Boku no natsuyasumi 4 UCJS10095
|
08-16-2013, 11:29 AM
Post: #1
|
|||
|
|||
Boku no natsuyasumi 4 UCJS10095
Title: Boku no natsuyasumi 4 - ぼくのなつやすみ 4 - (My summer vacation 4)
Disc ID: UCJS10095 Genre: Adventure, Life Simulation Region: Japan Format: ISO Version: PPSSPP 0.8.1 - 1368 OS: Windows 7 64 bit Compatibility: black screen Notes: shows just the usual developer/publisher names before stopping at a black screen. Log file: BokuNoNatsuyasumi4UCJS10095.zip (Size: 3.9 KB / Downloads: 1080) I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started. Please send a Private Message if you need some more information. |
|||
08-21-2013, 08:48 AM
(This post was last modified: 08-21-2013 08:50 AM by Tabman.)
Post: #2
|
|||
|
|||
RE: Boku no natsuyasumi 4 UCJS10095
Version: PPSSPP 0.9 - 8
OS: Windows 7 64 bit Compatibility: Playable Notes: It's seems like this game is now playable to a good degree. Not all is perfect in the Japanese summer vacation though: 1. some scenes have heavy slow-downs. For example in picture 6. I think this is somehow related to the scaling of the 3-d models; the smaller the people, the slower the game. 2. from time to time the 3-models are rendered a bit displaced of their correct position; see picture 7. He's floating in the air, a bit above his shadow on the ground. Log file x64: NatsuYasu4.zip (Size: 8.84 KB / Downloads: 957) Please move to the Playable forum I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started. Please send a Private Message if you need some more information. |
|||
08-21-2013, 10:34 PM
Post: #3
|
|||
|
|||
RE: Boku no natsuyasumi 4 UCJS10095
Moved and updated the compatibility list, thanks!
● If you report (or happen to find any) game/mini/demo that's still not on the compatibility list yet even after 48 hours, you can PM me the link! ● Sorry for my bad english, I'm Indonesian. |
|||
07-20-2014, 10:58 PM
Post: #4
|
|||
|
|||
RE: Boku no natsuyasumi 4 UCJS10095
Just tested with v0.9.8-1636, offset/floating/displaced 3d models still happen. But now can use hardware render when swimming underwater.
Natsuyasumi 1 & 2 also still have the same offset issue. |
|||
« Next Oldest | Next Newest »
|