Bleach: Heat The Soul 7
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02-11-2013, 08:58 PM
(This post was last modified: 02-11-2013 09:05 PM by JumperTwo.)
Post: #31
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RE: (Windows v0.6) Bleach Heat of the Soul 7 [UCJS-10110]
Ok, i'm done testing, here's my results :
First of all, i tried Half Minute Hero (the only game i own of your list) with your hack (the OR condition,with both 6 and 11 values).i have not spotted any corruption,here there are a few screenshots Than i reverted the hack and changed the line to if (block), result : a little less speed than the previous change with the second change, result : much more slower third change,result : good speed, more than the first hack you did (even with value 11) i also tried : if(__builtin_expect((vai->numDraws > 16), 0)) vai->framesUntilNextFullHash = std::min(64, vai->numDraws); else vai->framesUntilNextFullHash = std::min(64, vai->numFrames); just to test if speed is influenced , and seems a tiny bit more faster |
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02-11-2013, 09:18 PM
(This post was last modified: 02-11-2013 10:16 PM by [Unknown].)
Post: #32
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RE: (Windows v0.6) Bleach Heat of the Soul 7 [UCJS-10110]
Thanks for all this testing, it really helps. The last one seems pretty good and should be pretty safe too.
-[Unknown] Umm, wow, I think I found it. Duh. If you can test one more time: Revert everything, and move this line: Code: vai->lastFrame = gpuStats.numFrames; Just above these lines: Code: } else { Arg, I really should've caught that. -[Unknown] |
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02-11-2013, 11:03 PM
Post: #33
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RE: (Windows v0.6) Bleach Heat of the Soul 7 [UCJS-10110]
No problem, reverted and moved the line.Hmm..now it's very slow again
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02-11-2013, 11:08 PM
Post: #34
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RE: (Windows v0.6) Bleach Heat of the Soul 7 [UCJS-10110] | |||
02-11-2013, 11:08 PM
Post: #35
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RE: (Windows v0.6) Bleach Heat of the Soul 7 [UCJS-10110]
Hmm, well, I'll debug it in a few hours. Knowing which are faster or not for you really helps. Probably a combination of both changes is what's needed.
-[Unknown] |
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02-11-2013, 11:13 PM
(This post was last modified: 02-11-2013 11:14 PM by Carter07.)
Post: #36
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RE: (Windows v0.6) Bleach Heat of the Soul 7 [UCJS-10110]
I uploaded my apk:
http://www.mediafire.com/?sax1vhj84xkms93 JumperTwo (and others if have this game) please can try it? |
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02-11-2013, 11:14 PM
(This post was last modified: 02-11-2013 11:14 PM by JumperTwo.)
Post: #37
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RE: (Windows v0.6) Bleach Heat of the Soul 7 [UCJS-10110]
(02-11-2013 11:08 PM)Carter07 Wrote:(02-11-2013 11:03 PM)JumperTwo Wrote: No problem, reverted and moved the line.Hmm..now it's very slow again did you also revert the changes? this is what i have : vai->lastFrame = gpuStats.numFrames; } else { DecodeVerts(); rotateVBO: am i missing something? |
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02-11-2013, 11:20 PM
(This post was last modified: 02-11-2013 11:38 PM by Carter07.)
Post: #38
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RE: (Windows v0.6) Bleach Heat of the Soul 7 [UCJS-10110]
(02-11-2013 11:14 PM)JumperTwo Wrote:(02-11-2013 11:08 PM)Carter07 Wrote:(02-11-2013 11:03 PM)JumperTwo Wrote: No problem, reverted and moved the line.Hmm..now it's very slow again I started from a plain source downloaded 30 minutes ago and did only this change (moved line). |
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02-11-2013, 11:21 PM
Post: #39
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RE: (Windows v0.6) Bleach Heat of the Soul 7 [UCJS-10110]
(02-11-2013 11:13 PM)Carter07 Wrote: I uploaded my apk: Ok, fast for me.i just don't understand why i cannot reproduce this, are you sure to have reverted the previous changes? |
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02-11-2013, 11:28 PM
(This post was last modified: 02-11-2013 11:29 PM by Carter07.)
Post: #40
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RE: (Windows v0.6) Bleach Heat of the Soul 7 [UCJS-10110]
(02-11-2013 11:21 PM)JumperTwo Wrote:(02-11-2013 11:13 PM)Carter07 Wrote: I uploaded my apk: Umh I suggest to delete everything (workspace, ppsspp master, native folders) and start from a plain source from github. I'm sure I did it right, this is the first change I tried |
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02-11-2013, 11:32 PM
(This post was last modified: 02-12-2013 12:12 AM by JumperTwo.)
Post: #41
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RE: (Windows v0.6) Bleach Heat of the Soul 7 [UCJS-10110]
Ok, solved. seems like commenting out old changes (and the moved line) was not enough for my computer, removed them and now it's working fast again. i'm getting a lot of crash and strange compilation behaviour recently, suspect i got bad ram
Carter07 can you try a combination with the previous changes? seems to going faster for me (+3 fps average) |
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02-12-2013, 07:29 AM
Post: #42
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RE: (Windows v0.6) Bleach Heat of the Soul 7 [UCJS-10110]
Turns out that still had glitches in several games. I tried this, I'd really like to know if it's still better or at least not so bad:
https://github.com/hrydgard/ppsspp/pull/666 I think there could still be many improvements, but wanting to get it at least caching again. -[Unknown] |
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02-12-2013, 08:47 AM
(This post was last modified: 02-12-2013 08:50 AM by JumperTwo.)
Post: #43
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RE: (Windows v0.6) Bleach Heat of the Soul 7 [UCJS-10110]
downloaded and tried revision 403 , on Bleach speed is great (just a little tiny less than the previous combination,but very little)
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02-12-2013, 10:18 AM
(This post was last modified: 02-12-2013 12:31 PM by Carter07.)
Post: #44
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RE: (Windows v0.6) Bleach Heat of the Soul 7 [UCJS-10110]
Ok, I'll experiment later with vertex cache.
For now I'm tring to find what build caused missing textures in bleach 7 and a lot of other games, it seems an android-only related bug because in windows can't replicate it, turning vertex cache on and off changes nothing. I think it was introduced in the last 2-3 days as far I remember. EDIT: found and segnaled to github |
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02-12-2013, 05:13 PM
Post: #45
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RE: (Windows v0.6) Bleach Heat of the Soul 7 [UCJS-10110]
I tested the v0.6-408 build and there are no speed increment for me (SGS2) it runs 12-20 FPS Ingame.
I also never had the textures missing problem on android. |
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