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Burnout Legends
06-03-2013, 12:08 AM
Post: #31
RE: Burnout Legends
(06-02-2013 02:55 PM)Mugetzu Wrote:  hey sounds effects sounds perfectly

tested on v0.7.6-1047-g1e68bbe

would fail that sun black and colorless cars

and be perfectBig GrinBig Grin
The BGM still constantly switching like crazy though.
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06-25-2013, 10:11 AM
Post: #32
RE: Burnout Legends
Is it me or the textures flicker like crazy since 0.8?
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08-02-2013, 02:06 PM (This post was last modified: 08-02-2013 02:07 PM by Superearth958.)
Post: #33
RE: Burnout Legends
On my Sony Xperia Tipo (Android v4.0.4)
PPSSPP v.0.8.1

The cars are colored

   
   
   

Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
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08-03-2013, 10:29 AM
Post: #34
RE: Burnout Legends
Great news! Smile

The cars are colored on windows with

PPSSPP v0.8.1-1064

   
   
   

Also in ingame

   

But there is still the problem with the sun Undecided

   

Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
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08-03-2013, 10:30 AM (This post was last modified: 08-03-2013 10:31 AM by Razorback.)
Post: #35
RE: Burnout Legends
Does it means the cars aren't black anymore when they're wrecked?

And how about the constantly looping BGMs?
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08-03-2013, 10:39 AM (This post was last modified: 08-03-2013 11:29 AM by Superearth958.)
Post: #36
RE: Burnout Legends
(08-03-2013 10:30 AM)Razorback Wrote:  Does it means the cars aren't black anymore when they're wrecked?

And how about the constantly looping BGMs?

Yeah the cars have still colors after that.

BGM problem is still there.

Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
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08-03-2013, 11:47 AM (This post was last modified: 08-03-2013 06:17 PM by Superearth958.)
Post: #37
RE: Burnout Legends
Here's my Gameplay with PPSSPP v0.8.1-1064




Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
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08-03-2013, 01:18 PM
Post: #38
RE: Burnout Legends
(08-03-2013 11:47 AM)Superearth958 Wrote:  Here's my Gameplay with PPSSPP v0.8.1-1064

http://www.youtube.com/watch?v=jsvkYWw7A8s&hd=1

You can post it here, along with the other users gameplay videos:-

http://forums.ppsspp.org/showthread.php?tid=574

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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08-03-2013, 01:43 PM
Post: #39
RE: Burnout Legends
(08-03-2013 01:18 PM)solarmystic Wrote:  
(08-03-2013 11:47 AM)Superearth958 Wrote:  Here's my Gameplay with PPSSPP v0.8.1-1064

http://www.youtube.com/watch?v=jsvkYWw7A8s&hd=1

You can post it here, along with the other users gameplay videos:-

http://forums.ppsspp.org/showthread.php?tid=574

Yes but i first wanted it here
Now it's there to Wink

Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
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08-04-2013, 03:27 PM
Post: #40
RE: Burnout Legends
Works fantastic on xperia T.
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08-04-2013, 03:49 PM (This post was last modified: 08-04-2013 03:50 PM by Superearth958.)
Post: #41
RE: Burnout Legends
I tested the game again on my Sony Xperia Tipo (Android 4.0.4)

Menu runs with 50% speed when the background movie is playing
Without it's 90%

Ingame runs with 35-45% (without many cars)
without buffered rendering i have max. 48% (without many cars) but too heavy flickers

When a car crash it goes down to 20%

FPS : 30

Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
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08-12-2013, 05:44 PM
Post: #42
RE: Burnout Legends
Debug console:

SCE_KERNEL_ERROR_NOASYNC = sceIoPollAsync

SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsyncCB

Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
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08-17-2013, 05:40 PM
Post: #43
RE: Burnout Legends
For anybody who is experiencing crashes after loading your profile in game.
Delete your save game / profile, and create a new one, works fine after that.
Must of been a difference in the older version of PPSSPP, compared to v0.8.1-1581-g0d048ed
The only issue with this game that I can see is the Sun being a black block in the sky.
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08-27-2013, 03:55 PM
Post: #44
RE: Burnout Legends
BGM problem still there v0.9.1-215
But after intro there is the "press start screen" , the song plays till the end.. but not play again.The rest of BGM still switching after a few seconds.

Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
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08-27-2013, 07:30 PM (This post was last modified: 08-27-2013 07:30 PM by TheDax.)
Post: #45
RE: Burnout Legends
Just out of curiosity, is the problem with the black box around the sun fixed? There have been a number of black box/alpha/transparency fixes lately. I'd test it, but I don't have this game.

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How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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