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08-23-2013, 02:47 PM
(This post was last modified: 08-23-2013, 02:50 PM by Superearth958.)
Intro video doesn't work so I searched in the debug console and found this :
Code:
HLE\sceKernelThread.cpp:1552 UNTESTED - waiting within a callback , probably bad mojo.
HLE\sceKernelThread.cpp:1552 UNTESTED - waiting within a callback , probably bad mojo.
HLE\HLE.cpp:79 Someone else woke up HLE-blocked thread?
HLE\HLE.cpp:79 Someone else woke up HLE-blocked thread?
and
Code:
HLE\sceMpeg.cpp:680 sceMpegAvcDecodeStop<08ae72f8 , 08ae7350 , 09fbf520>
Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB
PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
Posts: 14
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Joined: Aug 2013
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game freeze with ppsspp for me when skater appear in main menu on version 0.8.1 to 0.9.1.
log console is spaming ReadFromHardware Invalid address.
tony hawk's project 8 goes in game. this doesn't, weird.
Posts: 170
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08-30-2013, 05:38 PM
(This post was last modified: 08-30-2013, 05:39 PM by Superearth958.)
Could this cause the graphic problems ingame?
Code:
36:26:107 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:26:107 user_main I[HLE]: HLE\sceIo.cpp:714 stdout: Storing param info 1
36:26:107 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:26:107 user_main I[HLE]: HLE\sceIo.cpp:714 stdout: Storing rotation info 1
36:26:107 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:26:107 user_main I[HLE]: HLE\sceIo.cpp:714 stdout: Storing animation info 1
36:26:108 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:26:108 user_main I[HLE]: HLE\sceIo.cpp:714 stdout: Storing param info 2
36:26:108 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:26:108 user_main I[HLE]: HLE\sceIo.cpp:714 stdout: Storing rotation info 2
36:26:108 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:26:108 user_main I[HLE]: HLE\sceIo.cpp:714 stdout: Storing animation info 2
36:26:108 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:26:108 user_main I[HLE]: HLE\sceIo.cpp:714 stdout: Storing param info 3
36:26:108 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:26:108 user_main I[HLE]: HLE\sceIo.cpp:714 stdout: Storing rotation info 3
36:26:108 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:26:108 user_main I[HLE]: HLE\sceIo.cpp:714 stdout: Storing animation info 3
36:26:108 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:26:108 user_main I[HLE]: HLE\sceIo.cpp:714 stdout: Storing param info 4
36:26:108 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:26:108 user_main I[HLE]: HLE\sceIo.cpp:714 stdout: Storing rotation info 4
36:26:108 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:26:108 user_main I[HLE]: HLE\sceIo.cpp:714 stdout: Storing animation info 4
36:26:109 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:26:109 user_main I[HLE]: HLE\sceIo.cpp:714 stdout: Storing param info 5
36:26:109 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:26:109 user_main I[HLE]: HLE\sceIo.cpp:714 stdout: Storing rotation info 5
36:26:109 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:26:109 user_main I[HLE]: HLE\sceIo.cpp:714 stdout: Storing animation info 5
36:26:150 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB
PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
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Game is running quite good now. Doesn't crash at all in fact. But it does dip down a bit when playing on Barcelona or Santa Cruz.
The texture glitches remain though.
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(09-03-2013, 12:35 PM)riki2cool Wrote: Doesn't crash at all in fact.
v0.9.1-487
Game still crashes randomly.Which version did you try?
Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB
PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
Posts: 170
Threads: 14
Joined: Jul 2013
Reputation:
0
Graphic issue in menu (background)
Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB
PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
Posts: 21
Threads: 1
Joined: Apr 2013
Reputation:
0
On the latest Android version 0.9.5 I can finally get the game to go in game on my 2013 Nexus 7. Previously, all I would get would be the menus and then a black screen while the custscenes were playing.
However, much of the textures were missing and the game crashed after about 5 seconds of gameplay.
Does anyone know of any settings to get this running better on Android?
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(11-01-2013, 04:57 PM)rubejb Wrote: Does anyone know of any settings to get this running better on Android?
If you read the Thread you would know that there isn't such an option for this game to make every problem disappear.
Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB
PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
Posts: 2,075
Threads: 62
Joined: Jun 2012
Reputation:
154
The major graphics bug is fixed. Minor issues plus instability remain.
Posts: 243
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Joined: Mar 2013
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which version are you used?
[URL=https://matchnow.info]Pretty Girls in your town[/URL]
Posts: 46
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PPSSPP build: v0.9.6-453
Platform: PC
Black screen after 5-10 seconds of gameplay :/. BTW, how to create log files? User/Logs option doesn't work in new builds.
PC: AMD Athlon II X250, GeForce 8600 GT, 2Gb RAM, Win 7 SP1 32bit
Android:
Xperia mini pro 2.3.4
Nexus 7 2012 4.4.x