Asphalt: Urban GT 2
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04-09-2013, 07:44 PM
(This post was last modified: 04-09-2013 07:45 PM by sfageas.)
Post: #1
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Asphalt: Urban GT 2
Genre : Racing Region : EU Format : CSO Version : v0.7-581-g95981d4 Game ID if you have it (names like ULES00719 OS : Win Compatibility : Ingame Notes : Too many problems - disable media engine or it goes on a loop on main menu - graphic glitches in stages like image 2 - cant save - HUD is missing most of the time |
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04-10-2013, 12:05 PM
Post: #2
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RE: Asphalt: Urban GT 2
Ahhh so much memories of this game (i haved it on mobile phone)
ZTE Blade with EliteBlade Rom 2.3.5 Overclocked to 710 MHz |
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04-10-2013, 12:16 PM
Post: #3
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RE: Asphalt: Urban GT 2
didnt try it on phone though,maybe its better but on windows only one and a half stage are playable
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04-10-2013, 02:31 PM
Post: #4
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RE: Asphalt: Urban GT 2
moved to playable.
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
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04-10-2013, 02:35 PM
Post: #5
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RE: Asphalt: Urban GT 2
i think its not playable,play and see
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04-10-2013, 03:37 PM
Post: #6
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RE: Asphalt: Urban GT 2
I see on a video here in forum and is playable.
sorry my english. Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
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04-10-2013, 03:45 PM
Post: #7
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RE: Asphalt: Urban GT 2
yes,one stage in brazil and another one in paris is almost playable but has some problems.The other 2 are unplayable and the rest are locked
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05-08-2013, 08:12 PM
Post: #8
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RE: Asphalt: Urban GT 2
here's a very interesting log for the corrupted/repeating graphics
Code: http://pastebin.com/BERRSHAW |
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07-20-2013, 01:21 PM
Post: #9
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RE: Asphalt: Urban GT 2
All tracks are fixed,game is very playable but has some minor issues with buffered rendering
With buffered rendering ON nitro boost pick-up,money pick-up & lights will appear as mirrored With buffered rendering OFF pick-ups will appear normal but the nitro boost bar will not empty if you activate nitro.Activating double or triple nitro will cause a black border around the screen which is wrong(does not happens with buffered rendering ON) Some objects like pick-ups and direction indicators will appear behind buildings or roads(turning off buffered rendering direction indicators will appear correctly but not the pick-ups) Passing from camera radars your picture will not appear,only info will be visible(both BR-on\off) If you crash will cause black screen If buffered rendering is off during game and you want to turn it on,will cause black screen |
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08-03-2013, 04:26 AM
Post: #10
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RE: Asphalt: Urban GT 2
What's happening in version 0.8 when using this game. It's seems it become slower than 0.7.6.. (While the gameplay was okay)
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08-03-2013, 09:19 PM
Post: #11
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RE: Asphalt: Urban GT 2
Try to use the last build: http://ppsspp.org/downloads.html#devbuilds
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
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08-04-2013, 04:20 AM
Post: #12
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RE: Asphalt: Urban GT 2
play this
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08-04-2013, 06:11 AM
Post: #13
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RE: Asphalt: Urban GT 2
I really love this game and I have this on my N70
My PC Specs: Motherboard: MSI K9N6PGM2-V2 Processor: AMD ATHLON II X2 255 3.1Ghz RAM: 3GB 800mhz DDR2 Kingmax Graphic Card: AFOX Radeon HD 6570 1GB DDR3 PSU: 500watts Generic Powersupply Operating System: Windows 7 Ultimate 64bit |
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10-23-2013, 09:23 AM
Post: #14
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RE: Asphalt: Urban GT 2
Save and load states do not work so well with this game
Hi I'm Belgian and my English is so-so. I play on desktop PC running Windows 8.1. I don't have any technical knowledge |
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07-05-2014, 09:32 PM
(This post was last modified: 07-05-2014 09:47 PM by The Phoenix.)
Post: #15
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RE: Asphalt: Urban GT 2 | |||
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