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Dragon Ball Z Tenkaichi Tag Team
(08-15-2013, 04:19 PM)brujo55 Wrote:
(08-15-2013, 04:08 PM)Superearth958 Wrote:
(08-14-2013, 09:16 PM)brujo55 Wrote: in v0.8.1-1358-g9aafdea,when is selected read frame buffer to gpu,the game looks much better.black textures gone.Full speed now.

good improved.

tested on galaxy s3
On Windows x86
Is a shadow problem with read framebuffer to memory (CPU and GPU) (Tested with v0.8.1-1372)
set read framebuffer to memory GPU only and before start the game.

Doesn't work Undecided
Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
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strange for me working fine.maybe is cause of other setting.

.

check your ini.files
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(08-15-2013, 04:39 PM)brujo55 Wrote:
check your ini.files

Where are the ini.files? Huh
Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
Reply
check your psp folder.

is there a archive ini.file.
Reply
(08-15-2013, 04:57 PM)brujo55 Wrote: check your psp folder.

is there a archive ini.file.

I don't have this archive in any version of PPSSPP Confused
Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
Reply
replace this ppsspp.ini in your ppsspp folder


Attached Files
.zip   ppsspp.zip (Size: 1.28 KB / Downloads: 1,134)
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I put the ini in the ppsspp Folder

But the problem is still there Confused

So what do I do now?
Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
Reply
no idea bro.

I'm at work so i cant test in my pc.but i will later night
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In 0.9 on Android the in game is black, menus work but its really dark can't see, maybe the emu was hit wit solar flare?
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PPSSPP have problems with that game.
The problem started somewhere between 8.1-974 and 8.1-1055
Works fine on 8.1-974
Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM

Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
Reply
(08-21-2013, 11:21 AM)Daymarez Wrote: In 0.9 on Android the in game is black, menus work but its really dark can't see, maybe the emu was hit wit solar flare?

as @vsub_ said,the games really have a problem for now,the only thing you can do is set it to buffered render(has some bug) or read to framebuffer to gpu(games working good),as for non buffered it mostly black screen and read framebuffer to cpu is really slow,the first two setting can help fixed the black screen,also disable the antialising couse it improve graphic but slow down the emulation.

btw,look like dbz budokai 1 has bug with non buffered mode,the ground seem buggy,and all ki attack will flickering/swapping like that.
my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
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In dragon ball z tenkaichi tag team when I have buffered rendering off then the battle turns black (3D parts) please help. When I have it on the pixels and colors are messed up. Please reply ! The speed is great after the 0.9 update but now after the update the bug appeared


Attached Files Thumbnail(s)
   
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(08-21-2013, 07:34 PM)Blujoker Wrote: In dragon ball z tenkaichi tag team when I have buffered rendering off then the battle turns black (3D parts) please help. When I have it on the pixels and colors are messed up. Please reply ! The speed is great after the 0.9 update but now after the update the bug appeared

Turn on Read Framebuffers to Memory (GPU) and Antialiasing...
I got full speed with frameskip 2 at Galaxy S4 Octa.
Good Luck
Reply
screenshot with "Read Framebuffers to Memory (GPU)"
[Image: wl9jpj.jpg]
I'm open on photosop then add duplicate image with effect "color burn"
[Image: 9qb5uw.jpg]

that result is identical on screenshot with "Buffered Rendering"
[Image: 2u43k7l.jpg]


conclusion with "Buffered Rendering"
-shadow error on the ground
-color burn effect on top layer
Sorry for my english, I'm from Indonesia
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Could anyone suggest the best settings for playing on an S3?
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