Read Framebuffers to Memory cause ppsspp crash
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08-10-2013, 01:44 PM
(This post was last modified: 08-10-2013 01:46 PM by vnctdj.)
Post: #1
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Read Framebuffers to Memory cause ppsspp crash
When I choose the option 'Read Framebuffers to Memory (CPU)', ppsspp crashes. The log file as below:
Code: 34:18:073 EmuThread.cpp:122 I[BOOT]: Done. Edit by vnctdj : Please use the "[code]" tag for long lists like this one. |
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08-22-2013, 03:35 AM
(This post was last modified: 08-22-2013 03:39 AM by andoru.)
Post: #2
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RE: Read Framebuffers to Memory cause ppsspp crash
Both CPU and GPU modes crash here.
Unfortunately the log says nothing in this regards, I'd expect it is either an incompatibility with the GPU drivers or the CPU itself. |
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08-22-2013, 05:40 AM
(This post was last modified: 08-22-2013 05:42 AM by bonquacks.)
Post: #3
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RE: Read Framebuffers to Memory cause ppsspp crash
Don't use it then. There are only a few games that require the option to be on to work properly.
Danganronpa is one of them. Now if a game needs it and you crash with it on, then yes, that is an issue. EDIT:- Oops, I didn't realise that Chinese?/Japanese? title in the log was Danganronpa. It works fine for my system though, even with those options on. Pentium D 820 @ 2.8 GHz stock, NVIDIA 7600 GT,1 GB RAM, Windows XP. |
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08-22-2013, 05:43 AM
Post: #4
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RE: Read Framebuffers to Memory cause ppsspp crash
Does it offer any optimisation to the other games? As in less stress on the GPU or CPU?
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08-22-2013, 05:44 AM
(This post was last modified: 08-22-2013 05:45 AM by bonquacks.)
Post: #5
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RE: Read Framebuffers to Memory cause ppsspp crash
(08-22-2013 05:43 AM)andoru Wrote: Does it offer any optimisation to the other games? As in less stress on the GPU or CPU? ? If you're referring to Read Framebuffers to Memory options, then the answer is No. Those options are performance killers (your speed will definitely go down if they are on), and should only be enabled if the game needs it to function properly. See solarmystic's guide:- http://forums.ppsspp.org/showthread.php?tid=5236 EDIT:- We really need to start compiling a list of games which need the function to work properly. Pentium D 820 @ 2.8 GHz stock, NVIDIA 7600 GT,1 GB RAM, Windows XP. |
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10-28-2015, 12:10 PM
Post: #6
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RE: Read Framebuffers to Memory cause ppsspp crash
Hello
I'm having the same problem with the same game, except I'm playing the English version, the PPSSPP stopped working after the first tutorial on the prologue. I tried opening the debugger and I got the exactly same issue as listed above. After I checked my settings, I found that the mode is "Skip Buffer Effects" so I tried to change it to "Buffered Rendering" and now the PPSSPP works fine with the game hope this helps you with your problem Regards |
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