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Hatsune Miku: Project Diva Extend
02-09-2013, 10:37 AM
Post: #31
RE: [PC-Android][V0.4]Hatsune Miku Project DIVA Extend
the problem began after 197
it's the last one that still worked for me.
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02-09-2013, 03:04 PM
Post: #32
RE: [PC-Android][V0.4]Hatsune Miku Project DIVA Extend
It was not working since the DList rewrite, and nobody had time to look at it yet. When I'm finished with my current work, I'll try to look at it since I use Project Diva to make my test. But I don't know anything about this dlist stuff yet Big Grin
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02-09-2013, 06:38 PM
Post: #33
RE: [PC-Android][V0.4]Hatsune Miku Project DIVA Extend
Well, it's specifically related to GE signals. I think it's sending the wrong data to the signal handler or something.

-[Unknown]
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02-10-2013, 11:22 AM
Post: #34
RE: [PC-Android][V0.4]Hatsune Miku Project DIVA Extend
it's fixed now.
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02-12-2013, 07:10 PM
Post: #35
RE: [PC-Android][V0.4]Hatsune Miku Project DIVA Extend
This game just got a speed boost on latest git build on android.59-60fps in the tutorial song(levan polka).In other songs the game slows down to about 45-50fps when the spermy looky things flow in.
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02-12-2013, 08:31 PM
Post: #36
RE: [PC-Android][V0.4]Hatsune Miku Project DIVA Extend
for me it's doing even better.
I consistently get 57-59 fps while playing, with an occasional drop to 50-54 fps during a few heavier parts(lots of effects on screen) but it usually jumps back to ~58 after less than a second.
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02-16-2013, 02:12 AM
Post: #37
RE: [PC-Android][V0.4]Hatsune Miku Project DIVA Extend
i just tested the latest build on android and windows:

Windows : Very good , little lags but very playable

Android: not smooth as windows but it is at least playable

btw I dont know if this is a bug but the arrows on windows and android doesnt work ( the arrows works great on the menus but when you are playing a song they dont work :C , they act like cross , square ,etc )
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02-16-2013, 06:50 AM
Post: #38
RE: [PC-Android][V0.4]Hatsune Miku Project DIVA Extend
Hm... you should already know how to play this game.... anyway, giving a hint : when you see the down arrow you need to press x AND the down arrow

Hey everybody, tired of the way games are reported here? look here ->> http://forums.ppsspp.org/showthread.php?tid=5901

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02-16-2013, 11:04 AM (This post was last modified: 02-16-2013 11:32 AM by RinkuFO.)
Post: #39
RE: [PC-Android][V0.4]Hatsune Miku Project DIVA Extend
did anyone ever mentioned/noticed that when vocaloid characters blinking/vocaling/rotating eyes were flickering randomly? lol (no video provided, cuz i failed to upload here. just imagine miku's eyes are bouncing very fast randomly during when she is moves her eyes Tongue)

plus the mini textures also having a glitch (white line) when setting window size to 2x to up (with picture below)


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02-16-2013, 11:15 AM
Post: #40
RE: [PC-Android][V0.4]Hatsune Miku Project DIVA Extend
Do the eyes behave if you turn off vertex cache?

That kind of glitch (the line) is unfortunately sometimes unavoidable when changing resolutions of games that were not made to handle it (except by turning off bilinear filtering entirely)..
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02-16-2013, 11:30 AM (This post was last modified: 02-16-2013 11:30 AM by GamerzHell9137.)
Post: #41
RE: [PC-Android][V0.4]Hatsune Miku Project DIVA Extend
I hope they fix the stutter in the next version

Stutter:

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02-16-2013, 11:38 AM (This post was last modified: 02-16-2013 11:54 AM by RinkuFO.)
Post: #42
RE: [PC-Android][V0.4]Hatsune Miku Project DIVA Extend
(02-16-2013 11:15 AM)Henrik Wrote:  Do the eyes behave if you turn off vertex cache?

That kind of glitch (the line) is unfortunately sometimes unavoidable when changing resolutions of games that were not made to handle it (except by turning off bilinear filtering entirely)..

i tried it and yea, it doesnt bounce anymore. i wonder why turning off vertex cache could stop the glitch, but since before the "GE Interrupt" problem when using Vertex Cache doesn't occur with this glitch(bouncy eyes).
1 question: does when Turning off the Vertex Cache can cause more failures/glitches/bad effects than turning it on?

P.S. sorry for several edits.

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Intel i3 2100 @3.10GHz
Powercolor Radeon HD 6970 (2GB, GDDR5)

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02-16-2013, 12:34 PM
Post: #43
RE: [PC-Android][V0.4]Hatsune Miku Project DIVA Extend
Vertex cache is purely an optimization, that makes things faster and in turn might miss some changes in geometry - though we do our best to make it reliable there are some edge cases it can miss.

Turning it off can only fix glitches, not cause them.
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02-16-2013, 03:30 PM
Post: #44
RE: [PC-Android][V0.4]Hatsune Miku Project DIVA Extend
(02-16-2013 06:50 AM)cloud1250000 Wrote:  Hm... you should already know how to play this game.... anyway, giving a hint : when you see the down arrow you need to press x AND the down arrow

oh thx didnt know that ( im newbie with this game xd)
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03-02-2013, 01:32 AM (This post was last modified: 03-02-2013 02:52 AM by RinkuFO.)
Post: #45
RE: [PC-Android][V0.4]Hatsune Miku Project DIVA Extend
btw, one more thing issue i got experienced in project diva(2nd and Extend).
pressing pause button during the game and when u resume/restart/quit the play doesnt work except Project Diva. and stuck in the pause menu.

EDIT:
i forgot to say the latest build was gained 4-8FPS on my Xperia S Big Grin Good Job for the Developers!

PC Specifications:
Windows 7 Ultimate 64-bit, 8GB of RAM
1680x1050p 60Hz
Intel i3 2100 @3.10GHz
Powercolor Radeon HD 6970 (2GB, GDDR5)

Smartphone Specifications:
Sony Xperia S = Qualcomm Snapdragon S3 MSM8260(Dual-Core @1.5GHz Scorpion, Adreno 220, 1GB RAM) Android 4.1.2
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