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As far as I know, it's playable, but the text and mipmap issues remain. You can't fix the text yet, and you can fix the mipmap error by turning it off.
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(08-04-2013, 05:47 AM)riyellev0 Wrote: hello there...is granturismo still in game or already playable?
im cofused compability list still in-game but someone already told it's playable :/
thanks.. Depends on what you want the game for really, if its just to have an odd race, then its Playable.
But if you want to collect the cars & use the game seriously then its In game still, as the Lack of fonts showing correctly does stop you doing a lot in this game.
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08-11-2013, 11:49 PM
(This post was last modified: 08-12-2013, 01:39 AM by The Phoenix.)
Title: Gran Turismo.
Genre: Racing
Game ID: UCUS98632
Region: USA
Format: ISO
Version: Windows 7 (x86).
Wowser........updated PPSSPP to Git Build v0.8.1 - 1249-g8e22554
Noticed massive speed improvements all round in this game.
Only problem I could see now apart from the Fonts issue is a slight screen flicker using Buffered Rendering.
Edit: Flickering solved by Unticking Multi-Threading option.
Please note: No need to use Unlock CPU Clock option as game runs full speed in nearly all places now.
Thanks Developers in speeding up this Awesome game.
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08-11-2013, 11:53 PM
(This post was last modified: 08-11-2013, 11:54 PM by solarmystic.)
(08-11-2013, 11:49 PM)The Phoenix Wrote: Wowser........updated PPSSPP to Git Build v0.8.1 - 1249-g8e22554
Noticed massive speed improvements all round in this game.
F.Y.I., the responsible commits for the extreme speed boost in this game are the following two by Henrik:-
https://github.com/hrydgard/ppsspp/commi...abb261a64b
and
https://github.com/hrydgard/ppsspp/commi...26f9924555
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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The flicker only happens if multithreaded is checked, no?
I don't get screen flicker without multithreading, even in buffered rendering mode. I'm using the same build, v0.8.1 - 1249-g8e22554
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08-12-2013, 12:14 AM
(This post was last modified: 08-12-2013, 12:15 AM by solarmystic.)
(08-12-2013, 12:09 AM)Donel Wrote: The flicker only happens if multithreaded is checked, no?
I don't get screen flicker without multithreading, even in buffered rendering mode. I'm using the same build, v0.8.1 - 1249-g8e22554
Yep, this is what I observed as well.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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(08-12-2013, 12:14 AM)solarmystic Wrote: (08-12-2013, 12:09 AM)Donel Wrote: The flicker only happens if multithreaded is checked, no?
I don't get screen flicker without multithreading, even in buffered rendering mode. I'm using the same build, v0.8.1 - 1249-g8e22554
Yep, this is what I observed as well. Well shiver me timbers, you are right, didn't even think of disabling Multi-threading, oh well.......thanks again Guys.
Another problem solved, now only the Fonts, I wonder what is causing that issue, as I extracted my Fonts folder from my PSP 1003 (Flash0).
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Unknown and I have fixed GT's text, finally. Once this is pushed, GT will more or less be perfect in compatibility.
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Yep, the game can be moved to Playable now by the mods. The fix has been merged into master with v0.8.1-1639-gad40ef6.
Pentium D 820 @ 2.8 GHz stock, NVIDIA 7600 GT,1 GB RAM, Windows XP.
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08-19-2013, 05:55 AM
(This post was last modified: 08-20-2013, 09:06 AM by Donel.)
The game is fully playable now, great work, guys.
There are only a few problems left:
- Some stutter in the intro movie.
- Mipmapping breaks in-game textures. This also happens in other games and will be improved when the mipmapping implementation gets better. That's what Henrik said.
- Screen shaking caused by the Temporal AA. (Not exactly a problem)
The Mipmapping bug is avoidable by turning off Mipmapping, so it's not a big deal.
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Quote:Screen shaking caused by the Temporal AA. (Not exactly a problem)
That's not a bug; it's how the game renders itself. That said, I would imagine a hack of sorts(as in, a ROM hack-like hack, similar to a translation patch, not a hack in PPSSPP itself) could change how the game renders such that it doesn't do said antialiasing effect.
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Such a small change, such a big impact. Great work guys on finding this!
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08-19-2013, 09:48 AM
(This post was last modified: 08-19-2013, 09:57 AM by Donel.)
(08-19-2013, 08:54 AM)daxtsu Wrote: Quote:Screen shaking caused by the Temporal AA. (Not exactly a problem)
That's not a bug; it's how the game renders itself. That said, I would imagine a hack of sorts(as in, a ROM hack-like hack, similar to a translation patch, not a hack in PPSSPP itself) could change how the game renders such that it doesn't do said antialiasing effect.
That's what I meant by "Not exactly a problem".
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Gotcha.
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Unlock speed under 222, Screen shaking will disappear...
Sorry for my english, I'm from Indonesia
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