The 3rd Birthday
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07-15-2013, 07:38 AM
(This post was last modified: 07-15-2013 07:41 AM by solarmystic.)
Post: #166
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RE: The 3rd Birthday
(07-14-2013 09:56 PM)chukkyjr Wrote: hmm in the CTI HQ the white lines are fixed, but in missions it appears again, i used these settings : That build (0.8.1) is old and does not support recently added functionality used to fix the issue in the 3rd Birthday. Download the latest build here:- http://buildbot.orphis.net/ppsspp/ Then, launch and close the emulator once to generate a ppsspp.ini file. Open it, then change the following lines:- FramebufferstoMem = True FramebuffersCPUConvert = True Save the changes you've made, Play the game, those white lines should be gone everywhere now. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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07-15-2013, 08:09 AM
Post: #167
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RE: The 3rd Birthday
ah yes i see, the white lines are fixed now, well the bug which makes the UI occasionally disappears still exist making sniping is kinda hard, but this works better than nothing
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07-15-2013, 01:06 PM
(This post was last modified: 07-15-2013 01:16 PM by Devina.)
Post: #168
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RE: The 3rd Birthday
It's 7/15, and the build that broke the game with the graphic overlay glitches was the 4/28 build (when it was working perfectly and we didn't have all these overlay issues), as discussed in pages 8 and 9 of this thread. Like others pointed out, I believe it's related to these:
https://github.com/hrydgard/ppsspp/commi...3-gfc69f38 https://github.com/oioitff/ppsspp/commit...d0bf0ac85f The entire reason for that workaround was for a God of War fix, right? It's been a while, so has God of War been fixed yet? I think it's definitely possible. |
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07-16-2013, 02:51 AM
(This post was last modified: 07-16-2013 02:54 AM by RyviusRan.)
Post: #169
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RE: The 3rd Birthday
(07-11-2013 11:09 AM)solarmystic Wrote: If you want to claim that my advice made things worse for you, please provide some pictorial evidence before badmouthing the poster who was just trying to help others with a solution that he discovered. It won't show in an image as it requires motion to show the problem. Doing what you says does remove the overlay issue but it causes the screen to flash frequently and also causes the subtitles to flash and disappear right after it first appears on screen. (07-15-2013 01:06 PM)Devina Wrote: It's 7/15, and the build that broke the game with the graphic overlay glitches was the 4/28 build (when it was working perfectly and we didn't have all these overlay issues), as discussed in pages 8 and 9 of this thread. Like others pointed out, I believe it's related to these: Do the earlier builds not have the subtitles flashing issue? I can fixed the overlay issue myself without editing the lines in the ini file (which caused the whole screen to flash). My main issue was after fixing the overlay issue it caused the subtitles and other displayed messages to flash and disappear quickly after appearing. |
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07-16-2013, 05:37 AM
(This post was last modified: 07-16-2013 02:24 PM by chukkyjr.)
Post: #170
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RE: The 3rd Birthday
^i can confirm the old build does fix everything (flash issue, and white lines) but i can't get BGM audio to work (not sure but i think that build doesnt have at3 yet) and also my usb controller isn't recognized at all by the old build, it is still playable using a keyboard though
well i prefer using the latest version though, the flashing seems to be a bit reduced, and fighting using tanks without the crosshair on hard is darn exciting lol EDIT : with the latest build v0.8.1-589-ge370723 i have no white lines and flashing issues (so far) how do i use spoiler here btw? wanted to post the ppsspp.ini but it is kinda too long EDIT2 : scratch that, it works great on that build, no more UI flashes when selecting overdive target etc |
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07-16-2013, 03:49 PM
Post: #171
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RE: The 3rd Birthday
(07-16-2013 05:37 AM)chukkyjr Wrote: ^i can confirm the old build does fix everything (flash issue, and white lines) but i can't get BGM audio to work (not sure but i think that build doesnt have at3 yet) and also my usb controller isn't recognized at all by the old build, it is still playable using a keyboard though With the newest build I still get flashing even without adding the FramebuffersToMem = True. It happens at the beginning of Episode 1 right after the cutscene. What version of the newest build do you use? Is it the 32bit or 64bit version? Also can you give me your ini file? Just upload it to mediafire or a site like it then post the link here. |
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07-16-2013, 04:08 PM
(This post was last modified: 07-16-2013 04:21 PM by chukkyjr.)
Post: #172
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RE: The 3rd Birthday
try this http://www.mediafire.com/?diggjp71dxt2usu
well there is still flashing, but it is reduced by like 90%, i can even see tanks crosshair now edit : wrong, this one http://www.mediafire.com/?3b0is114abpchc2 on 64 bit, machine : Vaio Eseries VPCEA16FG i5-520M @ 2.4 GHz Radeon HD 5650M 2 GB VRAM Windows 7 Home Premium 8 GB RAM (..not that it matters much) v0.8.1-589-ge370723 (pretty sure i wrote it alr) edit : eh didn't notice only the left tank (catapult 22 ? ) have visible crosshair |
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07-16-2013, 07:00 PM
Post: #173
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RE: The 3rd Birthday
here continue flashing, using ur .ini :\ and the latest version for 64bit too
this problem is only in episode 1 ? i cant read the texts yet ;\ |
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07-16-2013, 07:55 PM
Post: #174
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RE: The 3rd Birthday
hmm i'm afraid it might be machine specific..
btw do everyone else meant the screen flash in CTI HQ? that also happens on my case, but the screen flash is reduced on missions (one notable moment is on the first reaper spawn, when entering the room the first reaper appear my rig will flash the UI like crazy on older build, it is toned down a lot now) |
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07-16-2013, 08:31 PM
Post: #175
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RE: The 3rd Birthday
(07-16-2013 07:55 PM)chukkyjr Wrote: hmm i'm afraid it might be machine specific.. No machine, driver... AMD drivers have buggy OpenGL in most cases... Can you write your driver (Catalyst) version ? |
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07-16-2013, 10:04 PM
Post: #176
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RE: The 3rd Birthday
maybe if update the video driver can solve it too no ?
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07-17-2013, 06:33 AM
(This post was last modified: 07-17-2013 06:37 AM by chukkyjr.)
Post: #177
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RE: The 3rd Birthday
(07-16-2013 08:31 PM)tapcio Wrote: No machine, driver... AMD drivers have buggy OpenGL in most cases... Can you write your driver (Catalyst) version ? ya i meant that, AMD Catalyst 13.1 WHQL mobile version (pretty sure it is outdated?) off topic : well AMD drivers are indeed buggy for OpenGL in a lot of cases, e.g ePSXe can't run with OpenGL on my laptop, needs a tons of tweaks |
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07-17-2013, 09:28 AM
Post: #178
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RE: The 3rd Birthday
I use 13.6 Beta 2 for my HD6850 (desktop), and is flashing with latest PPSSPP with ini tweaks.
PS: ePSXe works fine for me for all 13.x drivers. I recommend using shark, I added ePSXe 1.8.0 support and re-designed it some time ago: http://www.ngemu.com/forums/showthread.php?t=15463 |
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07-17-2013, 08:13 PM
Post: #179
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RE: The 3rd Birthday
I use an nvidia GPU and still get the flashing so it's not hardware specific.
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07-18-2013, 07:56 AM
(This post was last modified: 07-18-2013 07:57 AM by chukkyjr.)
Post: #180
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RE: The 3rd Birthday
does it help if i make a data dump or something? how do i do it? it really is reduced on my case (notably on mission 0, 1 and 2).
E : like i said, it is reduced not gone |
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