sceIo.cpp:714 stdout: Storing rotation info 4 36:26:108 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000) 36:26:108 user_main I[HLE]: HLE\sceIo.cpp:714 stdout: Storing animation info 4 36:26:109 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000) 36:26:109 user_main I[HLE]: HLE\sceIo.cpp:714 stdout: Storing param info 5 36:26:109 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000) 36:26:109 user_main I[HLE]: HLE\sceIo.cpp:714 stdout: Storing rotation info 5 36:26:109 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000) 36:26:109 user_main I[HLE]: HLE\sceIo.cpp:714 stdout: Storing animation info 5 36:26:150 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
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#20
Game is running quite good now. Doesn't crash at all in fact. But it does dip down a bit when playing on Barcelona or Santa Cruz.

The texture glitches remain though.
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#21
(09-03-2013, 12:35 PM)riki2cool Wrote: Doesn't crash at all in fact.

v0.9.1-487

Game still crashes randomly.Which version did you try?
Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
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#22
Graphic issue in menu (background)

[Image: 5EA4nVd.jpg]
Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
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#23
On the latest Android version 0.9.5 I can finally get the game to go in game on my 2013 Nexus 7. Previously, all I would get would be the menus and then a black screen while the custscenes were playing.

However, much of the textures were missing and the game crashed after about 5 seconds of gameplay.

Does anyone know of any settings to get this running better on Android?
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#24
textures are still not fixed Sad
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#25
(11-01-2013, 04:57 PM)rubejb Wrote: Does anyone know of any settings to get this running better on Android?

If you read the Thread you would know that there isn't such an option for this game to make every problem disappear.
Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
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#26
The major graphics bug is fixed. Minor issues plus instability remain.
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#27
game freeze

log

Code:
32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000000 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000004 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000008 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 4000000c 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000010 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000014 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000018 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 4000001c 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000020 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000024 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000028 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 4000002c 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000030 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000034 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000038 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 4000003c 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000040 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000044 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000048 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 4000004c 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000050 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000054 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000058 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 4000005c 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000060 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000064 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000068 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 4000006c 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000070 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000074 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000078 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 4000007c 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000080 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000084 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000088 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 4000008c 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000090 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000094 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000098 32:10:218 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 4000009c 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000a0 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000a4 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000a8 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000ac 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000b0 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000b4 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000b8 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000bc 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000c0 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000c4 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000c8 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000cc 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000d0 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000d4 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000d8 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000dc 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000e0 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000e4 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000e8 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000ec 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000f0 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000f4 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000f8 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000fc 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000100 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000104 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000108 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 4000010c 32:10:219 user_main E[CPU]: Mips\MIPSInt.cpp:183 BREAK! 32:10:219 user_main W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address c1d63556 32:10:219 user_main W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 40000100 32:10:219 user_main W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 40000104 32:10:219 user_main W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address c1d63558 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000100 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000104 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000108 32:10:219 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 4000010c 32:10:222 user_main I[IO]: HLE\sceIo.cpp:833 stdout: vert buf overflow! (+-1198078.3k = -1198078.3k) 32:10:222 user_main E[CPU]: Mips\MIPSInt.cpp:183 BREAK! 32:10:222 user_main I[IO]: HLE\sceIo.cpp:833 stdout: display list overflow! (+0.3k = 0.9k) 32:10:222 user_main E[CPU]: Mips\MIPSInt.cpp:183 BREAK! 32:10:222 user_main E[MM]: MemmapFunctions.cpp:55 Unknown GetPointer 3eeac000 PC 3eeac000 LR 3eeac000
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#28
which version are you used?
[URL=https://matchnow.info]Pretty Girls in your town[/URL]
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#29
0.9.6-63
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#30
PPSSPP build: v0.9.6-453
Platform: PC
Black screen after 5-10 seconds of gameplay :/. BTW, how to create log files? User/Logs option doesn't work in new builds.
PC: AMD Athlon II X250, GeForce 8600 GT, 2Gb RAM, Win 7 SP1 32bit
Android:
Xperia mini pro 2.3.4
Nexus 7 2012 4.4.x
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