Monster Hunter Portable 3rd HD VER
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07-19-2013, 01:51 PM
Post: #226
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RE: Monster Hunter Portable 3rd HD VER
(07-19-2013 05:26 AM)Dukun182 Wrote: blah blah blah... maverickone the page explains how to do it on a ps3 .... but I do not have one ... grateful for your help ... Well, there's your problem! you don't have a PS3! Talking about non-legit stuff is not allowed here... so you are pretty much on your own with that... Quote:A couple screenshots with forced AA(32x CSAA via nvidia control panel, as well as PPSSPP's 2x SSAA) and buffered rendering:Is there anything fancy with the newer builds, I think I saw something about "30FPS games and Buffered rendering", but what exactly is new? I am really dreading to get the newer builds out of fear of messing around with setting up my controller again PC Specs: Intel Dual-Core E5500 2.8Ghz OCd to 3.3Ghz 4GB G.Skill RipJaws X DDR3 RAM PALIT GeForce GT 640 1GB DDR5 Windows 7 SP1 x64 Feel the DERP~ |
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07-19-2013, 07:35 PM
(This post was last modified: 07-19-2013 10:36 PM by TheDax.)
Post: #227
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RE: Monster Hunter Portable 3rd HD VER
Henrik found a way to speed up games that run at 30 FPS by not drawing to the screen every frame, saving some work on the CPU/GPU. Also, recent code changes seem to have allowed for PC users(with NVidia at least) to force AA via the GPU control panel even with buffered rendering on. Previously, forcing AA had no effect at all, unless you forced the FXAA shader(and even that isn't perfect), or unless you disabled BR altogether.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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07-20-2013, 12:02 AM
Post: #228
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RE: Monster Hunter Portable 3rd HD VER
I still can't find a cwcheat code list...[/align]
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07-20-2013, 12:48 AM
Post: #229
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RE: Monster Hunter Portable 3rd HD VER
I played around with my nVidia control panel but to be honest the graphical improvement is too slight to be concerned about.
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07-20-2013, 12:50 AM
(This post was last modified: 07-20-2013 12:55 AM by TheDax.)
Post: #230
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RE: Monster Hunter Portable 3rd HD VER
Guess it depends on the resolution you use.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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07-20-2013, 12:54 AM
Post: #231
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RE: Monster Hunter Portable 3rd HD VER
True, I also have a video I took of the hot springs crash, I can upload it to YouTube if you think it will help?
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07-20-2013, 12:55 AM
Post: #232
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RE: Monster Hunter Portable 3rd HD VER
If you can reproduce it consistently, sure. But if it's a huge hassle, you don't have to.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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07-20-2013, 01:09 AM
Post: #233
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RE: Monster Hunter Portable 3rd HD VER
Ok here's the video, you might have to wait until it's processed:
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07-20-2013, 04:36 AM
Post: #234
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RE: Monster Hunter Portable 3rd HD VER
Question: Does the hotspring crash tend to happen after a quest that takes you ~30 minutes or more?
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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07-20-2013, 11:13 AM
Post: #235
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RE: Monster Hunter Portable 3rd HD VER
The crash is sort of random regardless of the character is from a quest or just freshly loaded the game.
I do suspect though that the chances that the crash happening increases the longer the emulator is running. I Had a crash yesterday after 5 hours of playing... PC Specs: Intel Dual-Core E5500 2.8Ghz OCd to 3.3Ghz 4GB G.Skill RipJaws X DDR3 RAM PALIT GeForce GT 640 1GB DDR5 Windows 7 SP1 x64 Feel the DERP~ |
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07-20-2013, 02:24 PM
Post: #236
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RE: Monster Hunter Portable 3rd HD VER
added to compatibility list
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
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07-21-2013, 12:36 AM
(This post was last modified: 07-21-2013 12:36 AM by joekenton.)
Post: #237
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RE: Monster Hunter Portable 3rd HD VER
I will have to test the 30 minute theory as most fights do not last that long. I agree with the information in Nanoha's post, the crash seems to be totally random. However I have recently been saving a state before using the hot spring and have not experienced it since doing this.
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07-21-2013, 06:33 AM
Post: #238
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RE: Monster Hunter Portable 3rd HD VER
The Hotspring crash happened to me before but for some reason it happened *only* when I entered running to the hotspring, like, if I enter without pressing the R1 button it doesn't crash or at least that's what I noticed.
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07-21-2013, 11:33 PM
(This post was last modified: 07-22-2013 04:27 AM by cloud1250000.)
Post: #239
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RE: Monster Hunter Portable 3rd HD VER
where can i download the iso for this game?
Mods edit : From your mom |
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07-21-2013, 11:35 PM
Post: #240
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RE: Monster Hunter Portable 3rd HD VER
From your Bluray disk, via CFW ps3, or your PC's bluray drive.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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