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Juiced 2: Hot Import Nights
03-21-2013, 11:09 AM
Post: #1
Juiced 2: Hot Import Nights
Genre : Racing
Region : US
Format : ISO
Version : v0.7-182-g6073292
Game ID : ULUS10312
OS : Win
Compatability : Nothing
Notes : Crashing emulator on start

LOG:
Code:
06:45:970 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
06:45:970 System.cpp:51 I[HLE]: PPSSPP v0.7-182-g6073292
06:45:970 MemArena.cpp:366 I[MM]: Found valid memory base at 08400000 after 30 tries.
06:45:970 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 09C90000 (mirror at 0 @ 10400000, uncached @ 10400000)
06:46:030 Loaders.cpp:89 I[LOAD]: Identifying file...
06:46:031 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
06:46:032 PSPLoaders.cpp:80 I[LOAD]: ULUS10312 : Juiced 2: Hot Import Nights
06:46:033 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
06:46:033 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
06:46:033 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
06:46:033 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\
06:46:033 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\
06:46:033 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\
06:46:033 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\
06:46:034 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
06:46:034 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
06:46:034 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
06:46:048 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
06:46:150 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 0F43F020
06:46:153 Util\BlockAllocator.cpp:310 I[HLE]: -----------
06:46:153 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
06:46:153 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08c59800 size 00455800 taken=1 tag=ELF
06:46:153 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08c59800 - 0a000000 size 013a6800 taken=0 tag=(untitled)
06:46:156 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
06:46:266 HLE\sceKernelModule.cpp:393 I[LOAD]: Module Juiced: 00000000 08ba5020 08ba5038
06:46:266 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named Juiced, 2 funcs, 4 vars, resident 08ba5474
06:46:267 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 089f75e8
06:46:267 root         I[BOOT]: EmuThread.cpp:99 Done.
06:47:623 root         I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=089f76bc, prio=20, stacksize=131072)
06:47:623 root         I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
06:47:623 root         I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root
06:47:624 user_main    I[HLE]: HLE\sceIo.cpp:541 stdout: UMD IO initialise....

06:47:624 user_main    I[HLE]: HLE\sceIo.cpp:541 stdout: Loading modules from flash....

06:47:793 user_main    I[HLE]: HLE\sceIo.cpp:541 stdout: Loading modules from disc/host0....

06:47:793 user_main    I[HLE]: HLE\sceKernelModule.cpp:258 ~SCE module, skipping header
06:47:793 user_main    I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
06:47:793 user_main    I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 5B, cannot decrypt module
06:47:793 user_main    I[HLE]: HLE\sceKernelModule.cpp:813 278=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/MODULE/PSMF.PRX,flag=00000000,(...))
06:47:793 user_main    I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(278,asize=00000000,aptr=00000000,retptr=09fff5a0,00000000):​ faked (undecryptable module)
06:47:793 user_main    I[HLE]: HLE\sceKernelModule.cpp:258 ~SCE module, skipping header
06:47:793 user_main    I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
06:47:793 user_main    I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 5B, cannot decrypt module
06:47:793 user_main    I[HLE]: HLE\sceKernelModule.cpp:813 279=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/MODULE/LIBPSMFPLAYER.PRX,flag=00000000,(...))
06:47:793 user_main    I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(279,asize=00000000,aptr=00000000,retptr=09fff5a0,00000000):​ faked (undecryptable module)
06:47:793 user_main    I[HLE]: HLE\sceIo.cpp:541 stdout: Done.

06:47:795 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
06:47:795 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
06:47:795 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08c59800 size 00455800 taken=1 tag=ELF
06:47:795 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08c59800 - 09e61800 size 01208000 taken=1 tag=UserSbrk
06:47:795 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09e61800 - 09fdfc00 size 0017e400 taken=0 tag=(untitled)
06:47:795 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fdfc00 - 09fffc00 size 00020000 taken=1 tag=stack/user_main
06:47:795 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
06:47:799 user_main    E[HLE]: HLE\sceKernelMemory.cpp:551 UNIMPL sceKernelPrintf(09fff1c0, 7fffff0f, ffffffff, 09fff2b1)
06:47:799 user_main    E[HLE]: HLE\sceKernelMemory.cpp:552 ************************
MEMORY ALLOCATION FAILED
************************
Allocator        : <unknown>
Requested        : 3942644
MemoryUsed       : -1
MemoryFree       : -1
LargestFreeBlock : -1
NumAllocations   : -1
PeakMemoryUsed   : -1

06:47:799 user_main    I[HLE]: HLE\sceIo.cpp:541 stdout: size remaining: 3718144 bytes (approx)


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03-22-2013, 11:06 AM
Post: #2
RE: Juiced 2: Hot Import Nights
i dont get crashing,but it just showing buggy fps.

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
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04-10-2013, 07:50 AM
Post: #3
RE: Juiced 2: Hot Import Nights
update:git 0.7 584,no improvement,

37:08:797 user_main I[HLE]: Util\BlockAllocator.cpp:310 -----------
37:08:797 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
37:08:797 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08c59800 size 00455800 taken=1 tag=ELF
37:08:797 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08c59800 - 09e61800 size 01208000 taken=1 tag=UserSbrk
37:08:797 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09e61800 - 09fdfc00 size 0017e400 taken=0 tag=(untitled)
37:08:797 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fdfc00 - 09fffc00 size 00020000 taken=1 tag=stack/user_main
37:08:797 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
37:08:813 user_main E[HLE]: HLE\sceKernelMemory.cpp:550 UNIMPL sceKernelPrintf(09fff1c0, 7fffff0f, ffffffff, 09fff2b1)
37:08:813 user_main E[HLE]: HLE\sceKernelMemory.cpp:551 ************************
MEMORY ALLOCATION FAILED

what this:?

Allocator : <unknown>
Requested : 3942644
MemoryUsed : -1
MemoryFree : -1
LargestFreeBlock : -1
NumAllocations : -1
PeakMemoryUsed : -1

and:memory allocation failed many times and it has different value


and then this looping problem



37:09:382 user_main I[HLE]: HLE\sceIo.cpp:520 stdout: tgIoFillCache waiting...

that my report,juiced eliminator seem get atleat in games,so why the juiced 2 not workingHuh

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
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05-13-2013, 02:26 PM
Post: #4
RE: Juiced 2: Hot Import Nights
new log
Code:
http://www.mediafire.com/?a8s7e0ta59daavn
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05-18-2013, 03:52 AM (This post was last modified: 05-18-2013 03:59 AM by aki21.)
Post: #5
RE: Juiced 2: Hot Import Nights
The log really change,but the games still doesn't show any sign of working couse there's kernel that still unimplent and make the memory allocation failed i think.it could be good if dev take a look at this.

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
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06-06-2013, 06:51 AM
Post: #6
RE: Juiced 2: Hot Import Nights
still not working here new log:


Attached File(s)
.zip  juiced2.zip (Size: 70.79 KB / Downloads: 1351)

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
Visit this user's website Find all posts by this user
Quote this message in a reply
06-27-2013, 05:23 PM
Post: #7
RE: Juiced 2: Hot Import Nights
Any update?

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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06-29-2013, 11:48 AM
Post: #8
RE: Juiced 2: Hot Import Nights
Same,nothing changed
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08-20-2013, 05:41 PM (This post was last modified: 08-20-2013 05:41 PM by sfageas.)
Post: #9
RE: Juiced 2: Hot Import Nights
Goes Ingame but has issues with intro and background movies so they make the game lag badly into main menu and there's buffered rendering problems
Image 1: With buffered rendering ON
Image 2: With BR OFF
Image 3: With BR ON
Image 4: With BR OFF

Log :
Code:
http://pastebin.com/cSVtaMyD

Moved to Ingame


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08-27-2013, 08:46 AM
Post: #10
RE: Juiced 2: Hot Import Nights
@sfageas,look like it in the list like god of war,lag & really lag,internal fps only 4,how i suppose to go through menu like that,btw,look like the internal slowdown don't affect the gameplay though(still it struggle badly on my laptop),the fmv & menu that really worse.also the bug make the games really unplayable,the graphic really distorted in any renderer=_=

point is
menu lag very bad
bug is present in all renderer

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
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08-27-2013, 03:40 PM
Post: #11
RE: Juiced 2: Hot Import Nights
Yes the menu lags because the background and intro videos are lagging.I used fast forward and saved profile to go ingame
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10-18-2013, 10:34 PM
Post: #12
RE: Juiced 2: Hot Import Nights
game is playable now except some graphic bug still present,but it was better now.
[Image: RbjyCyf.jpg]
also the fps is slow on the menu,but the gameplay is fine.press the fast forward button to avoid the slowness in menu.as in the pic the road and car texture has a graphic problem,but other is fine,can be move to playable section.Smile

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
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Quote this message in a reply
10-21-2013, 08:26 AM
Post: #13
RE: Juiced 2: Hot Import Nights
Updated the compatibility list. Smile

● If you report (or happen to find any) game/mini/demo that's still not on the compatibility list yet even after 48 hours, you can PM me the link!
● Sorry for my bad english, I'm Indonesian.
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11-02-2013, 03:42 AM
Post: #14
RE: Juiced 2: Hot Import Nights
I've just tried on my S2, and I got a issue in meu, it's very, very, very slow, almost impossible load the profile. There's a issue with Buffer Rendering, when enabled, the game flashes, and there're many graphics glitchs, as aki21 posted.

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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11-02-2013, 03:51 AM
Post: #15
RE: Juiced 2: Hot Import Nights
(11-02-2013 03:42 AM)GuilhermeGS2 Wrote:  I've just tried on my S2, and I got a issue in meu, it's very, very, very slow, almost impossible load the profile. There's a issue with Buffer Rendering, when enabled, the game flashes, and there're many graphics glitchs, as aki21 posted.

yes,if enable buffered rendering it keep flashing,the lag at menu can be avoided by fast forwarding until race start,hey can you test cpu clock 60 or other frequency on your sgs2 for this games,does it improve speed for you somehow,just for testing purpose only.

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
Visit this user's website Find all posts by this user
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