Shin Megami Tensei: Persona 3 Portable
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08-03-2013, 11:34 AM
Post: #256
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RE: Shin Megami Tensei: Persona 3
thanks i'll do that
[b]today, tomorrow, together[/b] |
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08-04-2013, 01:22 AM
Post: #257
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RE: Shin Megami Tensei: Persona 3
Great news! ALL of the visual bugs with Buffered Rendering have been fixed . Thing is, the game is lagging like hell now, though :/
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08-04-2013, 04:14 PM
(This post was last modified: 08-04-2013 04:16 PM by vanmido.)
Post: #258
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RE: Shin Megami Tensei: Persona 3
I just finished the game It do had some issue but most of the time the game is running at full speed, the sound quality is great. I used the playstore version on android.
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08-05-2013, 04:19 AM
Post: #259
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RE: Shin Megami Tensei: Persona 3
Hi guys,
I had a problem during battle. My persona cannot be seem when i use any skills. Is there any setting that i could change to make it show up? |
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08-05-2013, 09:14 AM
Post: #260
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RE: Shin Megami Tensei: Persona 3
I also cleared the game just now.
From the beginning to the end by using 0.8.1-589 it crashed only once before the first battle. Using PPSSPP on Windows 7 x64 SP1 i7 4771 3.5Ghz,GTX750TI,16GB RAM Batch iso <=> cso converter http://forums.ppsspp.org/showthread.php?tid=5384 Save Game\States Manager http://forums.ppsspp.org/showthread.php?tid=5516 |
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08-07-2013, 03:01 AM
Post: #261
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RE: Shin Megami Tensei: Persona 3
There is a bug on Quickload state and Quicksave state after i QS then QL them game stuck but the song still on.
Then on the 202 floor i am keep crashing like a fk without any information of the problem given by ppsspp. Its playable though Running in Hardware Transform : on Vertex Cache : on MipMapping : on VSync : on Anything else : off Texture Scalling 5x (insane) - xBRZ Version 0.8.1 x64 bit I think there is some difference between x86 and x64 bit. The clue is on the Yu-G-Oh TagForce 3 |
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08-07-2013, 03:23 PM
Post: #262
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RE: Shin Megami Tensei: Persona 3
It bogs down whenever I fight or go into the tartarus, playing on my android. S3.
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08-07-2013, 08:04 PM
(This post was last modified: 08-07-2013 08:05 PM by Jotwa.)
Post: #263
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RE: Shin Megami Tensei: Persona 3
Do you guys know about some Cheat codes por Persona 3? i googled a lot and i only found tips, but no actual cheat codes and how to use them, like max money for example...
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08-07-2013, 08:17 PM
Post: #264
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RE: Shin Megami Tensei: Persona 3
Gamespot, if they don't have it, typically it doesn't exist or hasn't been found yet. Its entirely possible they don't exist, some cheats are there for debugging, others are for fun, not every developer includes them.
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08-07-2013, 08:26 PM
Post: #265
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RE: Shin Megami Tensei: Persona 3
(08-07-2013 08:17 PM)RageOfAquarius Wrote: Gamespot, if they don't have it, typically it doesn't exist or hasn't been found yet. Its entirely possible they don't exist, some cheats are there for debugging, others are for fun, not every developer includes them. Oh welp they probably doesn´t exist yet. trying to make money while folowing a S.link guide that doesn´t alow you to go and grind on tartarus and kill gold shadows is pretty dificult. life is about disappointment |
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08-11-2013, 05:37 PM
(This post was last modified: 08-12-2013 02:08 AM by EnigmaticMess.)
Post: #266
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RE: Shin Megami Tensei: Persona 3
Hey everyone. I'm new. First time posts are always intimidating, so please try your best not to scare me.
I've recently discovered ppsspp and downloaded the recent version (v0.8.1) on my android device. I have a Galaxy S3 (T999 model) running a custom ROM of Jellybean (4.1.2). Now... I got my hands on the undub version of Persona 3 Portable. I compressed it to .cso format and ran it on ppsspp. Playing it for a couple of minutes, I came up with some questions that hopefully people here can help me with. 1. The game runs at, for the most part, a constant 30fps. Sometimes dipping to 25 when 2 character models are displayed at a dialogue scene (for whatever reason). Most people run it at 60fps. Now, I'm not too familiar with hardware talk, but if i'm not mistaken, 60fps provides a smoother playing experience, correct? I was wondering how could I achieve that. Would I have to underclock/overclock my device? 2. I got to the first battle on the rooftop of the S.E.E.S HQ, eager to see how well this could run the Shadow battles. I move into strike, and came across my second problem: the broken 2d. I've searched around and read that people don't have this problem on this build of ppsspp, which concerns me. Any insight on how I can fix this? Solved. (08-11-2013 05:39 PM)vsub_ Wrote: Disable buffered rendering I've searched everywhere, but couldn't resolve these questions myself. So if anyone could help me, that'd be... SUPER! THANKS! |
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08-11-2013, 05:39 PM
Post: #267
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RE: Shin Megami Tensei: Persona 3
Disable buffered rendering
Using PPSSPP on Windows 7 x64 SP1 i7 4771 3.5Ghz,GTX750TI,16GB RAM Batch iso <=> cso converter http://forums.ppsspp.org/showthread.php?tid=5384 Save Game\States Manager http://forums.ppsspp.org/showthread.php?tid=5516 |
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08-11-2013, 05:46 PM
Post: #268
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RE: Shin Megami Tensei: Persona 3
(08-11-2013 05:39 PM)vsub_ Wrote: Disable buffered rendering Ah... I swear I tried that. But yes, it worked. More problems raised, though. Music is slower than usual. Normally frame skipping solved this, but now the screen flickers when I set it to anything above 1. Am I just going to have to disable frame skipping for good? And is there anything that could be done about the music? Thanks for the help, btw. I really appreciate it. |
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08-11-2013, 06:05 PM
Post: #269
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RE: Shin Megami Tensei: Persona 3
When the speed is below\above full speed,the music don't work very well
Using PPSSPP on Windows 7 x64 SP1 i7 4771 3.5Ghz,GTX750TI,16GB RAM Batch iso <=> cso converter http://forums.ppsspp.org/showthread.php?tid=5384 Save Game\States Manager http://forums.ppsspp.org/showthread.php?tid=5516 |
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08-11-2013, 06:12 PM
Post: #270
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RE: Shin Megami Tensei: Persona 3
(08-11-2013 06:05 PM)vsub_ Wrote: When the speed is below\above full speed,the music don't work very well Just like in every single other game at the moment, since the timing is directly tied into the emulation speed and not independent of it. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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