Patchwork Heroes
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02-04-2013, 08:28 PM
(This post was last modified: 03-11-2013 01:36 PM by livisor.)
Post: #1
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Patchwork Heroes
~ Patchwork Heroes
~Puzzle/Action? ~Japan, although I thought I had a us release it says "cant display Japanese text" ~Iso ~Pre .7 build from 1/4/13 ~Android 3.2 -Xperia Play at&t ~Playable and full speed ~Very playable in game but menus are slow. Seems to be full speed but is missing the hud displays so unable to see stats takes away from gameplay. This is a screenshot of a psp running it notice the hud display not sure but I think there supposed to be in the level I was playing. |
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02-04-2013, 09:33 PM
(This post was last modified: 02-04-2013 09:34 PM by XperiaPLAYer27.)
Post: #2
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RE: [Pre .7][Android][Fast]Patchwork Heroes
And what about saving and loading game? Is it possible?
/ and where to get pre release?(0.7) Sorry if my english is bad, I am Slovak. |
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02-05-2013, 06:21 AM
(This post was last modified: 02-05-2013 06:21 AM by livisor.)
Post: #3
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RE: [Pre .7][Android][Fast]Patchwork Heroes | |||
02-06-2013, 05:53 AM
Post: #4
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RE: [Pre .7][Android][Fast]Patchwork Heroes
Saving and loading profiles works which is good because when using a savestate it freezes when loading new areas. Awesome game forgot about it
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02-06-2013, 06:28 AM
Post: #5
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RE: [Pre .7][Android][Fast]Patchwork Heroes
Thanks for pointing out the savestate problem.
-[Unknown] |
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02-08-2013, 03:20 PM
Post: #6
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RE: [Pre .7][Android][Fast]Patchwork Heroes
A fix should be in git within a couple days. If you hit more savestate issues please report them, I'd like to make sure they work right.
-[Unknown] |
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02-08-2013, 07:08 PM
Post: #7
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RE: [Pre .7][Android][Fast]Patchwork Heroes
Ok no prob, ill try the git on Monday. Cant wait to skip the slow menu ill play it a lot more often!
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03-07-2013, 02:33 AM
(This post was last modified: 03-07-2013 02:34 AM by xperiaplay2someday.)
Post: #8
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RE: [Pre .7][Android][Fast]Patchwork Heroes
Heres a update as of build 1010
-The in game gui is now working perfect -menu still very slow 4-9fps(mostly 4) There is one significant bug now, without buffered rendering it runs at 32-60fps ingame BUT it doesnt show the cuts you make...it never looks like you saw anything but you are, and pieces of the ship still fall off. Buffered rendering on it is fine but only about 28-34fps Buffered rendering on(note the cut) Off Other then that this game is working great |
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04-14-2013, 05:50 PM
Post: #9
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RE: Patchwork Heroes
Looks like level 4 intro crashes the emulator (v0.7.5-1-g3dacb27, Windows), but the crash can be bypassed by skipping that cutscene.
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04-14-2013, 07:09 PM
(This post was last modified: 04-14-2013 07:10 PM by xperiaplay2someday.)
Post: #10
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RE: Patchwork Heroes
Is the buffered rendering disabled glitch fixed? It rubs too slow for me without....
Xperia Play 2.3.3 |
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06-24-2013, 06:29 PM
(This post was last modified: 06-24-2013 06:29 PM by Aklyon.)
Post: #11
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RE: Patchwork Heroes
New game/continue menu is unreadable (but functional), and the intro video flickers constantly without buffered rendering on. Main menu is only somewhat readable. Haven't tried playing the game yet though.
Tested on US region .iso, Windows x64 version v0.8-35-gf3c2270. Options on: Dynarec (JIT) Audio plugin Buffered rendering Vertex Cache MipMapping Fast memory |
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