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Gran Turismo
As far as I know, it's playable, but the text and mipmap issues remain. You can't fix the text yet, and you can fix the mipmap error by turning it off.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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(08-04-2013, 05:47 AM)riyellev0 Wrote: hello there...is granturismo still in game or already playable?
im cofused compability list still in-game but someone already told it's playable :/
thanks..
Depends on what you want the game for really, if its just to have an odd race, then its Playable.
But if you want to collect the cars & use the game seriously then its In game still, as the Lack of fonts showing correctly does stop you doing a lot in this game.
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Title: Gran Turismo.
Genre: Racing
Game ID: UCUS98632
Region: USA
Format: ISO
Version: Windows 7 (x86).

Wowser........updated PPSSPP to Git Build v0.8.1 - 1249-g8e22554
Noticed massive speed improvements all round in this game.
Only problem I could see now apart from the Fonts issue is a slight screen flicker using Buffered Rendering.

Edit: Flickering solved by Unticking Multi-Threading option.

Please note: No need to use Unlock CPU Clock option as game runs full speed in nearly all places now.

Thanks Developers in speeding up this Awesome game.
               
               
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(08-11-2013, 11:49 PM)The Phoenix Wrote: Wowser........updated PPSSPP to Git Build v0.8.1 - 1249-g8e22554
Noticed massive speed improvements all round in this game.

F.Y.I., the responsible commits for the extreme speed boost in this game are the following two by Henrik:-

https://github.com/hrydgard/ppsspp/commi...abb261a64b

and

https://github.com/hrydgard/ppsspp/commi...26f9924555
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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The flicker only happens if multithreaded is checked, no?

I don't get screen flicker without multithreading, even in buffered rendering mode. I'm using the same build, v0.8.1 - 1249-g8e22554
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(08-12-2013, 12:09 AM)Donel Wrote: The flicker only happens if multithreaded is checked, no?

I don't get screen flicker without multithreading, even in buffered rendering mode. I'm using the same build, v0.8.1 - 1249-g8e22554

Yep, this is what I observed as well.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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(08-12-2013, 12:14 AM)solarmystic Wrote:
(08-12-2013, 12:09 AM)Donel Wrote: The flicker only happens if multithreaded is checked, no?

I don't get screen flicker without multithreading, even in buffered rendering mode. I'm using the same build, v0.8.1 - 1249-g8e22554

Yep, this is what I observed as well.
Well shiver me timbers, you are right, didn't even think of disabling Multi-threading, oh well.......thanks again Guys.
Another problem solved, now only the Fonts, I wonder what is causing that issue, as I extracted my Fonts folder from my PSP 1003 (Flash0).
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Unknown and I have fixed GT's text, finally. Once this is pushed, GT will more or less be perfect in compatibility.

[Image: iQpf0NrOSYW1o.jpg]
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
Reply
Yep, the game can be moved to Playable now by the mods. The fix has been merged into master with v0.8.1-1639-gad40ef6.
Pentium D 820 @ 2.8 GHz stock, NVIDIA 7600 GT,1 GB RAM, Windows XP.
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The game is fully playable now, great work, guys.

There are only a few problems left:

- Some stutter in the intro movie.
- Mipmapping breaks in-game textures. This also happens in other games and will be improved when the mipmapping implementation gets better. That's what Henrik said.
- Screen shaking caused by the Temporal AA. (Not exactly a problem)

The Mipmapping bug is avoidable by turning off Mipmapping, so it's not a big deal.
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Quote:Screen shaking caused by the Temporal AA. (Not exactly a problem)

That's not a bug; it's how the game renders itself. That said, I would imagine a hack of sorts(as in, a ROM hack-like hack, similar to a translation patch, not a hack in PPSSPP itself) could change how the game renders such that it doesn't do said antialiasing effect.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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Such a small change, such a big impact. Great work guys on finding this!
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(08-19-2013, 08:54 AM)daxtsu Wrote:
Quote:Screen shaking caused by the Temporal AA. (Not exactly a problem)

That's not a bug; it's how the game renders itself. That said, I would imagine a hack of sorts(as in, a ROM hack-like hack, similar to a translation patch, not a hack in PPSSPP itself) could change how the game renders such that it doesn't do said antialiasing effect.

That's what I meant by "Not exactly a problem".
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Gotcha. Smile
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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Unlock speed under 222, Screen shaking will disappear...
Sorry for my english, I'm from Indonesia
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