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The 3rd Birthday
(07-03-2013, 01:25 AM)bladerog Wrote: Actually.. I found something interesting about the random crashes, freezes and laggy slowdowns in the episode one chapter 4, half the episode 3 and other small places.
If you download or transfer a save from a real psp, these crashes, freezes and even the slowdowns stop appearing. However, the hud blinking glitch and strange overlay after videos stand still.

I wish there was a fix for the blinking text......that is all I need to be fixed for the the game to be playable enough to record.
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The game doesn't seem to be booting anymore in the latest builds. :/
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(07-05-2013, 09:33 AM)Devina Wrote: The game doesn't seem to be booting anymore in the latest builds. :/
Really? I've stopped playing these days, so I didn't download the new builds yet. D:
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The game does boot on the latest build (v0.8.1-306-ga56e97d-windows-amd64) I've just got off the buildbot, at least on Windows.

Update to the latest one here:-

http://buildbot.orphis.net/ppsspp/


Attached Files Thumbnail(s)
       
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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v0.8.1-306 Windows 64 bits boot normally
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Game boots again in latest builds now. Smile
Graphic overlay problem still there though.
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Now I tested the latest build, moving is way smoother now. But not an single problem resolved yet. ):
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in my game stay some white dot/trace in the screen, someone know how to solve ?
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http://forums.ppsspp.org/showthread.php?tid=4749

I changed 2 lines in the .ini file to True (for Dangan Ronpa) and it seems to help with the graphic overlays for The 3rd Birthday. Smile

It's mainly "FramebuffersToMem" - also prevents the opening message from disappearing to a black screen.
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(07-11-2013, 08:53 AM)Devina Wrote: http://forums.ppsspp.org/showthread.php?tid=4749

I changed 2 lines in the .ini file to True (for Dangan Ronpa) and it seems to help with the graphic overlays for The 3rd Birthday. Smile

It's mainly "FramebuffersToMem" - also prevents the opening message from disappearing to a black screen.

That just made it worse.
When I do what he says in that thread the whole screen will flash ever couple of seconds along with the text flashing in and out.
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(07-11-2013, 11:03 AM)RyviusRan Wrote:
(07-11-2013, 08:53 AM)Devina Wrote: http://forums.ppsspp.org/showthread.php?tid=4749

I changed 2 lines in the .ini file to True (for Dangan Ronpa) and it seems to help with the graphic overlays for The 3rd Birthday. Smile

It's mainly "FramebuffersToMem" - also prevents the opening message from disappearing to a black screen.

That just made it worse.
When I do what he says in that thread the whole screen will flash ever couple of seconds along with the text flashing in and out.

What are your system specs and what revision are you using?

Using my own advice in that thread and enabling the hacks in v0.8.1-539, the graphic overlays are fixed, at least for me and my rig.

Here's a screenshot without the hacks on:-

[Image: attachment.php?aid=6275]

Here's one with it on:-

[Image: attachment.php?aid=6276]

If you want to claim that my advice made things worse for you, please provide some pictorial evidence before badmouthing the poster who was just trying to help others with a solution that he discovered.

Thank you.


Attached Files Thumbnail(s)
       
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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Here's another comparison for ya.

[Image: 2ur9xzl.jpg]
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Any support for iOs? Game is slow and audio is bad.
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worked thx Smile, no mor white things on screen, but the chat with the npcs dont show, someone know how to make it work ?
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hmm in the CTI HQ the white lines are fixed, but in missions it appears again, i used these settings :

Code:
[Graphics] ShowFPSCounter = 0 DisplayFramebuffer = False ResolutionScale = 3 BufferedRendering = True HardwareTransform = True SSAA = False VBO = False FrameSkip = 0 FrameRate = 80 AnisotropyLevel = 16 VertexCache = True FullScreen = False StretchToDisplay = False TrueColor = True MipMap = False TexScalingLevel = 1 TexScalingType = 0 TexDeposterize = False VSyncInterval = 0 TextureFiltering = 3 ForceMaxEmulatedFPS = 0 FramebuffersToMem = True FramebuffersCPUConvert = True NearestFiltering = False LinearFiltering = False

[Image: Untitled_zpsadf02db9.png]

am i doing something wrong here? any advice?
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