Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
new graphic bug in GIT builds since v0.6-298-g4868b50
#1
As the toppic describes, i recognized some bad graphic bug, affects some games since GIT builds after v0.6-298-g4868b50.
Is it related to not yet implemented things and only a temporary bug, or needs it to be fixed ?


Attached Files Thumbnail(s)
   
Reply
#2
Which game is that? I don't recognize it Smile The orange color makes me think of Crash Bandicoot though..

Well, the framebuffer-texture stuff is not finished, there's some things left to fix yes.
Reply
#3
Yes, it's Crash tag team racing, but affects some other games, I tested too.
Reply
#4
luxor has a similar problem(only the text, as it has no 3D)
Reply
#5
also Mortal Kombat Unchained now suffers of some ghost-image issue
   
Reply
#6
The game Thrillville and Thrillville Off The Rails also have the graphics thus repeating and flashing. Another thing, these games are also problems with the camera, when you enter the game, the camera does not show the character, and when he moved, the camera comes out of the game scenarios. I really like this game and want you to solve it. Thank you
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
Reply
#7
Yeah, that looks very similar to Yggdra Union/Riviera:

https://github.com/hrydgard/ppsspp/issues/465

-[Unknown]
Reply
#8
In Mimana Iyar the characters ocassionally split themselves into four then merge back. On the brighter side the text on scrolls in Kizuna Drive now shows.
Reply
#9
If you disable vertex cache for now, that will probably stop happening.

-[Unknown]
Reply
#10
No, same result. Tested it in various combinations of enabled/disabled options. Even on different hardware.
Reply
#11
(02-10-2013, 05:42 PM)scorpio16v Wrote: No, same result. Tested it in various combinations of enabled/disabled options. Even on different hardware.

He just meant that for Mimana Iyar. Which turning off vertex cache does indeed fix.
Reply


Forum Jump: