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Strange behaviour with buffered rendering
#16
Apology11 with an xperia s (same device as me) but running on Ice Cream Sandwich , hits 48 fps in cube.elf with buffered rendering enabled and 33 with it disabled. My xperia s on Gingerbread hits 49 fps with buffered rendering enabled but 60 fps with it disabled.it's getting fun Smile
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#17
(01-30-2013, 05:12 PM)JumperTwo Wrote: Apology11 with an xperia s (same device as me) but running on Ice Cream Sandwich , hits 48 fps in cube.elf with buffered rendering enabled and 33 with it disabled. My xperia s on Gingerbread hits 49 fps with buffered rendering enabled but 60 fps with it disabled.it's getting fun Smile

My Xperia S runs Jelly Bean Custom rom.

What settings did you use?

Here are mine:

[ ] Sound Emulation
([ ] See my post)
[x] Hardware Transform
[ ] Draw using Stram VBO
[x] Vertex Cache
[x] JIT [Dynarec] [x] Fastmem


Also which build did you use?

I used : v0.6-51-g3ff46cf
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#18
(01-30-2013, 05:43 PM)Apology11 Wrote:
(01-30-2013, 05:12 PM)JumperTwo Wrote: Apology11 with an xperia s (same device as me) but running on Ice Cream Sandwich , hits 48 fps in cube.elf with buffered rendering enabled and 33 with it disabled. My xperia s on Gingerbread hits 49 fps with buffered rendering enabled but 60 fps with it disabled.it's getting fun Smile

My Xperia S runs Jelly Bean Custom rom.

What settings did you use?

Here are mine:

[ ] Sound Emulation
([ ] See my post)
[x] Hardware Transform
[ ] Draw using Stram VBO
[x] Vertex Cache
[x] JIT [Dynarec] [x] Fastmem


Also which build did you use?

I used : v0.6-51-g3ff46cf

sorry, i thought i was seeing 4.0.1 in your post . now i know that i need glasses
anyway i used 0.6 - revision 49, build 3ff46cff05
with your exact options enabled
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#19
(01-30-2013, 06:13 PM)JumperTwo Wrote:
(01-30-2013, 05:43 PM)Apology11 Wrote:
(01-30-2013, 05:12 PM)JumperTwo Wrote: Apology11 with an xperia s (same device as me) but running on Ice Cream Sandwich , hits 48 fps in cube.elf with buffered rendering enabled and 33 with it disabled. My xperia s on Gingerbread hits 49 fps with buffered rendering enabled but 60 fps with it disabled.it's getting fun Smile

My Xperia S runs Jelly Bean Custom rom.

What settings did you use?

Here are mine:

[ ] Sound Emulation
([ ] See my post)
[x] Hardware Transform
[ ] Draw using Stram VBO
[x] Vertex Cache
[x] JIT [Dynarec] [x] Fastmem


Also which build did you use?

I used : v0.6-51-g3ff46cf

sorry, i thought i was seeing 4.0.1 in your post . now i know that i need glasses
anyway i used 0.6 - revision 49, build 3ff46cff05
with your exact options enabled

It was 4.2.1 Wink

Anyways I checked it again with a liitle overclock this time:
Got 53 with buffered rendering and 2x res this time
And 37 without.

Really strange, maby you can try rev 51 too?
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#20
(01-30-2013, 06:19 PM)Apology11 Wrote:
(01-30-2013, 06:13 PM)JumperTwo Wrote:
(01-30-2013, 05:43 PM)Apology11 Wrote:
(01-30-2013, 05:12 PM)JumperTwo Wrote: Apology11 with an xperia s (same device as me) but running on Ice Cream Sandwich , hits 48 fps in cube.elf with buffered rendering enabled and 33 with it disabled. My xperia s on Gingerbread hits 49 fps with buffered rendering enabled but 60 fps with it disabled.it's getting fun Smile

My Xperia S runs Jelly Bean Custom rom.

What settings did you use?

Here are mine:

[ ] Sound Emulation
([ ] See my post)
[x] Hardware Transform
[ ] Draw using Stram VBO
[x] Vertex Cache
[x] JIT [Dynarec] [x] Fastmem


Also which build did you use?

I used : v0.6-51-g3ff46cf

sorry, i thought i was seeing 4.0.1 in your post . now i know that i need glasses
anyway i used 0.6 - revision 49, build 3ff46cff05
with your exact options enabled

It was 4.2.1 Wink

Anyways I checked it again with a liitle overclock this time:
Got 53 with buffered rendering and 2x res this time
And 37 without.

Really strange, maby you can try rev 51 too?

ok, here's testing result on revision 51 :

1# TEST :
jit : on
fastmem : on
buff rendering : on
vbo : off
vertex cache : on
hardware transform : on
result : 48 fps (average)

2# TEST :
jit : on
fastmem : on
buff rendering : on (2X resolution)
vbo : off
vertex cache : on
hardware transform : on
result : 43 fps (max)

3#TEST :
jit : on
fastmem : on
buff rendering : off
vbo : off
vertex cache : on
hardware transform : on
result : 60 fps (average)

very weird.
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#21
it is possible to fix the miss upscaling without buffered rendering? i'm searching for the function, but can't seem to find it. whatever is the function, is it using g_Config.iWindowZoom parameter to stretch things to fullscreen?
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#22
I'll fix it soon.
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#23
(01-31-2013, 01:53 PM)Henrik Wrote: I'll fix it soon.

thanks Henrik! while the missing upscaling is certainly a bug, i'm also really curious about why some of us just got 40-50% more speed with buffered rendering disabled..eager to look at your code changes : )
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